January 30, 2012 | No Comments
January 2012 – IGDA Perspectives Newsletter – Table of Contents – MMOs Hello! Welcome to the January issue of the IGDA Perspectives Newsletter. Visualizing 2035: Infusing Narrative and Science into an MMO Game, Khal Shariff Player Involvement in MMORPG’s, Josh Newman Meeting Expectations When the Brand is Star Wars, Mary Kurek and Michael Johnson IndieSpective: Massively Indie, Robert [...]
January 30, 2012 | No Comments
When NASA announced it was about to look for ideas for an MMO about space travel, I was, if not ready, already chomping at the bit. This is the story of how it all came together, and I think it might be a familiar story in arc to many a game developer. About a year [...]
January 30, 2012 | No Comments
At Dark Wing Studios we believe that a game isn’t just defined by its content, but also by its community. A games community is what will determine if a game lives, or dies especially in the world of MMORPG’s. By including our fans we give them the feeling of being a part of the creation [...]
January 30, 2012 | No Comments
By the time you read this, Star Wars, The Old Republic (SWTOR) will have been out about a month…plenty of time to know whether or not the game meets or exceeds the expectations of the players. With more than a million gamers that obtained pre-release access, it’s clear that Star Wars junkies anticipated the game’s [...]
January 30, 2012 | No Comments
Not too long ago, the idea of an independent studio creating an MMO of any kind seemed like a fantasy (pun intended). Many tried and many potential MMOs never got finished. As technology has provided more accessible tools, it is now much more feasible for a small team to consider crafting an MMO, but this [...]
January 30, 2012 | No Comments
I have rarely stuck with an MMO for an extended period of time. I’m pretty sure that the list of online games I’ve played for longer than a month consists of League of Legends, a smattering of Blizzard games and a text-based MMORPG called Achaea. I’m hardly what you would call a connoisseur. So instead [...]
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