<?xml version="1.0" encoding="utf-8"?>
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<title>Montreal Chapter</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/montreal/" />
<modified>2008-06-20T19:24:55Z</modified>
<tagline></tagline>
<id>tag:www.igda.org,2008:/montreal/35</id>
<generator url="http://www.movabletype.org/" version="3.1">Movable Type</generator>
<copyright>Copyright (c) 2008, della</copyright>
<entry>
<title>Fun in the Sun</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/montreal/archives/2008/06/fun_in_the_sun.html" />
<modified>2008-06-20T19:24:55Z</modified>
<issued>2008-06-20T19:06:46Z</issued>
<id>tag:www.igda.org,2008:/montreal/35.2939</id>
<created>2008-06-20T19:06:46Z</created>
<summary type="text/plain">Despite the rain, over 60 members came to Club Espagnol for IGDA-Montreal&apos;s &quot;summer social&quot;. Mainly it was a good excuse to drink sangria (15 liters of it!) on the Club&apos;s lovely terrace, and to celebrate the end of another great...</summary>
<author>
<name>della</name>
<url>www.realitypanic.com</url>
<email>jason@igda.org</email>
</author>
<dc:subject>Meeting Report</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/montreal/">
<![CDATA[<p>Despite the rain, over 60 members came to <a href="http://clubespagnolquebec.com/">Club Espagnol</a> for IGDA-Montreal's "summer social". Mainly it was a good excuse to drink sangria (15 liters of it!) on the Club's lovely terrace, and to celebrate the end of another <a href="http://www.igda.org/montreal/reports.html">great chapter season</a>.</p>

<p>The final grand prize (PS3 + SE GTA4) was won by Olivier Hunter (Eidos) after a grueling Rock/Paper/Scissors duel with Tan Ta.</p>

<p>Stay tuned for the launch of the new season, starting in September. And, special thanks to our <a href="http://www.igda.org/montreal/partners.html">generous sponsors</a>, supporters and <a href="http://www.igda.org/montreal/team.html">volunteer team</a> who make this all possible. Have a great summer!</p>

<img src="http://www.igda.org/montreal/reports/mtl_jun08_01.jpg"><br>Ya, this is an actual social club with lots of Spanish pride.<br><br>

<img src="http://www.igda.org/montreal/reports/mtl_jun08_02.jpg"><br>Rain forced us inside...<br><br>

<img src="http://www.igda.org/montreal/reports/mtl_jun08_03.jpg"><br>Where we ate tapas and drank sangria...<br><br>

<img src="http://www.igda.org/montreal/reports/mtl_jun08_04.jpg"><br>Until the rain let up and we drank some more outside...<br><br>

<img src="http://www.igda.org/montreal/reports/mtl_jun08_05.jpg"><br>And then the rain came again, just as folks had a chance to grab an IGDA t-shirt from <a href="http://parallelepromo.com/">Parallele Promotions</a>.<br><br>

<h2><u>Chapter Sponsors</u></h2>
<table width="100%"  border="0">
  <tr align="center" valign="middle">
    <td><a href="http://www.3pod.ca/"><img src="http://www.igda.org/montreal/images/3pod.jpg" alt="3pod" border="0"></a></td>
    <td><a href="http://www.a2m.com/"><img src="http://www.igda.org/montreal/images/a2m.jpg" alt="Artificial Mind & Movement" border="0"></a></td>
  </tr>
  <tr align="center" valign="middle">
    <td><p><a href="http://www.autodesk.com/"><img src="http://www.igda.org/montreal/images/autodesk.jpg" alt="Bug-Tracker" border="0"></a></p>

    <p><a href="http://www.bug-tracker.com/"><img src="http://www.igda.org/montreal/images/bugtracker.jpg" alt="Bug-Tracker" border="0"></a></p></td>
    <td><a href="http://www.ea.com/"><img src="http://www.igda.org/montreal/images/ea.jpg" alt="EA Montreal" border="0"></a></td>
  </tr>
  <tr align="center" valign="middle">
    <td><a href="http://www.eidos.com/"><img src="http://www.igda.org/montreal/images/eidosmtl.jpg" alt="Eidos" width="295" height="67" border="0"></a></td>
    <td><a href="http://www.gripentertainment.com/"><img src="http://www.igda.org/montreal/images/grip.jpg" alt="Grip Entertainment" border="0"></a></td>
  </tr>
  <tr align="center" valign="middle">
    <td><a href="http://www.alliancenumerique.com"><img src="http://www.igda.org/montreal/images/an.jpg" alt="Alliance NumeriQC" width="275" height="62" border="0"></a></td>

    <td><a href="http://www.misticsoftware.com/"><img src="http://www.igda.org/montreal/images/mistic.jpg" alt="Mistic Software" width="160" height="160" border="0"></a></td>
  </tr>
  <tr align="center" valign="middle">
    <td><a href="http://www.softimage.com/"><img src="http://www.igda.org/montreal/images/softimage.jpg" alt="Softimage" width="257" height="36" border="0"></a></td>
    <td><a href="http://www.ubisoft.ca/"><img src="http://www.igda.org/montreal/images/ubisoft.jpg" alt="Ubisoft" width="200" height="155" border="0"></a></td>
  </tr>
</table>]]>

</content>
</entry>
<entry>
<title>June 19: Summer Social - sangria, tapas, prizes...</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/montreal/archives/2008/06/june_19_summer.html" />
<modified>2008-06-17T16:37:47Z</modified>
<issued>2008-06-12T17:13:36Z</issued>
<id>tag:www.igda.org,2008:/montreal/35.2926</id>
<created>2008-06-12T17:13:36Z</created>
<summary type="text/plain"><![CDATA[&nbsp; Come celebrate the start of summer, and the end of another great IGDA-Montreal "season" (ie, this is the final chapter event before we break for July and August). &nbsp; Event Details When: Thursday, June 19th from 6pm to 9pm...]]></summary>
<author>
<name>della</name>
<url>www.realitypanic.com</url>
<email>jason@igda.org</email>
</author>
<dc:subject>Meeting Announcement</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/montreal/">
<![CDATA[<p>&nbsp;</p>
Come celebrate the start of summer, and the end of another great IGDA-Montreal "season" (ie, this is the final chapter event before we break for July and August). 
<p>&nbsp;</p>
 <h2><u>Event Details </u></h2>
<p> <strong>When:</strong> Thursday, June 19th from 6pm to 9pm<br>

  <strong>What:</strong> IGDA Summer Social <br>
  <strong>Where:</strong> <a href="http://www.tabledhote.com/clubespagnol/">Club Espagnol</a> back terrace, 


  <a href="http://clubespagnolquebec.com/adresse.html">4388 St Laurent</a> (between Mont-Royal and Marianne)<br>
  <strong>Why:</strong> Relax and enjoy a summer night with fellow game developers <br>
  <strong>Who:</strong> All game developers, and those related to the game industry <br>

<strong>Entry: </strong>free for IGDA members; $5 for non-members</p>
<p>&nbsp;</p>
<h2><u>Food + Drinks</u></h2>
<p>We'll be serving a nice helping of Spanish style tapas and lots of sangria :) </p>
<h2><u>Prize Raffle + T-Shirts/Hats </u></h2>
<p> As usual, there will be an IGDA members' raffle for game development books (eg, Best of Game Programming Gems), games (eg, Army of Two) and other BIG SURPRISE goodies. Additionally, <a href="http://parallelepromo.com/">Parallele Promotions</a> still has some of the custom made IGDA branded t-shirts and baseball caps that we'll be giving out to members. </p>
<p>&nbsp;</p>

