2012
- April: Animation
- Interactive Ray Tracing and Its Place in Games and Animation, Joe Ferfecki
- IGDA @ GDC 2012, Stephen Dinehart
- How to Get Your Audience to Fall in Love With a Cartoon, Mary Kurek
- IndieSpective: Getting Animated, Robert Madsen
- Game Design Aspect of the Month: Wadjet Eye’s The Blackwell Convergence (Part II), Dave Gilbert
- IGDA Board Election Results
- New Discounts for IGDA Members: Design3.com and GoCharge
- March: Level Design
- Troubleshooting Your Level: An Inside Look Into Level Design Techniques, Michael Johnson
- Storytelling in Level Design, Guillaume Colomb
- SPY Mouse: Recent 2D Level Design, Adrian Moore
- Blockage: A Global Game Jam Reflection, John Nesky, Ashley Zeldin, and Gabriel Gaete
- IndieSpective: Modes of Level Design, Robert Madsen
- Procedurally Prototyped, Heather Decker-Davis
- Game Design Aspect of the Month: Leveling Curves, Petter Mårtensson
- SOPA Reveals Ideological Divide, Brandi M. Bennett
- February: Social Games
- 8 Tips for Finding Work With Social Media, Ryan Arndt
- Apples and Oranges: Developing for iOS and Android, Amos Marvel
- Becoming Social Smart in 2012, Michael Johnson and Mary Kurek
- IndieSpective: Social Networking, Robert Madsen
- Chicken Soup for Newbs: The Social Trend, Lisa Ohanian
- Game Design Aspect of the Month: Value Points: The (Almost) Invisible Metric That Runs Your Game, Mitchell Smallman
- Get Creative With Leaderboards and Achievements, Almog Koren
- Sponsored: Virtual Expo, Mark Mencher
- January: MMOs
- Visualizing 2035: Infusing Narrative and Science into an MMO Game, Khal Shariff
- Player Involvement in MMORPG’s, Josh Newman
- Meeting Expectations When the Brand is Star Wars, Mary Kurek and Michael Johnson
- IndieSpective: Massively Indie, Robert Madsen
- Chicken Soup for Newbs: The MMO Difference, Lisa Ohanian
- Game Design Aspect of the Month: Leveling Curves (Part II), Petter Mårtensson
2011
- December: Preservation
- Preservation Through Exploitation, Owen Leach
- Saving What We Love And Letting the World Know About It, Mary Kurek
- IndieSpective: Retro Inspiration, Robert Madsen
- Chicken Soup for Newbs: Retro Reboot, Lisa Ohanian
- GDAM: SCUMM: The Joys of Exploration, Clara Fernández-Vara
- Word From the UT Videogame Archive, Zach Vowell
- The Launch of MADE, Alex Handy
- November: Diversity
- The Platinum Rule of Diversity, Amos Marvel
- No Console for Old Man?, by Emmanuel Tabarly
- IndieSpective: The Indie Difference, Robert Madsen
- Action-Packed Short-Form Games: An Ideal Date?, Sande Chen
- The Golden Rule of Relationships, Amos Marvel
- It Gets Better, IGDA Style, Josh Moss
- October: Alternative Funding
- He Who Pays First, Laughs Last: The Rise of Crowdfunding, David Midgley
- BioShock Pitch Document: A Brief Analysis, Erik Robson
- IndieSpective: Crowdfunding to the Rescue!, Robert Madsen
- Dark Acre: A Lesson in Crowdfunding, Jack Nilssen
- The Pilot Paradigm: How to Launch a New IP Cheaper & More Effectively, Peter Kojesta
- Finding Your Cheese, Amos Marvel
- Game Design Aspect of the Month: Indie Game Revelations, David Michael & Sande Chen
- New Developments in Facebook Advertising Analytics, Randall Lloyd
- “No Spectacle without Spectators” – A View On Marketing Digital Games, Interview With Steve Fowler
