June 2011 – IGDA Perspectives Newsletter – Table of Contents – Audio
Hello! Welcome to June issue of the IGDA Perspectives Newsletter.
- The Audio SIG: What’s In a Name?, Robin Arnott
- Business Argument for Great Game Audio, John Byrd
- Settling the Score: The History and Practice of Video Game Music, David Federman
- Game Design Aspect of the Month: Emergence in Game Audio, Gina Zdanowicz
- Member Spotlight
- Blowing the Audience Away!, Yarron Katz
- Getting the Action Music You Need, Michael Worth
- Sound Advice for Sound Makers, Mary Kurek
- Featured Games from the Global Game Jam, Gorm Lai
- Voices in Action, Ashley Zeldin
- Heard Around the IGDA
- How Sense-Deprivation Can Promote Immersion, Robin Arnott
- Game Audio Above and Beyond, Justin Lassen
- Real-Time Generative Audio Environments, Stephan Schütze
Editor in Chief – Beth Lameman; Art Director – Cat Wendt; Copy Editor – Jeanette Shown, Events Editor – Heather M. Decker-Davis
HUGE thanks to Michelangelo Pereira & Tristin Hightower for their work on starting to get the newsletter archives migrated to WordPress!
Check out our iPad/iPhone/E-reader-Optimized version here: IGDA Perspectives June 2011.
The IGDA Perspectives Newsletter is accepting content for its August issue on Censorship.
We are looking for pieces generally 500-3,000 words. Topics may include but are not limited to:
- Disadvantages of censorship.
- Instances of censorship.
- Industry-wide results of censorship.
- Location-based censorship.
- Methods to get around censorship.
- Court challenges.
Please send articles and images to Editor-in-Chief Beth Aileen Lameman (beth[ at ] bethaileen [ dot ]com) by Friday, July 8.