<h2><u>Chapter Sponsors</u></h2>
<table width="100%"  border="0">
  <tr align="center" valign="middle">
    <td><a href="http://www.3pod.ca/"><img src="http://www.igda.org/montreal/images/3pod.jpg" alt="3pod" border="0"></a></td>
    <td><a href="http://www.a2m.com/"><img src="http://www.igda.org/montreal/images/a2m.jpg" alt="Artificial Mind & Movement" border="0"></a></td>
  </tr>
  <tr align="center" valign="middle">
    <td><p><a href="http://www.autodesk.com/"><img src="http://www.igda.org/montreal/images/autodesk.jpg" alt="Bug-Tracker" border="0"></a></p>
    <p><a href="http://www.bug-tracker.com/"><img src="http://www.igda.org/montreal/images/bugtracker.jpg" alt="Bug-Tracker" border="0"></a></p></td>
    <td><a href="http://www.ea.com/"><img src="http://www.igda.org/montreal/images/ea.jpg" alt="EA Montreal" border="0"></a></td>
  </tr>
  <tr align="center" valign="middle">
    <td><a href="http://www.eidos.com/"><img src="http://www.igda.org/montreal/images/eidosmtl.jpg" alt="Eidos" width="295" height="67" border="0"></a></td>
    <td><a href="http://www.gripentertainment.com/"><img src="http://www.igda.org/montreal/images/grip.jpg" alt="Grip Entertainment" border="0"></a></td>
  </tr>
  <tr align="center" valign="middle">
    <td><a href="http://www.alliancenumerique.com"><img src="http://www.igda.org/montreal/images/an.jpg" alt="Alliance NumeriQC" width="275" height="62" border="0"></a></td>
    <td><a href="http://www.misticsoftware.com/"><img src="http://www.igda.org/montreal/images/mistic.jpg" alt="Mistic Software" width="160" height="160" border="0"></a></td>
  </tr>
  <tr align="center" valign="middle">
    <td><a href="http://www.softimage.com/"><img src="http://www.igda.org/montreal/images/softimage.jpg" alt="Softimage" width="257" height="36" border="0"></a></td>
    <td><a href="http://www.ubisoft.ca/"><img src="http://www.igda.org/montreal/images/ubisoft.jpg" alt="Ubisoft" width="200" height="155" border="0"></a></td>
  </tr>
</table>]]>

</content>
</entry>
<entry>
<title>Recherche sur les conditions de travail - On recherche des participants a une enquete</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/montreal/archives/2008/06/recherche_sur_l.html" />
<modified>2008-06-02T17:03:29Z</modified>
<issued>2008-06-02T16:59:35Z</issued>
<id>tag:www.igda.org,2008:/montreal/35.2905</id>
<created>2008-06-02T16:59:35Z</created>
<summary type="text/plain">Si vous travaillez dans l&apos;industrie du jeu vidéo et si vous désirez discuter des conditions de travail dans cette industrie, voici votre chance. Nous sommes un groupe de sociologues de l&apos;UQAM effectuant présentement une recherche relativement aux conditions de travail...</summary>
<author>
<name>della</name>
<url>www.realitypanic.com</url>
<email>jason@igda.org</email>
</author>
<dc:subject>Local News</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/montreal/">
<![CDATA[<p>Si vous travaillez dans l'industrie du jeu vidéo et si vous désirez discuter des conditions de travail dans cette industrie, voici votre chance. Nous sommes un groupe de sociologues de l'UQAM effectuant présentement une recherche relativement aux conditions de travail et à l'exercice de la citoyenneté au travail dans l'industrie du jeu vidéo.</p>

<p>Nous recrutons présentement des hommes et des femmes qui occupent des postes de création dans cette industrie et désirant prendre part à un entretient enregistré d'environ une heure.</p>

<p><strong>Vous recevrez une indemnisation de 30$.</strong> Les entretiens ont normalement lieu à nos bureaux (100 Sherbrooke O., coin St-Urbain, derrière la Place-des-Arts) à l'heure qui peut vous accommoder. Nos questions se concentrent principalement autour de la manière dont vous conciliez votre travail avec votre famille et avec votre vie personnelle, sur vos perceptions quand au fait de vieillir dans cette industrie, sur ce qui est pour vous une journée de travail typique, sur les raisons qui vous ont fait choisir ce domaine d'activité, sur la façon dont vous prenez vos décisions au travail et sur votre manière de gérer des risques (par exemple le vieillissement, la maladie, la parentalité, la perte d'emplois, la retraite, etc.)</p>

<p><strong>L'entretien demeurera strictement confidentiel.</strong> Nous ne révèlerons aucun nom d'individu ou d'entreprise, ni aucune information intime. Nos recherches ne s'intéressent pas au jeu vidéo en tant que tel ; nous ne posons aucune question relativement aux projets que vous développez. Nos recherches se concentrent sur vos conditions de travail. Les entrevues peuvent être conduites en Français ou en Anglais. Les entrevues auront lieu tout au cours de l'été.</p>

<p>Notre but est de mieux comprendre la transformation du travail dans la société contemporaine, notamment au sein des travailleurs qualifiés et non syndiqués. La recherche est financée par le Conseil de la recherche en science humaine du Canada et dirigée par la sociologue Marie-Josée Legault, professeur à la Téluq-UQAM.</p>

<p>Si vous êtes intéressés à participer à l'enquête, veillez contacter nos agents de recherche afin de planifier un entretien avant le 23 juin :</p>

<ul><li>Alexandra Guité / guite.alexandra@teluq.uqam.ca / 514-843-2015 poste 2983</li><li>Martin Sasseville / sasseville.martin@teluq.uqam.ca / 514 843-2015 poste 2989</li></ul>]]>

</content>
</entry>
<entry>
<title>Halo 3 Environment/Level Pipeline</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/montreal/archives/2008/05/halo_3_environm.html" />
<modified>2008-05-29T16:40:20Z</modified>
<issued>2008-05-29T17:04:45Z</issued>
<id>tag:www.igda.org,2008:/montreal/35.2890</id>
<created>2008-05-29T17:04:45Z</created>
<summary type="text/plain">For the last big event before the summer break, IGDA Montreal had an opportunity to look deep into the bowels (more on this later) of one of the best selling games of the year, Halo 3. From Bungie Studios came Vic DeLeon, Senior Environment Artist, and Mike Zak, Lead Environment Artist, to give us two presentations for the price of one!</summary>
<author>
<name>RaynaAnderson</name>
<url>http://pluckypixel.blogspot.com</url>
<email>Rayna.Anderson@gameloft.com</email>
</author>
<dc:subject>Meeting Report</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/montreal/">
<![CDATA[<p>By Rayna Anderson</p>

<p>For the last big event before the summer break, IGDA Montreal had an opportunity to look deep into the bowels (more on this later) of one of the best selling games of the year, Halo 3. From Bungie Studios came Vic DeLeon, Senior Environment Artist, and Mike Zak, Lead Environment Artist, to give us two presentations for the price of one! With that much ground to cover, Vic needed all the Red Bull and chocolate-covered coffee beans he could get his hands on.</p>

<p>Both presentations are available online at <a href="http://www.bungie.net/Inside/publications.aspx">Bungie Publications</a> and the video of the presentation will be available shortly, so I'll only cover the highlights.</p>

<p>First up was Mike, whose presentation was entitled simply Environment Design in Halo 3. This talk (which he also presented at the most recent GDC) covered the art-centric pipelines and processes that Bungie had in place to produce the art for their game. As the architect for the Storm level, Mike walked us through the whole process, from "napkin art" to finishing touches. He discussed the roles of the different people involved and how they all come together to create the terrain that's "a massive sculpture" and more like creating a character than typical game terrain.</p>

<p>Since their process is focused on the art, the environmental artists at Bungie also play the roll of level designers. He talked about the "cheat sheet" they use to ensure that every area had all the elements in it that could support gameplay. With all of these things in mind through pre-production, the designs evolved and became more and more detailed. Once everything was in place, the role of the architect was complete and it was handed over to the finishing artist to add the final touches.</p>

<p>Next Vic took the stage to discuss the conceptual evolution of the Flood levels with his presentation called Halo 3 Flood Alien Level Autopsy. Vic, who has a background in biology, played the duel roles of both architect and finishing artist for Floodgate and Cortana. Just where do you start when you need to come up with a life-form level? Starfish, ginseng roots and BBQ ribs, apparently. Inspiration was found just about everywhere in nature and if you look closely, you can see where those things are inside the game. This includes the endoscopic voyages that he used for reference and the sphincter door which he says for organic designs, "It's pretty cliché, but you've got to have one!"</p>

<p>He also talked about a problem that everyone faces, redesign. One level was way too long and the other was way too short (check out the presentation to see the original layouts for those levels to see how much they've changed). Even when the layouts were fine, the textures needed lots of fine-tuning. Prototypes, light tests and texturing went through months of being too stringy, too pretty and too fungal until they landed on the final look.</p>

<p>There were lots of challenges along the way, like rendering the surfaces AI friendly, making the transitions between organic (Flood) and inorgainc (ships) matter and coming up with a way to cover up some unsightly seam problems with the textures. Despite all the problems they encountered, Vic concluded, "I think we brought the Flood to life in a way that's true to the Halo universe." <br />
<center><br />
<img src="http://www.igda.org/montreal/reports/mtl_may08_01.jpg" /><br />
Mike Zak and Vic DeLeon discuss level timelines.</p>

<p><br />
<img src="http://www.igda.org/montreal/reports/mtl_may08_02.jpg" /><br />
Mike goes into detail regarding AI level parsing.</p>

<p><br />
<img src="http://www.igda.org/montreal/reports/mtl_may08_03.jpg" /><br />
Vic, with perhaps too much detail, on endoscopic inspirations.</p>