- September: Leadership
- Positive Power Up: Leading for Happiness!, Scott Crabtree
- Designing a Leader, Alexandra Rodriguez
- Feedback Loops in Game Production, Keith Fuller
- Hear Her (Dino) Roar: Leadership Thoughts From a Female Games Exec, Mary Kurek
- IndieSpective: Leadership Indie Style, Robert Madsen
- The Glass is Half Full, George Hufnagl
- Destination: Time Tracking, Mission: Kick Ass, Angela Bühler
- Game Design Aspect of the Month: The Cost of Simplicity, Ryon Levitt
- August: Censorship
- Freedom Isn’t Free, Jeff Sloan
- Snow White vs. the Puritans: A Video Game Developer Takes on the Supreme Court, Daniel Greenberg
- Cultural Sensitivities and Game Censorship in International Markets, Candide Kirk
- Soldier of Fortune’s Journey Into Censorship, Mary Kurek
- IndieSpective: The Word on Censorship, Robert Madsen
- Education for the Win, Shelly Warmuth
- IP Protection Is a Winning Strategy for Game Developers, Chinh H. Pham and Seth A. Milman
- Featured Games from the Global Game Jam. Gorm Lai
- Donate Appreciated Stock to the IGDA Foundation
- July: North American Trek
- Phoenix: Desert Devs, Corey Nolan
- Los Angeles: SoCal Growth, Brandii Grace
- Silicon Valley in California: Ground Zero, Ann Burkett
- Colorado: Friendships and Fun, Devin Monnens
- Orlando, Fla.: Interactive Hollywood East, Randy Shepherd
- Atlanta: The Big Pond, Jesse Lindsley
- Chicago: Rebuilding, With Pizza, Jay Margalus
- Boston: Unconferences and Startups, Daniel Salsberg
- Detroit: We Build Things, Patrick Shaw
- Twin Cities, Minn.: On the Upswing, Jacqueline Urick
- New Jersey: Jersey, Baby!, Coray Seifert
- Albuquerque, N.M.: Hobbyists With Major Skills, Jon Whetzel
- Louisiana: Fastest Growing Game Production Hub in the US, Jeff Pellegrin
- Portland, Ore.: Beer, Books, Indies, Corvus Elrod
- Philadelphia: Close-Knit With Cheese Steaks, Matt Brenner
- Pittsburgh: Yinz and N’at, Shawn Patton
- Austin, Texas: Flip-flops and Free Spirits, Jen Bullard
- Salt Lake City: Stable Talent Pipeline, Josh Jones
- Wisconsin: Snowshoes, Dairy, and Games, Keith Fuller
- Seattle: Northwest Hub, Sela Davis
- Calgary, Alberta: The Dad Perspective, By Lee Davey
- Edmonton, Alberta: Collaboration and Opportunity, Dave Chan and Logan Foster
- Vancouver, British Columbia: Reboot in a Vibrant Scene, Karl Parakening
- Ottawa, Ontario: Stability and Opportunity, Richard Vondadelszen
- Toronto: Diversity Abounds, Lesley Phord-Toy and Ryan Henson Creighton
- Montreal: Au courant, Hip, Curious, Ruben Farrus
- June: Audio
- The Audio SIG: What’s In a Name?, Robin Arnott
- Business Argument for Great Game Audio, John Byrd
- Settling the Score: The History and Practice of Video Game Music, David Federman
- Game Design Aspect of the Month: Emergence in Game Audio, Gina Zdanowicz
- Member Spotlight
- Blowing the Audience Away!, Yarron Katz
- Getting the Action Music You Need, Michael Worth
- Sound Advice for Sound Makers, Mary Kurek
- Featured Games from the Global Game Jam, Gorm Lai
- Voices in Action, Ashley Zeldin
- Heard Around the IGDA
- How Sense-Deprivation Can Promote Immersion, Robin Arnott
- Game Audio Above and Beyond, Justin Lassen
- Real-Time Generative Audio Environments, Stephan Schütze
