By Robin Arnott, IGDA Audio Development and Implementation SIG, Chair The Audio Development and Implementation SIG (or Audio SIG, for short) was founded with the goal of serving developers across all production disciplines. It operates on the premise that non-audio disciplines aren’t non-audio disciplines at all. Whether you work directly with audio production or not, [...]
The executive walked into the room where Jerry Lawson was waiting for him and stopped, surprised. “Nobody told me you were black.” “Well, I have been,” said Lawson with a smile. “They didn’t do you a service.” Jerry Lawson learned that his company, Fairchild, had listed him as Indian for five years. Lawson, the creator [...]
Interview with Rusel DeMaria What is the focus of the Positive Impact Games SIG? Our primary focus is to promote and inspire games that are both commercially successful and, in various ways, beneficial to players. The player benefit can take many forms. It can be instructional – the player actually learns something useful through their [...]
By Altug Isigan & Sande Chen If you are looking for a group of motivated and seasoned game designers from all over the world to share game design knowledge and experience, the IGDA Game Design SIG might be the right place for you. The IGDA Game Design Special Interest Group (GDSIG), formed in December 2008, [...]
By Barrie Ellis 2010 has seen some really encouraging game accessibility developments across the year, with IGDA GASIG members being a part of many of them. My personal highlight has been in working with the accessible gaming charity Special Effect. January saw the soft launch of the Accessible Game Base (BETA) website, which shares and encourages others [...]
Interview with Kate Edwards What is the focus of the Localization SIG? The Localization SIG exists to provide a focal point and nexus for the growing number of game localization professionals. The SIG builds community, draws together best practices and processes, and emphasizes the requisite international dimension of game content development toward the goal of [...]
Interview With Erin Hoffman What is the focus of the Online Games SIG? The Online Games SIG is one of the oldest SIGs in the IGDA, founded in 2000. Back then, the focus was to bring together developers in this still coalescing but unique branch of game development. While various MUDs and online games were [...]
Interview With Erin Hoffman What is the focus of the Online Games SIG? The Online Games SIG is one of the oldest SIGs in the IGDA, founded in 2000. Back then, the focus was to bring together developers in this still coalescing but unique branch of game development. While various MUDs and online games were [...]
Interview With Brooke Thompson What is the focus of the ARG SIG? The ARG SIG is the special interest group on alternate reality games or ARGs. The platform for alternate reality games is real life and can be anything and everything that you use in real life — from your laptop to your mobile phone [...]
Interview With Susan Gold What is the focus of the Game Education SIG? In a nutshell, the focus of the SIG is to help educators become better at what they do through discussion, networking and experience. Since the IGDA is a professional organization, it wasn’t our job to become an academic SIG stepping on the [...]