<p><br />
<img src="http://www.igda.org/montreal/reports/mtl_may08_04.jpg" /><br />
Chris Crowell (A2M) and Vic DeLeon.</p>

<p><br />
<img src="http://www.igda.org/montreal/reports/mtl_may08_05.jpg" /><br />
Mike Zak and Phil Fish (Kokoromi).</center><br />
</p>]]>
<![CDATA[<p><a href="http://parallelepromo.com/">Parallele Promotions</a> were on hand with custom made-IGDA branded t-shirts and baseball caps for members.</p>

<h2><u>Meeting Sponsor</u></h2>
<a href="http://www.trapdoorinc.com/"><img src="http://www.igda.org/montreal/images/trapdoor.jpg" border="0"></a>

<h2><u>Chapter Sponsors</u></h2>
<table width="100%"  border="0">
  <tr align="center" valign="middle">
    <td><a href="http://www.3pod.ca/"><img src="http://www.igda.org/montreal/images/3pod.jpg" alt="3pod" border="0"></a></td>
    <td><a href="http://www.a2m.com/"><img src="http://www.igda.org/montreal/images/a2m.jpg" alt="Artificial Mind & Movement" border="0"></a></td>
  </tr>
  <tr align="center" valign="middle">
    <td><p><a href="http://www.autodesk.com/"><img src="http://www.igda.org/montreal/images/autodesk.jpg" alt="Bug-Tracker" border="0"></a></p>
    <p><a href="http://www.bug-tracker.com/"><img src="http://www.igda.org/montreal/images/bugtracker.jpg" alt="Bug-Tracker" border="0"></a></p></td>
    <td><a href="http://www.ea.com/"><img src="http://www.igda.org/montreal/images/ea.jpg" alt="EA Montreal" border="0"></a></td>
  </tr>
  <tr align="center" valign="middle">
    <td><a href="http://www.eidos.com/"><img src="http://www.igda.org/montreal/images/eidosmtl.jpg" alt="Eidos" width="295" height="67" border="0"></a></td>
    <td><a href="http://www.gripentertainment.com/"><img src="http://www.igda.org/montreal/images/grip.jpg" alt="Grip Entertainment" border="0"></a></td>
  </tr>
  <tr align="center" valign="middle">
    <td><a href="http://www.alliancenumerique.com"><img src="http://www.igda.org/montreal/images/an.jpg" alt="Alliance NumeriQC" width="275" height="62" border="0"></a></td>
    <td><a href="http://www.misticsoftware.com/"><img src="http://www.igda.org/montreal/images/mistic.jpg" alt="Mistic Software" width="160" height="160" border="0"></a></td>
  </tr>
  <tr align="center" valign="middle">
    <td><a href="http://www.softimage.com/"><img src="http://www.igda.org/montreal/images/softimage.jpg" alt="Softimage" width="257" height="36" border="0"></a></td>
    <td><a href="http://www.ubisoft.ca/"><img src="http://www.igda.org/montreal/images/ubisoft.jpg" alt="Ubisoft" width="200" height="155" border="0"></a></td>
  </tr>
</table>]]>
</content>
</entry>
<entry>
<title>The best local video game companies</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/montreal/archives/2008/05/the_best_local.html" />
<modified>2008-05-17T02:12:54Z</modified>
<issued>2008-05-17T02:12:26Z</issued>
<id>tag:www.igda.org,2008:/montreal/35.2878</id>
<created>2008-05-17T02:12:26Z</created>
<summary type="text/plain">Every year the local weekly paper does an exhaustive best-of list. This year, for the first time ever, they included the Best Local Video Game Company.</summary>
<author>
<name>RaynaAnderson</name>
<url>http://pluckypixel.blogspot.com</url>
<email>Rayna.Anderson@gameloft.com</email>
</author>
<dc:subject>Local News</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/montreal/">
<![CDATA[<p>Every year the local weekly paper does an exhaustive best-of list. This year, for the first time ever, they included the <a title="Montreal Mirror - Best of Montreal 2007" href="http://www.montrealmirror.com/2008/051508/bom-0806.html">Best Local Video Game Company</a>:</p>

<p>1. Ubisoft Montreal<br />
2. EA Montreal<br />
3. A2M<br />
4. Gameloft<br />
5. Kokoromi</p>

<p>The last one, of course, isn't a company, but it's great to see that locals are recognizing the indie gaming scene here as well as all the major companies!</p>]]>

</content>
</entry>
<entry>
<title>May 21: Halo 3 Environment/Level Pipeline</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/montreal/archives/2008/05/may_21_halo_3_e.html" />
<modified>2008-05-20T16:59:08Z</modified>
<issued>2008-05-12T19:21:49Z</issued>
<id>tag:www.igda.org,2008:/montreal/35.2873</id>
<created>2008-05-12T19:21:49Z</created>
<summary type="text/plain"><![CDATA[&nbsp; Event Details When: Wednesday, May 21st @ 7:00pm What: IGDA-Montreal Presentation Night Where: The SAT, 1195 St.Laurent Why: Halo3 with Bungie artists Who: All game developers, and those related to the game industry Entry: free for IGDA members; $5...]]></summary>
<author>
<name>della</name>
<url>www.realitypanic.com</url>
<email>jason@igda.org</email>
</author>
<dc:subject>Meeting Announcement</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/montreal/">
<![CDATA[<p>&nbsp;</p>
 <h2><u>Event Details </u></h2>
<p> <strong>When:</strong> Wednesday, May 21st @ 7:00pm<br>

  <strong>What:</strong> IGDA-Montreal  Presentation Night <br>
  <strong>Where:</strong> <a href="http://www.sat.qc.ca/">The SAT, 1195 St.Laurent </a><br>
  <strong>Why:</strong> Halo3 with Bungie artists <br>
  <strong>Who:</strong> All game developers, and those related to the game industry <br>

<strong>Entry: </strong>free for IGDA members; $5 for non-members</p>
<p><strong>Poster: <img src="http://www.igda.org/montreal/images/new.jpg"> </strong>Print out our <a href="http://www.igda.org/montreal/poster/IGDA-Montreal_May21-08_Halo3.jpg">snazzy Halo3 poster</a> (1.1MB - jpg) and pin it up at work to help promote the event. </p>
<h2> <u>Presentation</u></h2>
<p align="center"> <strong>&quot;A Wild Evening with the Halo Environment Artists&quot;</strong></p>
<p align="center"><img src="http://www.igda.org/montreal/images/halo3.jpg" alt="Halo3" width="500" height="281"></p>
<p><br>
Vic DeLeon and Michael Zak will provide an overview of Bungie's environment art production pipelines and techniques for the <em>Halo </em>franchise, describing in big-picture format their design and prototyping philosophies, world modeling methodologies, and favorite tools. They will also be showing never-before-seen concepts and screenshots of several of the <em>Halo 3</em> prototype levels as well as some humorous (read tasteless) snapshots of Bungie's art team in action.</p>
<table width="100%"  border="0" cellpadding="5" cellspacing="5">
  <tr>
    <td valign="top"><p>&nbsp;</p><img src="http://www.igda.org/montreal/images/vic_deleon.jpg" alt="Vic DeLeon" width="150" height="150"></td>
    <td valign="top"> <p><strong>Vic DeLeon - Senior Environment Artist, Bungie Studios </strong></p>
    <p> Vic  was an environment artist on both <em>Halo 2 </em>and <em>Halo 3</em>, as well as several multiplayer map add-ons including the recently released Legendary Map Pack. Prior to that he wore multiple hats as a co-owner and Art Director at Digitalo Studios. Vic received an M.F.A. from Florida Atlantic University in 1998 and is an avid gamer, traditional artist, and outspoken cynic with a penchant for the obscure. </p></td>
  </tr>
  <tr>

    <td valign="top"><p>&nbsp;</p><img src="http://www.igda.org/montreal/images/mike_zak.jpg" alt="Mike Zak" width="150" height="150"></td>
    <td valign="top"> <strong>Mike Zak  - Lead Environment Artist, Bungie Studios</strong><br>
      <br>
 Mike works closely with designers, engineers and artists to guide missions from napkin sketch to fully realized in-game experiences. In his eight years in the industry he has worked on titles for PC, PlayStation2, and most recently the <em>Halo</em> franchise for Xbox and Xbox 360.  He holds a B.F.A in Visual Art from the University of Victoria, and an M.A. in Digital Media from M.U.M. in Fairfield, IA.  He cites a love of the biosphere as his chief inspiration, earning him the moniker of Bungie's resident "dirty hippie". </td>
  </tr>
</table>
<p>&nbsp;</p>
<h2><u>Prize Raffle + T-Shirts/Hats </u></h2>
<p> As usual, there will be an IGDA members' raffle for game development books,  games and other goodies. Additionally, 