- May: Australia
|- Welcome to Our New Format, Ryan Arndt
- Stepping Outside the Studio, Stephan Schütze
- Chapter Spotlight: Après le deluge – The Brisbane [Briz-lantis], Truna aka J. Turner & Lubi Thomas
- Extreme Creativity Comes From An Extreme Environment, Mary Kurek
- Featured Games from the Global Game Jam
- Member Spotlight
- A Tale of Two Young Men and Their Chimpanzee, Matthew Charles
- Aus Landscape, Ben Abraham
- Event Highlight: Freeplay, Paul Callaghan
- Heard Around the IGDA
- #ims211 or How To Accidentally Connect Game Developers Through Twitter, Sean Duncan
- In Honor of Mother’s Day: Grandma Got Games, Ashley Zeldin
- IGDA Summit Announced, Jack Bogdan
- April (pdf)
- March (pdf)
- February (pdf)
- January (pdf)
2010
- September: Alternate Reality Games (pdf)
- Feature: Going Indie for Meaningfulness and Money, Christy Dena
- SIG Spotlight: ARG SIG, Interview With Brooke Thompson
- A Game of Patience, Chris Solarski
- Studio Profile: Six to Start, Interview With Adrian Hon
- The Coming AR Revolution, Andrea Phillips
- Chapter Spotlight: LA Chapter, Interview With Jamison Selby
- Event Highlight: PAX, Joel Gonzales
- Jane McGonigal’s Gameful, Brian Rubinow
- It’s Not an Ad; It’s Transmedia, Steve Peters and Maureen McHugh
- Raleigh Wars: The Rain of Terror, Gwen Murray
- August(pdf)
- Feature: The Elephant in the Room, Lewis Pulsipher
- SIG Spotlight: Game Education, Interview With Susan Gold
- Industry’s Role in the Success of Game Education, Monica McGill
- Studio Profile: Digital Extremes, Interview With Peter Alau
- Games Industry Careers Begin In Teens, Karen L. Michaelson
- Successful Curriculum for Youth Workshops, Magy Seif El-Nasr
- Exploring Greater Meaning in Play, Brian Winn
- Game Prototyping Curriculum, Jeremy Gibson
- Chapter Spotlight: Danish Chapter, Interview With Gorm Lai
- Learning Through Classic Games, Sande Chen
- Teaching Problem Solving to Encourage Game Innovation, Clara Fernández-Vara
- Rev Your Engines, Jeff Chastine and Jon A. Preston
- The Missing Piece of Game Education, Mary Kurek
- IGDA at GES North America 2010, Dan Carreker
- Representing the Global Game Jam, Foaad Khosmood
- Book Review: Ludoliteracy: A Review, Suzanne Freyjadis
- Introducing Gordon Bellamy, Cat Wendt
- July (pdf) (html)
- Feature Article – Release the Robots!, Erin Robinson
- Chapter Spotlight – Seattle Chapter, Thomas H. Buscaglia
- Writing Article – Short Games, Long Stories, Jeff Spock
- Design Article – Casual Games in Social Space, Game Design Aspect of the Month
- Law Article – Famous Last Words: Ownership of IPs in Casual Games Start-Ups, Jim Charne
- SIG Spotlight – Casual Games SIG, Dave Rohrl
- Studio Profile – Ideomen, Liz Canacari
- Event Insert – Canada at Casual Connect, Jason Della Rocca
- Business Article – Social Games: The Ladder for Casual Games, Nils Holger Henning
- Consumer Research Article – Meeting the Customer, Alla Khramtsova
- June (pdf) (txt)
- May (pdf) (txt )
- April (pdf) (txt)
- March (pdf) (txt)
- February (pdf) (txt)
- January (pdf) (txt )
2009
- December (pdf) (text)
- November (pdf)
- November (text)
- October
- September
- August
- June
- May
- April
- March
- February
- January
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