May 28, 2013 | No Comments
Letter from the Executive Director: Within the game industry, we face a lot of critical issues that affect how we work, what we focus upon and where our craft is leading us both individually and collectively. But perhaps no issue is more important to each of us, every day, than the notion of good “quality [...]
May 28, 2013 | No Comments
I am just not doing enough… Have you ever thought that about yourself? Take some time and really think about how that makes you feel, about yourself. You can change those thoughts. Just like you can develop a game, you can develop and improve your quality of life. That sounds awesome! Well, did you know [...]
May 28, 2013 | No Comments
We hear a lot about big game studios that take advantage of their employees. We hear about months of crunch, sixteen hour days, few benefits, and families breaking up. What we don’t hear a lot about is that this same trap is often self-inflicted by those running their own indie studio. As an independent developer, [...]
May 28, 2013 | No Comments
Q: Tristin, you seem to be this interesting hybrid of technical ability and creative smarts. You’ve built complex web sites and have managed communities, planned/executed marketing campaigns, and helped to coordinate major games events. What qualities do you feel that you possess that makes you equally good and both left and right brain stuff? http://www.youtube.com/watch?v=wV1FrqwZyKw [...]
May 28, 2013 | No Comments
Marissa Meyers recently made headlines with the call for all Yahoo! employees to return to the office. She has dismissed studies of improved productivity when people are allowed to work from home and asserts, instead, that collocation of people is required for innovation. While Yahoo! is in the unique position of a company trying to [...]
May 28, 2013 | No Comments
Can a company thrive when it lives up to the ideal espoused by Cervantes in The Three Musketeers – all for one and one for all? Twenty years ago, a cover story in Bloomberg famously envisioned a world in which corporations became virtual-suppliers, customers and even rivals would band together for a specific project and [...]
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