 <a href="http://parallelepromo.com/">Parallele Promotions</a> will provide boxes full of custom made IGDA branded t-shirts and baseball caps that we'll be giving out to members. </p>
<p>&nbsp;</p>

<h2><u>Meeting Sponsor</u></h2>
<a href="http://www.trapdoorinc.com/"><img src="http://www.igda.org/montreal/images/trapdoor.jpg" border="0"></a>
<p>&nbsp;</p>

<h2><u>Chapter Sponsors</u></h2>
<table width="100%"  border="0">
  <tr align="center" valign="middle">
    <td><a href="http://www.3pod.ca/"><img src="http://www.igda.org/montreal/images/3pod.jpg" alt="3pod" border="0"></a></td>
    <td><a href="http://www.a2m.com/"><img src="http://www.igda.org/montreal/images/a2m.jpg" alt="Artificial Mind & Movement" border="0"></a></td>
  </tr>
  <tr align="center" valign="middle">
    <td><p><a href="http://www.autodesk.com/"><img src="http://www.igda.org/montreal/images/autodesk.jpg" alt="Bug-Tracker" border="0"></a></p>
    <p><a href="http://www.bug-tracker.com/"><img src="http://www.igda.org/montreal/images/bugtracker.jpg" alt="Bug-Tracker" border="0"></a></p></td>
    <td><a href="http://www.ea.com/"><img src="http://www.igda.org/montreal/images/ea.jpg" alt="EA Montreal" border="0"></a></td>
  </tr>
  <tr align="center" valign="middle">
    <td><a href="http://www.eidos.com/"><img src="http://www.igda.org/montreal/images/eidosmtl.jpg" alt="Eidos" width="295" height="67" border="0"></a></td>
    <td><a href="http://www.gripentertainment.com/"><img src="http://www.igda.org/montreal/images/grip.jpg" alt="Grip Entertainment" border="0"></a></td>
  </tr>
  <tr align="center" valign="middle">
    <td><a href="http://www.alliancenumerique.com"><img src="http://www.igda.org/montreal/images/an.jpg" alt="Alliance NumeriQC" width="275" height="62" border="0"></a></td>
    <td><a href="http://www.misticsoftware.com/"><img src="http://www.igda.org/montreal/images/mistic.jpg" alt="Mistic Software" width="160" height="160" border="0"></a></td>
  </tr>
  <tr align="center" valign="middle">
    <td><a href="http://www.softimage.com/"><img src="http://www.igda.org/montreal/images/softimage.jpg" alt="Softimage" width="257" height="36" border="0"></a></td>
    <td><a href="http://www.ubisoft.ca/"><img src="http://www.igda.org/montreal/images/ubisoft.jpg" alt="Ubisoft" width="200" height="155" border="0"></a></td>
  </tr>
</table>
<p>&nbsp;</p>]]>

</content>
</entry>
<entry>
<title>DIY</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/montreal/archives/2008/05/diy.html" />
<modified>2008-05-09T22:54:10Z</modified>
<issued>2008-05-09T22:45:10Z</issued>
<id>tag:www.igda.org,2008:/montreal/35.2871</id>
<created>2008-05-09T22:45:10Z</created>
<summary type="text/plain">By Pierre Boudreau Wednesday night the hearts and minds of many Montrealers were with the Habs as they faced-off with Philly for the NHL Eastern conference title, yet our chapter’s GameCafé still managed to draw a solid mix of gaming...</summary>
<author>
<name>RaynaAnderson</name>
<url>http://pluckypixel.blogspot.com</url>
<email>Rayna.Anderson@gameloft.com</email>
</author>
<dc:subject>Meeting Report</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/montreal/">
<![CDATA[<p>By Pierre Boudreau</p>

<p>Wednesday night the hearts and minds of many Montrealers were with the Habs as they faced-off with Philly for the NHL Eastern conference title, yet our chapter’s GameCafé still managed to draw a solid mix of gaming industrials and other professionals. We convened in a private room at Hurley’s Irish Pub to discuss user-generated content over pints and the muffled cheers and moans from nearly every TV set in town.</p>

<p><em>“Let’s just call it UGC...”</em></p>

<p>So we began by asking ‘What is user-generated content’? Imported skins for your character’s new wardrobe or favourite ride? Input that affects environment or gameplay? Mods that emulate or challenge game mechanics? It was generally agreed that UGC could cover all of these things, but the lines are not clear-cut. There is a whole world of grey area between selecting from menus to actually tinkering with gameplay, and much depends on the inclination of the individual. Games like Second Life that rely heavily on UGC do not necessarily require the user to innovate, merely generate. So, beyond the genre-specific variety of games, what need does UGC satisfy? Self-expression is an obvious element, but again potential is in the mind of the beholder. For some, simply personalizing an online avatar is enough for them to feel they’ve made their mark in the virtual world. On the other end, there will always be those whose input transcends anything the creators could have imagined. At least one designer present was of the opinion that to preserve the integrity of the original design one can only provide the illusion that the rules can be broken.<br />
 <br />
<em>“Seeing your own thing in a game is cool.”</em></p>

<p>As the discussion moved into the arena of production, the value of UGC from the developer’s POV was called into question. Currently, the percentage of gamers who actually generate new content is relatively small. What then is the incentive for developers to invest time and resources in creating better mod tools or open-ended game mechanics, unless their aim is to appeal to a tight niche of hardcore users? Presuming one would wish to take on such a challenge, the process would necessitate more thorough testing procedures in order to ensure an acceptable degree of stability and playability. Thus, a project on the scale of, let’s say, Spore would require a considerable amount of automated testing to keep the production wheels turning. Then there’s the issue of resource management. A game that consists of a closed system which offers a form of contained customization is less likely to require a great deal of ongoing support. However, games that allow the introduction of outside content run the risk of destabilizing the mechanic for the users as well as countless others in the case of a shared gameplay environment. </p>

<p><em>Where credit is due</em></p>

<p>So where’s the profit in UGC for the publisher/developer? It can provide some helpful feedback from hardcore users but that’s something not easily translated into hard figures when the numbers are crunched. Licensing mod tools could bring in some immediate return on the investment while lessening their overall appeal, unless they happen to be the best thing since code. Plus, enforcement would involve its own series of headaches. Piracy is a driving force in the wired world; just look at Napster or YouTube. Plus, by claiming IP ownership on all derivatives, one could be held liable for even the most offensive content released. Second Life can generate some revenue from microtransactions, but that model cannot be applied everywhere. Perhaps Sony’s Home, the upcoming PlayStation network community, will become the virtual mall/arcade of the future where gamers can be persuaded to part with some real coin. Ultimately, whatever makes money will drive the trends. <br />
 <br />
In the end, there was a greater shared perspective, but no hard-drawn conclusions. And although no one walked away with the final word on user-generated content, everyone did go home with a nifty new t-shirt.</p>

<div align="center"><img
src="http://www.igda.org/montreal/reports/mtl_apr08_01.jpg" /></div>

<p>Mat Lamarche (Ubisoft), Stéphanie Bouchard (Bug Tracker), Zach Schläppi (Ubisoft), Jean-Marc Deschamps (Cegep du Vieux Montreal)</p>

<div align="center"><img
src="http://www.igda.org/montreal/reports/mtl_apr08_02.jpg" /></div>

<p>Guillaume Vohgel (EA), Stephen David Wark (Chirographum), Mike Kitt (A2M), Nick Rudzicz (McGill), Michael Hawker (MikeWare)</p>]]>

</content>
</entry>
<entry>
<title>Working Conditions Research - Interview Participants Needed</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/montreal/archives/2008/05/working_conditi.html" />
<modified>2008-05-29T03:15:37Z</modified>
<issued>2008-05-08T19:50:08Z</issued>
<id>tag:www.igda.org,2008:/montreal/35.2868</id>
<created>2008-05-08T19:50:08Z</created>
<summary type="text/plain">Here&apos;s an announcement/request regarding important research from UQAM: If you work in the video game industry and you want to talk about the work conditions in the industry, here is your chance. We are a group of UQAM sociologists conducting...</summary>
<author>
<name>della</name>
<url>www.realitypanic.com</url>
<email>jason@igda.org</email>
</author>
<dc:subject>Local News</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/montreal/">
<![CDATA[<p>Here's an announcement/request regarding important research from UQAM:</p>

<p>If you work in the video game industry and you want to talk about the work conditions in the industry, here is your chance. We are a group of UQAM sociologists conducting research on the working conditions and exercise of citizenship at work in the video game industry.</p>

