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November 5th: Spore Design Postmortem
Event Details
When: Wednesday, November 5th @ 7:00pm
What: IGDA-Montreal Presentation Night
Where: The SAT, 1195 St.Laurent
Why: A design postmortem on Spore
Who: All game developers, and those related to the game industry
Entry: free for IGDA members; $5 for non-members
Poster: Print out our snazzy Spore poster (1.5MB - jpg) and pin it up at work to help promote the event.
Presentation

"Design Postmortem: Social Mechanics of Spore"
This presentation will be part postmortem and part design critique. Alex will step through the objectives and goals of the social features of Spore, both from the in-game functionality and the "meta" game perspectives. Further, specific design challenges will be explored, along with Alex's thoughts on what succeeded and failed. Humourous anectdotes of working with design legend Will Wright, may be broached...
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Alex Hutchinson - Creative Director, EA Alex Hutchinson is currently Creative Director at EA Montreal working on an unannounced title. Previously he was Lead Designer on Spore (PC), as well as Lead Designer on The Sims 2 (PS2, GC, XB) and various other games. He has written about games for magazines such as Edge, Games™, Official PS2 Mag and PC Zone, and has spoken on games at conferences such as DICE, E3 and Games Convention in Leipzig. |
Prize Raffle + T-Shirts/Hats
As usual, there will be an IGDA members' raffle for game development books, games and other goodies. Additionally, Parallele Promotions will provide custom-made IGDA branded t-shirts and baseball caps that we'll be giving out to members.
Meeting Sponsor
Chapter Sponsors
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Posted by della on October 23, 2008 11:20 AM
Comments
Looking forward to it!
Kevin G. Clark - SOFTIMAGE
Posted by: Kevin G Clark at November 3, 2008 04:54 PM















