« 'Montreal is not an efficient place to run a business' says CEO of a UK indie company | Main | Conference - New Frontiers in Gaming »

March 26th: GameCamp

 

Event Details

When: Wednesday, March 26th @ 7:00pm
What: IGDA-Montreal "GameCamp"
Where: The SAT, 1195 St.Laurent
Why: GameCamp presentations + social
Who: All game developers, and those related to the game industry
Entry: free for IGDA members; $5 for non-members

Poster: Print out our snazzy promo poster (650kb - jpg) and pin it up at work to help promote the event.

GameCamp

The "GameCamp" night is a format inspired by events like BarCamp and PechaKucha. GameCamp will feature 20 mini 6-minute presentations on a multitude of topics/formats in rapid succession. From tech demos to rants and from design theory to biz topics, we truly have a diverse set of ideas to explore. The GameCamp presentations and speakers are as follows:

Presentation
Speaker
"Craft: Going beyond a bunch of random ideas to create a cohesive emotional experience" Joe Booth - Producer, EA
"Narrative gameplay: Gate key to immersive cinematics" Malik Boukhira - Level Designer, Ubisoft
Simon Darveau - Game Designer, Ubisoft
"The gaming industry is more than just game production…" Nicolas Brosseau - President, GamLogik
"Where did I learn how to shoot a moving target?" Vander Caballero - Creative Director, EA
"I Screwed Up: Or, How you can recover from your blunders" Jean Carrières - Senior Game Director, A2M
"Playtests Throughout the Game Dev Cycle" Jonathan Dankoff - Playtest Coordinator, Ubisoft
"Heron, A Programming Language for Game Development?" Christopher Diggins - Independent Consultant
"Fez!" Phil Fish - Game Designer, Kokoromi
"A walk in the Park" Laurent Gosselin - Art Director, Corpus Studio
Vincent Blanchard - Senior Virtools Programmer, Derby Motion
"BitCollapse Demo" Michael A. Hawker - President, MikeWare
"The Rise of China" Paquito Hernandez - COO, Bug-Tracker
"Games and Meaning" Clint Hocking - Creative Director, Ubisoft
"Real-Time Air Simulation for Games" Ben Houston - CTO, Exocortex Technologies
"Virtual Psychology" Mathieu Lamarche - Level Designer, Ubisoft
"ODDBOY design" Francis Larose - Game Designer, ODD1
"My recipe to create a successful game studio" Patrick Minotti - EVP, Tribal Nova
"Game Dev Tax Credits" Michel Plouffe - Director Corporate Services, Pinchevsky
"Mo-cap vs keyframe" Nicolas Robert - Animation Coordinator, Collège O'Sullivan de Québec
"How to create a more immersive gaming experience" Martijn Steinrucken - Concept Designer, EA
"Modding Crysis with Free Tools" Leonard Teo - Product Marketing Manager, Softimage

 

Prize Raffle

In addition to the evening's presentation, there will be an IGDA members' raffle for game development books, t-shirts, games and other goodies.

 

Chapter Sponsors

3pod Artificial Mind & Movement

Bug-Tracker

Bug-Tracker

EA Montreal
Eidos Grip Entertainment
Alliance NumeriQC Mistic Software
Softimage Ubisoft

Posted by della on March 20, 2008 01:59 PM

Comments

This looks really interesting. The "speed dating-like" concept is really nice.

It's a shame I won't be able to come. Let's hope it will be a success so that some more event like this will happen.

Posted by: narF at March 21, 2008 02:46 AM

Post a comment




Remember Me?

(you may use HTML tags for style)