<p>We are recruiting men and women who hold creative jobs in the industry and are willing to do a recorded one-hour interview.</p>

<p><strong>You will receive $30 for your time.</strong> It will take place ideally at our offices (100 Sherbrooke St W, at St-Urbain, just behind Place-des-Arts). Our questions focus mainly on how you balance your work with your family and personal life, what your plans are for aging in the industry, what is a typical work day for you, the reasons that made you choose this field of work, how you make decisions in your work and how you manage risks (for example aging, sickness, parenting, unemployment, retirement, etc).</p>

<p><strong>The interview will remain strictly confidential.</strong> We will not disclose names, companies or any intimate information. Neither are we interested in video game specifics; particularly, we won't ask you about game projects you're developing. We will really be focusing on your work conditions.</p>

<p>Our goal is to better understand contemporary transformation in the work force especially amongst non-unionized highly qualified workers.  The research is funded by The Canadian Social Sciences and Humanities Research Council (SSHRC) and conducted by <a href="http://www.teluq.uquebec.ca/spersonnel/mjlegaul">Marie Josée Legault</a>. </p>

<p>If you are interested in participating, please contact our research agents to schedule an interview by June 23rd:<br />
<ul><li>Alexandra Guité / guite.alexandra@teluq.uqam.ca / 514-843-2015 x2983</li><li>Martin Sasseville / sasseville.martin@teluq.uqam.ca / 514 843-2015 x2989</li></ul><br />
</p>]]>

</content>
</entry>
<entry>
<title>Soirée des démos</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/montreal/archives/2008/05/soirae_des_damo.html" />
<modified>2008-05-07T21:06:55Z</modified>
<issued>2008-05-07T21:02:01Z</issued>
<id>tag:www.igda.org,2008:/montreal/35.2867</id>
<created>2008-05-07T21:02:01Z</created>
<summary type="text/plain">Le Collège Informatique O’Sullivan de Québec et ses finissants vous invitent à la prochaine soirée des démos. Des démos en Animation 3d, Modélisation/texture et éclairage pour les jeux vidéo seront présentés. Quand : mercredi, le 2 juillet 2008 à 17h...</summary>
<author>
<name>RaynaAnderson</name>
<url>http://pluckypixel.blogspot.com</url>
<email>Rayna.Anderson@gameloft.com</email>
</author>
<dc:subject>Nouvelles Locales</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/montreal/">
<![CDATA[<p>Le Collège Informatique O’Sullivan de Québec et ses finissants vous invitent à la prochaine soirée des démos. Des démos en Animation 3d, Modélisation/texture et éclairage pour les jeux vidéo seront présentés.</p>

<p><strong>Quand :</strong> mercredi, le 2 juillet 2008 à 17h<br />
<strong>Où :</strong> Théâtre de la Bordée, 315 Charest Est, Québec<br />
<strong>Coût :</strong> gratuite pour tous les employeurs !</p>

<p>Pour renseignements et informations veuillez communiquer avec Nicolas Robert à 418-262-4074.</p>]]>

</content>
</entry>
<entry>
<title>Demo reel presentations</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/montreal/archives/2008/05/demo_reel_prese.html" />
<modified>2008-05-07T21:08:29Z</modified>
<issued>2008-05-07T21:01:54Z</issued>
<id>tag:www.igda.org,2008:/montreal/35.2866</id>
<created>2008-05-07T21:01:54Z</created>
<summary type="text/plain">Le Collège Informatique O’Sullivan de Québec and its students are hosting a demo reel presentation night. They will be presenting demos for 3D animation, texture and modeling as well as lighting. When: Wednesday, July 2nd at 5pm Where: Théâtre de...</summary>
<author>
<name>RaynaAnderson</name>
<url>http://pluckypixel.blogspot.com</url>
<email>Rayna.Anderson@gameloft.com</email>
</author>
<dc:subject>Local News</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/montreal/">
<![CDATA[<p>Le Collège Informatique O’Sullivan de Québec and its students are hosting a demo reel presentation night. They will be presenting demos for 3D animation, texture and modeling as well as lighting.</p>

<p><strong>When:</strong> Wednesday, July 2nd at 5pm<br />
<strong>Where:</strong> Théâtre de la Bordée, 315 Charest Est, Québec City<br />
<strong>Cost:</strong> Free to employers!</p>

<p>For more information contact Nicolas Robert at 418-262-4074.</p>]]>

</content>
</entry>
<entry>
<title>Le 30 avril : GameCafé – Le contenu généré par l’utilisateur</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/montreal/archives/2008/04/le_30_avril_gam.html" />
<modified>2008-04-28T15:40:21Z</modified>
<issued>2008-04-28T15:20:34Z</issued>
<id>tag:www.igda.org,2008:/montreal/35.2849</id>
<created>2008-04-28T15:20:34Z</created>
<summary type="text/plain"><![CDATA[&nbsp; Détails de l'événement Quand : WLe mercredi 30 avril, repas à 18h30 / discussion à 19h30 Événement : Une soirée « GameCafé » du chapitre montréalais de l'IGDA Où : Au pub irlandais Hurley's (en haut), au 1225, rue...]]></summary>
<author>
<name>RaynaAnderson</name>
<url>http://pluckypixel.blogspot.com</url>
<email>Rayna.Anderson@gameloft.com</email>
</author>
<dc:subject>Annonce de Réunion</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/montreal/">
<![CDATA[<p>&nbsp;</p>
<h2><u>Détails de l'événement</u></h2>
<p><strong>Quand :</strong> WLe mercredi 30 avril, repas à 18h30 / discussion à 19h30
  <strong>Événement :</strong> Une soirée « GameCafé » du chapitre montréalais de l'IGDA
  <strong>Où :</strong> Au pub irlandais <a href="http://www.hurleysirishpub.com/">Hurley's</a> (en haut), au 1225, rue Crescent, <a href="http://maps.google.ca/maps?hl=en&um=1&ie=UTF-8&q=hurley%27s&near=Montreal,+QC&fb=1&cid=0,0,6931345099062148763&sa=X&oi=local_result&resnum=1&ct=image">(carte)</a>
  <strong>Pourquoi :</strong> Pour susciter de passionnantes discussions avec nos pairs
  <strong>Qui : </strong> Tous les membres de l'IGDA
  <strong>Entrée :</strong> Gratuite pour les membres, mais vous <a href="#rsvp">devez réserver</a></p>
<p>Veuillez noter que tout repas ou consommation est à vos frais.</p>

<h2><u>GameCafé</u></h2>
<h3>« Le contenu généré par l’utilisateur »</h3>

<p>Le concept de « GameCafé » est une suite rafraîchissante aux tables rondes du passé. De plus, ces soirées donnent plus de place aux discussions intimes dans une ambiance décontractée. Pour cette prochaine rencontre, nous allons explorer le phénomène du contenu et des jeux générés par l’utilisateur de trois perspectives différentes : </p>

<p> <ol><li>Mécanismes de conception et d’expérience de jeu</li><br />
   <li>Implémentation technique et pipeline de production</li><br />
   <li>Aspects d’affaires et juridiques</li> </ol></p>

<p>Chaque participant aura l'occasion d'explorer et de discuter des trois sujets à tour de rôle, en plus de participer à la discussion de groupe qui conclura la soirée.</p>

<h2> <u>Repas</u></h2>

<p>Si vous souhaitez vous joindre au groupe pour un délicieux repas irlandais, veuillez arriver dès 18h. Le souper est facultatif et il est à vos frais. Si ne souhaitez participer qu'à la portion GameCafé, veuillez arriver au plus tard à 19h30.</p>

<h2> <u>RSVP<a name="rsvp"></a></u></h2>
Veuillez réserver votre place au GameCafé en écrivant à <a href="mailto:montreal@igda.org"> montreal@igda.org</a>. Notez que vous devez être un membre en règle de l'IGDA ou le devenir avant de participer à la soirée. Si vous n'êtes pas certain d'être membre en règle, <a href="http://www.igda.org/join/">veuillez nous contacter</a> .

