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March 26th: GameCamp
Event Details
When: Wednesday, March 26th @ 7:00pm
What: IGDA-Montreal "GameCamp"
Where: The SAT, 1195 St.Laurent
Why: GameCamp presentations + social
Who: All game developers, and those related to the game industry
Entry: free for IGDA members; $5 for non-members
Poster:
Print out our snazzy promo poster (650kb - jpg) and pin it up at work to help promote the event.
GameCamp
The "GameCamp" night is a format inspired by events like BarCamp and PechaKucha. GameCamp will feature 20 mini 6-minute presentations on a multitude of topics/formats in rapid succession. From tech demos to rants and from design theory to biz topics, we truly have a diverse set of ideas to explore. The GameCamp presentations and speakers are as follows:
Presentation |
Speaker |
| "Craft: Going beyond a bunch of random ideas to create a cohesive emotional experience" | Joe Booth - Producer, EA |
| "Narrative gameplay: Gate key to immersive cinematics" | Malik Boukhira - Level Designer, Ubisoft Simon Darveau - Game Designer, Ubisoft |
| "The gaming industry is more than just game production…" | Nicolas Brosseau - President, GamLogik |
| "Where did I learn how to shoot a moving target?" | Vander Caballero - Creative Director, EA |
| "I Screwed Up: Or, How you can recover from your blunders" | Jean Carrières - Senior Game Director, A2M |
| "Playtests Throughout the Game Dev Cycle" | Jonathan Dankoff - Playtest Coordinator, Ubisoft |
| "Heron, A Programming Language for Game Development?" | Christopher Diggins - Independent Consultant |
| "Fez!" | Phil Fish - Game Designer, Kokoromi |
| "A walk in the Park" | Laurent Gosselin - Art Director, Corpus Studio Vincent Blanchard - Senior Virtools Programmer, Derby Motion |
| "BitCollapse Demo" | Michael A. Hawker - President, MikeWare |
| "The Rise of China" | Paquito Hernandez - COO, Bug-Tracker |
| "Games and Meaning" | Clint Hocking - Creative Director, Ubisoft |
| "Real-Time Air Simulation for Games" | Ben Houston - CTO, Exocortex Technologies |
| "Virtual Psychology" | Mathieu Lamarche - Level Designer, Ubisoft |
| "ODDBOY design" | Francis Larose - Game Designer, ODD1 |
| "My recipe to create a successful game studio" | Patrick Minotti - EVP, Tribal Nova |
| "Game Dev Tax Credits" | Michel Plouffe - Director Corporate Services, Pinchevsky |
| "Mo-cap vs keyframe" | Nicolas Robert - Animation Coordinator, Collège O'Sullivan de Québec |
| "How to create a more immersive gaming experience" | Martijn Steinrucken - Concept Designer, EA |
| "Modding Crysis with Free Tools" | Leonard Teo - Product Marketing Manager, Softimage |
Prize Raffle
In addition to the evening's presentation, there will be an IGDA members' raffle for game development books, t-shirts, games and other goodies.
Chapter Sponsors
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Posted by della on March 20, 2008 01:59 PM
Comments
This looks really interesting. The "speed dating-like" concept is really nice.
It's a shame I won't be able to come. Let's hope it will be a success so that some more event like this will happen.
Posted by: narF at March 21, 2008 02:46 AM












