Articles Posted in the Events Category

  • igdaatgdc2012

    IGDA @ GDC 2012

    Every year, about the end of February, game developers around the globe begin to slip into the dream that is the Game Developer’s Conference. Unlike any other conference in the world, the San Francisco GDC pulls in gamemakers from around the world to share, showcase and discuss the bleeding-edge issues in the interactive entertainment industry. [...]

  • wp_love

    It Gets Better, IGDA Style

    This project that we are putting together for the It Get Better campaign is all about those of us in the LGBT community and in the game industry (as well as our supporters) coming together to produce a video much like those already seen on the campaign website. As professionals in our industry, it is [...]

  • d-fend-buranz

    Featured Games from the Global Game Jam – August 2011

    A monthly selection of noteworthy games created during the Global Game Jam. Curated by Gorm Lai. 1. The Last Dodo Sperm Location: GameIS, Israel Credits: Nitzan Vollman, Ehud Rosenberg, Sonya “Sonic” Novosolov, Mor Borenstajn, Reut Kersz, Jacob Thompson, Goldy, DaniGmaN Description: The Last Dodo Sperm is a story of love and survival as a triumphant Dodo sperm [...]

  • ggj

    Featured Games from the Global Game Jam June 2011

    A monthly selection of noteworthy games created during the Global Game Jam. Curated by Gorm Lai. 1. Tikkit Location: Nordic Game Jam, Copenhagen, Denmark Credits: Steffi, Degiorgio, Nicklas Nygren, Sidsel Marie Hermansen, Anders Børup Description: A Life Simulator Platforms: Windows URL: http://globalgamejam.org/2011/tikkiit 2. World’s End: Running Location: Rangsit University, Bangkok, Thailand Description: A platform running game. To [...]

  • event

    Event Highlight: Freeplay

    By Paul Callaghan Every year, running an event turns into an exercise in reflecting on the past, trying to focus on the present, all in service of trying to predict the future – a beginning, a middle, and hopefully not a total end, but a continuation of the cycle, a connection to a community, and [...]

  • featuredgames

    Featured Games from the Global Game Jam May 2011

    A monthly selection of noteworthy games created during the Global Game Jam. Curated by Gorm Lai. 1. No More Ice Location: Universidad Complutence, Madrid, Spain Credits: Marcos Paulis, Enrique Luengo, Iván Pérez, Álvaro Calvo Escudero Description: This is a puzzle game based on Lemmings saga. The objective is to prevent the icelings from escaping the [...]

  • Summit Logo

    IGDA Summit Announced

    Learn more at http://www.igda.org/summit/ The IGDA has announced that it is hosting a very special inaugural event this July 18th & 19th in Seattle, WA, USA. The event, titled the IGDA Summit, is a home for our development community that provides valuable professional development, actionable insight and candid discussion to elevate our craft. The IGDA [...]

  • Preserving The Digital Game Canon

    This article contains a video.

    PAX East 2011: Preserving The Digital Game Canon

    This panel takes inspiration from the challenge of preserving game history and gets right to the key question: What is the canon of digital game history? What games should be first on the list for preservation? What games should game researchers and designers study? In other words, what games do you really need to play? [...]

  • Call For Proposals

    IGDA Leadership Forum – Call For Proposals

    The IGDA is seeking session proposals from speakers with thorough industry experience to offer insightful leadership and production-related sessions for its 5th annual IGDA Leadership Forum, focused on advancing the state of the art in game production and management. The 2011 IGDA Leadership Forum will take place October 27-28, 2011 in Los Angeles, California at the [...]

  • featuredgames

    Featured Games from the Global Game Jam April 2011

    A monthly selection of noteworthy games created during the Global Game Jam. Curated by Gorm Lai. Ned, You Really Suck the Life Out of a Room Location: NYU Game Center, USA Credits: Randall Li, Chris Makris, Ben Norskov, Roger Cheng, Matthew LoPresti Description: Each level’s environment is made out of colored blocks. When a player [...]