<p><strong>Note: </strong>Il y a un nombre limité de places réservées aux 50 premiers membres qui réservent.<br />
<h2><u>Commanditaires du chapitre</u></h2><br />
<table width="100%"  border="0"><br />
  <tr align="center" valign="middle"><br />
    <td><a href="http://www.3pod.ca/"><img src="http://www.igda.org/montreal/images/3pod.jpg" alt="3pod" border="0"></a></td><br />
    <td><a href="http://www.a2m.com/"><img src="http://www.igda.org/montreal/images/a2m.jpg" alt="Artificial Mind & Movement" border="0"></a></td><br />
  </tr><br />
  <tr align="center" valign="middle"><br />
    <td><p><a href="http://www.autodesk.com/"><img src="http://www.igda.org/montreal/images/autodesk.jpg" alt="Bug-Tracker" border="0"></a></p><br />
    <p><a href="http://www.bug-tracker.com/"><img src="http://www.igda.org/montreal/images/bugtracker.jpg" alt="Bug-Tracker" border="0"></a></p></td><br />
    <td><a href="http://www.ea.com/"><img src="http://www.igda.org/montreal/images/ea.jpg" alt="EA Montreal" border="0"></a></td><br />
  </tr><br />
  <tr align="center" valign="middle"><br />
    <td><a href="http://www.eidos.com/"><img src="http://www.igda.org/montreal/images/eidosmtl.jpg" alt="Eidos" width="295" height="67" border="0"></a></td><br />
    <td><a href="http://www.gripentertainment.com/"><img src="http://www.igda.org/montreal/images/grip.jpg" alt="Grip Entertainment" border="0"></a></td><br />
  </tr><br />
  <tr align="center" valign="middle"><br />
    <td><a href="http://www.alliancenumerique.com"><img src="http://www.igda.org/montreal/images/an.jpg" alt="Alliance NumeriQC" width="275" height="62" border="0"></a></td><br />
    <td><a href="http://www.misticsoftware.com/"><img src="http://www.igda.org/montreal/images/mistic.jpg" alt="Mistic Software" width="160" height="160" border="0"></a></td><br />
  </tr><br />
  <tr align="center" valign="middle"><br />
    <td><a href="http://www.softimage.com/"><img src="http://www.igda.org/montreal/images/softimage.jpg" alt="Softimage" width="257" height="36" border="0"></a></td><br />
    <td><a href="http://www.ubisoft.ca/"><img src="http://www.igda.org/montreal/images/ubisoft.jpg" alt="Ubisoft" width="200" height="155" border="0"></a></td><br />
  </tr><br />
</table></p>]]>

</content>
</entry>
<entry>
<title>Gone Campin’</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/montreal/archives/2008/04/gone_campina.html" />
<modified>2008-04-28T15:46:54Z</modified>
<issued>2008-04-21T21:00:54Z</issued>
<id>tag:www.igda.org,2008:/montreal/35.2839</id>
<created>2008-04-21T21:00:54Z</created>
<summary type="text/plain">SAT was the site of the IGDA-Montreal’s GameCamp held on the last Wednesday of March, 2008. Jason Della Rocca, kicked off the event and kept all 20 presentations moving at a nice clip. Pierre Boudreau&apos;s report summarizes the contents of those presentations.</summary>
<author>
<name>RaynaAnderson</name>
<url>http://pluckypixel.blogspot.com</url>
<email>Rayna.Anderson@gameloft.com</email>
</author>
<dc:subject>Meeting Report</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/montreal/">
<![CDATA[<p>By Pierre Boudreau</p>

<p>SAT was the site of the IGDA-Montreal’s GameCamp held on the last Wednesday of March, 2008.</p>

<div align="center"><img
src="http://www.igda.org/montreal/reports/mtl_mar08_00_crowd.jpg"></div>

<p>As per usual, our own Executive Director and Head Camp Counsellor, Jason Della Rocca, kicked off the event and kept all 20 presentations moving at a nice clip. Brevity was the order of the evening, so I’ll get right to it:<br />
</p>]]>
<![CDATA[<p><strong>Michael A. Hawker</strong> - "BitCollapse Demo"</p>

<div align="center"><img
src="http://www.igda.org/montreal/reports/mtl_mar08_01_hawker.jpg"></div>

<p>Michael Hawker is a local CS Masters student that regular IGDA attendees may remember from DemoNight back in ’06 where he showcased the arcade tribute, Paddlespace. This time out, he decided to look at Tetris from a different angle; or from multiple straight angles to be more precise. BitCollapse is a puzzle game that replaces the increased speed factor with geometric complexity. While BC doesn’t exactly reinvent the wheel, it gives a new twist to a familiar formula.</p>

<p><strong>Joe Booth</strong> - "Craft: Going beyond a bunch of random ideas to create a cohesive emotional experience"</p>

<div align="center"><img
src="http://www.igda.org/montreal/reports/mtl_mar08_02_booth.jpg"></div>

<p>Joe Booth, by his own account, became a producer at EA more by happenstance than design; however, the serendipitous turn of events has served him well. From his humble beginnings on the Commodore 64 to his recent work on the successful FIFA franchise, Booth holds story, craft and emotional connection as his philosophical trinity. And while it was clear that he would have been more comfortable in a pub than at a podium, his passion for game development was unmistakable. </p>

<p><strong>Jean Carrières</strong> - "I Screwed Up: Or, how you can recover from your blunders" </p>

<div align="center"><img
src="http://www.igda.org/montreal/reports/mtl_mar08_03_carrieres.jpg"></div>

<p>In an age where executive accountability is avoided like the plague, it was refreshing to hear this Senior Game Director from A2M not only admit failure, but openly embrace it as well. To anyone who has ever dropped the ball (and who hasn’t at some point?), Jean Carrières offered up an assortment of recipes for turning our lemons into lemonade. A nice slice of humble pie.  </p>

<p><strong>Nicolas Robert</strong> - "Mo-cap vs. Keyframe"</p>

<div align="center"><img
src="http://www.igda.org/montreal/reports/mtl_mar08_04_robert.jpg"></div>

<p>I was not aware of any great rivalry between advocates of motion-capture and proponents of keyframe animation, but then again, I’m not Animation Coordinator at Collège O'Sullivan de Québec. As AC, Nicolas Robert values both sides of this visual coin and is able to make a solid case for either form. His strongest argument, however, was for striking a balance where one technique supports the other, and vice versa. </p>

<p><strong>Mathieu Lamarche</strong> - "Virtual Psychology"</p>

<div align="center"><img
src="http://www.igda.org/montreal/reports/mtl_mar08_05_lamarche.jpg"></div>

<p>The evening took a decidedly heady turn when Mathieu Lamarche, a Level Designer at Ubisoft, proposed a methodology to try and determine at what point the virtual mind takes on a life of its own. In his opinion, interactive applications have given rise to a kind of virtual psyche that can be better understood through the application of theories borrowed from ‘actual’ psychology and media studies. But at what point does a simulated cigar become more than just a cigar?</p>

<p><strong>Nicolas Brosseau</strong> - "The gaming industry is more than just game production…"</p>

<div align="center"><img
src="http://www.igda.org/montreal/reports/mtl_mar08_06_brosseau.jpg"></div>

<p>As President of GamLogik, Nicolas Brosseau knows a little something about production, but tonight he came out to give props to some of the unheralded branches of the game industry tree. He sang the praises of the VG music sub-culture, various gaming communities and events (LAN parties, tournaments, etc.), as well as the journalists who cover them. Brosseau also gave a shout-out to professional gamers who tend to have a considerably shorter shelf life than pro athletes, and that’s saying something. A valid reminder that it sometimes takes a village to raise the level of play.</p>

<p><strong>Laurent Gosselin & Vincent Blanchard</strong> - "A Walk in the Park"</p>

<div align="center"><img
src="http://www.igda.org/montreal/reports/mtl_mar08_07_gosselin.jpg"></div>

<p>Laurent Gosselin (Art Director, Corpus Studio) and Vincent Blanchard (Senior Virtools Programmer, Derby Motion) guided us through an entertaining divertissement in the form of a tour of their casual ‘shooter’. In A Walk in the Park, the player takes aim at various elements in an amusement park, such as a roller coaster or hot air balloons, which in turn trigger additional visual treats. G&B quite elegantly demonstrated that casual and high-quality are by no means mutually exclusive terms.</p>

<p><strong>Vander Caballero</strong> - "Where did I learn how to shoot a moving target?" </p>

<div align="center"><img
src="http://www.igda.org/montreal/reports/mtl_mar08_08_caballero.jpg"></div>

<p>EA Montreal’s Creative Director adopted a more anecdotal tone for his presentation. Vander shared the tale of a night-hunting expedition in Argentina where he amazed the more seasoned shooters with his ability to hit a moving target with a rifle. The realization that he had achieved such a high level of marksmanship through video games gave pause to the man behind Army of Two. Although Caballero raised some sobering questions, they were left largely unanswered.</p>

<p><strong>Michel Plouffe</strong> - "Game Dev Tax Credits"</p>

<div align="center"><img
src="http://www.igda.org/montreal/reports/mtl_mar08_09_plouffe.jpg"></div>

<p>Michel Plouffe is the Director of Corporate Services for Pinchevsky, a consulting company specializing in scientific research and experimental development (SR&ED). According to Plouffe, the Quebec government is putting up some $620 million in this area with another $3 billion available on the federal level. This is by no means free cash, but principally tax credits and rebates. However, investors interested in getting into the game could stand to recoup a good deal of their seed money, if they’re not afraid of a little paperwork. </p>

<p><strong>Clint Hocking</strong> - "Games and Meaning"</p>

<div align="center"><img
src="http://www.igda.org/montreal/reports/mtl_mar08_10_hocking.jpg"></div>

<p>Clint Hocking, the active and outspoken Creative Director at Ubisoft, regaled us with a rant that he presented earlier this year at GDC 2008. Rather than attempt a clever paraphrase, I would do the speech better justice by posting the following link, http://clicknothing.typepad.com/Design/hockingc_GDC08_Rant.zip , where it can be read in its entirety. But to sum up, Hocking asks why, with the resources at our disposable, don’t we create heroic adventures that actually explore the concepts of courage, honour, valour, etc. rather than churn out formulaic quests that simply fill up our Bottomless Backpacks and Impressive Sacs of Holding. I for one look forward to the day when games will validate the principles that I hold dear. Seriously. </p>

<p><strong>Leonard Teo</strong> - "Modding Crysis with Free Tools"</p>

<div align="center"><img
src="http://www.igda.org/montreal/reports/mtl_mar08_11_teo.jpg"></div>

<p>As Product Marketing Manager for Softimage, it’s Leonard Teo’s job to get the word out. Tonight he was plugging some free mod tools for Crysis which was a fair complement to the line-up; amidst all the game theory, the what and the wherefore, a little how-to is sometimes required. The featured applications were the Sandbox editor that actually comes with the game as well as the XSI Mod Tool by Softimage. Given the time constraint, Teo was able to give only briefest of tutorials, but free stuff is always appreciated.</p>

<p><strong>Christopher Diggins</strong> - “HERON, a Programming Language for Game Development?"</p>

<div align="center"><img
src="http://www.igda.org/montreal/reports/mtl_mar08_12_diggins.jpg"></div>

<p>Independent Consultant Christopher Diggins doesn’t believe in sticking to the script. He feels that C++ will soon go the way of the Dodo, and that the best way to achieve the next leap forward is by talking a new programming talk. Lately, he has been at work on HERON, a system that attempts to contain the general applicability of UML within a practical and accessible programming language. Time will tell whether HERON will fly.</p>

<p><strong>Jonathan Dankoff</strong> - "Playtests Throughout the Game Dev Cycle"</p>

<div align="center"><img
src="http://www.igda.org/montreal/reports/mtl_mar08_13_dankoff.jpg"></div>

<p>Jonathan Dankoff came to set the record straight on playtesting. As Playtest Coordinator at Ubisoft, Dankoff makes the distinction between QA and playtesting whereas the former chases bugs while the latter gages playability. Nor, he asserts, does the process influence creative direction, as some might think; it simply helps determine what ain’t broke, and what needs fixin’ in terms of overall playability.</p>

<p><strong>Francis Larose</strong> - "ODDBOY design"</p>

<div align="center"><img
src="http://www.igda.org/montreal/reports/mtl_mar08_14_larose.jpg"></div>

<p>There’s clearly something a little quirky about Game Designer, Francis Larose, yet his game, ODDBOY, is fairly straightforward: attain new heights or suffer crushing (literally) defeat. Despite the obvious challenges of working entirely in Flash, Larose has created a treacherously appealing clockwork underworld. Perhaps most interesting, however, was the addition of a feature that determines the violence level based on the user’s birth date. (Are you paying attention, Rockstar?) </p>

<p><strong>Patrick Minotti</strong> - "My recipe to create a successful game studio"</p>

<div align="center"><img
src="http://www.igda.org/montreal/reports/mtl_mar08_15_minotti.jpg"></div>

<p>Any chef worth his salt demands the best available ingredients. Tribal Nova’s EVP, Patrick Minotti serves up some stick-to-your-ribs advice on cooking up an appetizing commodity, stressing the importance of strong teamwork and a thorough knowledge of your abilities as well as your target demographic. Among all the tasty tidbits, one that is often cited by successful individuals is this: Do things your way! </p>

<p><strong>Malik Boukhira & Simon Darveau</strong> - "Narrative gameplay: Gate key to immersive cinematics"</p>

<div align="center"><img
src="http://www.igda.org/montreal/reports/mtl_mar08_16_boukhira.jpg"></div>

<p>Malik Boukhira, a Level Designer at Ubisoft, and Simon Darveau, a Game Designer with the same outfit, offered one of the more original formats of the evening. Staged as a dialog between “Oméga”, an AI interface, and “Player”, a player, Boukhira & Darveau explored the challenges of creating realistic and non-linear narrative gameplay. Despite the minimal production values, this performance was highly entertaining and well deserving of a sequel. </p>

<p><strong>Ben Houston</strong> - "Real-Time Air Simulation for Games"</p>

<div align="center"><img
src="http://www.igda.org/montreal/reports/mtl_mar08_17_houston.jpg"></div>

<p>Ben Houston, CTO at Exocortex Technologies, knows which way the wind blows, and if he has his way, so shall we all. His work on “real physics” simulators has been featured in a number of Hollywood productions, and now he is looking to apply his research in video games. If you need to chart some rough waters or to dispose of any foam bunnies, Houston is your man.</p>

<p><strong>Paquito Hernandez</strong> - "The Rise of China"</p>

<div align="center"><img
src="http://www.igda.org/montreal/reports/mtl_mar08_18_hernandez.jpg"></div>

<p>It would appear that China is becoming something of global player. But while some simply speculate upon the potential impact of this Asian behemoth, others, like Bug-Tracker COO, Paquito Hernandez, are clocking the stats. From a gaming industry POV, the People’s Republic represents some $135 billion in disposable income that is growing exponentially every year; however, the lion’s share of this cash cow is consumed by MMOGs that are largely unknown in the West. And, for a nation that is often the target of harsh criticism on both foreign and domestic policies, their gaming community is quite progressive in terms of gender equality: 41.7% of Chinese gamers are female.</p>

<p><strong>Martijn Steinrucken</strong> - "How to create a more immersive gaming experience"</p>

<div align="center"><img
src="http://www.igda.org/montreal/reports/mtl_mar08_19_steinrucken.jpg"></div>

<p>As Concept Designer at EA, Martijn Steinrucken spends much of his time trying to create immersive games that are, as he puts it, “adventures in a box”. We have already succeeded in generating an effective technical representation of reality, as he illustrates by charting the evolution of graphics from Pong’s predecessor to Crysis. What is lacking, however, is a real emotional connection, or even a reasonable facsimile. Considering that this desire is already felt by many in the industry, the will should find its way.</p>

<p><strong>Phil Fish</strong> - "Fez!"</p>

<div align="center"><img
src="http://www.igda.org/montreal/reports/mtl_mar08_20_fish.jpg"></div>

<p>Phil Fish, a prolific Game Designer and one of the founders of the Kokoromi collective, describes Fez! as “a Super Mario rip-off that will make you cry”. Actually, Fez! takes the phrase ‘putting a fresh spin’ to a several new levels. Its simplicity and originality has earned the game critical praise and international interest. Yet, Fish spent a good portion of his six minutes in the spotlight extolling the virtues of “micro-prototyping” (Fez! was made by two guys over 100 days). He encourages individuals and large developers alike to embrace the “Just do it!” philosophy that will hopefully spawn even greater things to come.</p>

<p>*	*	*</p>

<p>During post-presentation discussions over drinks, it was clear that much ground had been covered, but there are still miles to go before we sleep. However, there will certainly be other outings of this nature judging by the number of happy campers at night’s end. </p>]]>
</content>
</entry>
<entry>
<title>April 30: GameCafé - User Generated Content</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/montreal/archives/2008/04/april_30_gameca.html" />
<modified>2008-04-21T20:20:47Z</modified>
<issued>2008-04-21T20:19:06Z</issued>
<id>tag:www.igda.org,2008:/montreal/35.2838</id>
<created>2008-04-21T20:19:06Z</created>
<summary type="text/plain"><![CDATA[&nbsp; Event Details When: Wednesday, April 30th, 6:00pm dinner / 7:30pm discussion What: IGDA Montreal Chapter &quot;GameCaf&eacute;&quot; Where: Hurley's Irish Pub (upstairs room), 1225 Crescent Street Why: Lively discussion with your peers Who: All IGDA members Entry: free for members,...]]></summary>
<author>
<name>della</name>
<url>www.realitypanic.com</url>
<email>jason@igda.org</email>
</author>
<dc:subject>Meeting Announcement</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/montreal/">
<![CDATA[<p>&nbsp;</p>
<h2><u>Event Details</u></h2>
<p><strong>When:</strong> Wednesday, April 30th, 6:00pm dinner / 7:30pm discussion<br>

  <strong>What:</strong> IGDA Montreal Chapter &quot;GameCaf&eacute;&quot;<br>
  <strong>Where:</strong> <a href="http://www.hurleysirishpub.com/">Hurley's Irish Pub</a> (upstairs  room), <a href="http://maps.google.ca/maps?hl=en&um=1&ie=UTF-8&q=hurley%27s&near=Montreal,+QC&fb=1&cid=0,0,6931345099062148763&sa=X&oi=local_result&resnum=1&ct=image">1225 Crescent Street</a><br>

  <strong>Why:</strong> Lively discussion with your peers<br>

  <strong>Who: </strong> All IGDA members<br>
  <strong>Entry:</strong> free for members, <a href="#rsvp">must RSVP</a></p>
<p>Note: Each member is responsible for covering any personal food/drink consumption.</p>

<h2><u>GameCaf&eacute;</u></h2>
<h3>&quot;User Generated Content&quot;</h3>

 <p>The GameCaf&eacute; concept is a fresh spin on the old roundtable discussion format, with a greater emphasis on intimate interactions in a more casual setting. For our next GameCaf&eacute; we will focus on the phenomena of user generated content and games from three different perspectives:</p>
 <ol>
   <li>Design and gameplay mechanics </li>
   <li>Technical implementation and production pipeline</li>
   <li> Business and legal</li>

   </ol>
 <p>Each participant will have the opportunity to explore and discuss all three topics, as well as participate in a group-wide &quot;debrief&quot; at the end. </p>
<p>&nbsp;</p>
<h2> <u>Dinner</u></h2>
<p> For those who want to enjoy some delicious Irish cooking, please arrive early at 6:00pm. Note, this is optional and at your own personal expense. If you only want to participate in the GameCaf&eacute; discussion portion, please arrive no later than 7:30pm. </p>

<p>&nbsp;</p>

<h2> <u>RSVP<a name="rsvp"></a></u></h2>
<p>Please RSVP to <a href="mailto:montreal@igda.org"> montreal@igda.org</a> your intention to attend this GameCaf&eacute;. 
  Note, you must be an IGDA member in good standing to attend or <a href="http://www.igda.org/join/">become one</a> prior to attending. Contact us if you are uncertain of your membership status. </p>
<p><strong>Note: </strong>Space is limited to the first 50 members who reserve.</p>

<p>&nbsp;</p>
<h2><u>Chapter Sponsors</u></h2>
<table width="100%"  border="0">
  <tr align="center" valign="middle">
    <td><a href="http://www.3pod.ca/"><img src="http://www.igda.org/montreal/images/3pod.jpg" alt="3pod" border="0"></a></td>
    <td><a href="http://www.a2m.com/"><img src="http://www.igda.org/montreal/images/a2m.jpg" alt="Artificial Mind & Movement" border="0"></a></td>
  </tr>

  <tr align="center" valign="middle">
    <td><p><a href="http://www.autodesk.com/"><img src="http://www.igda.org/montreal/images/autodesk.jpg" alt="Bug-Tracker" border="0"></a></p>
    <p><a href="http://www.bug-tracker.com/"><img src="http://www.igda.org/montreal/images/bugtracker.jpg" alt="Bug-Tracker" border="0"></a></p></td>
    <td><a href="http://www.ea.com/"><img src="http://www.igda.org/montreal/images/ea.jpg" alt="EA Montreal" border="0"></a></td>

  </tr>
  <tr align="center" valign="middle">
    <td><a href="http://www.eidos.com/"><img src="http://www.igda.org/montreal/images/eidosmtl.jpg" alt="Eidos" width="295" height="67" border="0"></a></td>
    <td><a href="http://www.gripentertainment.com/"><img src="http://www.igda.org/montreal/images/grip.jpg" alt="Grip Entertainment" border="0"></a></td>

  </tr>
  <tr align="center" valign="middle">
    <td><a href="http://www.alliancenumerique.com"><img src="http://www.igda.org/montreal/images/an.jpg" alt="Alliance NumeriQC" width="275" height="62" border="0"></a></td>
    <td><a href="http://www.misticsoftware.com/"><img src="http://www.igda.org/montreal/images/mistic.jpg" alt="Mistic Software" width="160" height="160" border="0"></a></td>
  </tr>
  <tr align="center" valign="middle">
    <td><a href="http://www.softimage.com/"><img src="http://www.igda.org/montreal/images/softimage.jpg" alt="Softimage" width="257" height="36" border="0"></a></td>
    <td><a href="http://www.ubisoft.ca/"><img src="http://www.igda.org/montreal/images/ubisoft.jpg" alt="Ubisoft" width="200" height="155" border="0"></a></td>
  </tr>

</table>]]>

</content>
</entry>
<entry>
<title>Ubisoft Montreal dethrones Nintendo in UK developer chart</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/montreal/archives/2008/04/ubisoft_montrea_1.html" />
<modified>2008-04-18T16:16:32Z</modified>
<issued>2008-04-18T16:16:32Z</issued>
<id>tag:www.igda.org,2008:/montreal/35.2834</id>
<created>2008-04-18T16:16:32Z</created>
<summary type="text/plain">According to Develop Ubisoft Montreal has knocked Nintendo out of top place on the UK developer chart for the month of March.</summary>
<author>
<name>RaynaAnderson</name>
<url>http://pluckypixel.blogspot.com</url>
<email>Rayna.Anderson@gameloft.com</email>
</author>
<dc:subject>Local News</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/montreal/">
<![CDATA[<p>According to Develop <a title="Ubisoft Montreal dethrones Nintendo in our developer chart - news - www.developmag.com" href="http://www.developmag.com/news/29655/Ubisoft-Montreal-dethrones-Nintendo">Ubisoft Montreal has knocked Nintendo out of top place on the UK developer chart</a> for the month of March. Nintendo is down to 3rd place, just after Sega. Develop also say that EA Montreal jumped 116 places all the way to 4th! Their data is based on UK retail sales numbers.</p>

<p>Congratulations!</p>]]>

</content>
</entry>
<entry>
<title>Jalloo Festival of Animation and Games in Miramichi</title>
<link rel="alternate" type="text/html" href="http://www.igda.org/montreal/archives/2008/04/jalloo_festival.html" />
<modified>2008-04-17T15:50:34Z</modified>
<issued>2008-04-17T15:49:31Z</issued>
<id>tag:www.igda.org,2008:/montreal/35.2833</id>
<created>2008-04-17T15:49:31Z</created>
<summary type="text/plain">The Jalloo Festival of Animation and Games in New Brunswick is inviting the gaming industry to check out the work being showcased by the NBCC students.

The event is free of charge and takes place in Miramichi, New Brunswick on June 11 and 12.</summary>
<author>
<name>RaynaAnderson</name>
<url>http://pluckypixel.blogspot.com</url>
<email>Rayna.Anderson@gameloft.com</email>
</author>
<dc:subject>Local News</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.igda.org/montreal/">
<![CDATA[<p>The Jalloo Festival of Animation and Games in New Brunswick is inviting the gaming industry to check out the work being showcased by the NBCC students.</p>

<p>The event is free of charge and takes place in Miramichi, New Brunswick on June 11 and 12.</p>

<p>Follow the link for additional information...</p>]]>
<![CDATA[<p><i>The Jalloo Festival of Animation and Games serves as a promotional event and a networking opportunity. New Brunswick’s GSA (Gaming, Simulation, and Animation) initiative needs a showcase event where current and potential Atlantic companies and their partners in this industry can show off their current abilities. NBCC Miramichi has mature programs that have been training for these industries for over a decade, and this event allows them to promote their programs to potential students and to combine their graduating students with potential employers.  Speakers from all over the world will lend their expertise to panels and workshops as well as participate in events designed to allow perfect business networking opportunities.  In short, Jalloo provides a chance to show and grow the GSA industries in the region, the province, and the Atlantic Provinces as a whole.</p>

<p>The name Jalloo reflects the Celtic roots of NB and comes from the Gaelic word “jalloo” which means art, drawing, simulation (specifically it comes from Manx, the Gaelic spoken on the Isle of Mann). This word makes a perfect description for the content and intent of the festival.</p>

<p>Please refer to the <a href="http://jalloo.net">Jalloo website</a> for updated details on dates, events, and guest speakers.<i></p>]]>
</content>
</entry>

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