Articles Posted in the Studios Category

  • wickedwitch

    Wicked Witch Tackles AFL Wii

    By Daniel Visser Research and Development We had conducted research and development (R&D) on the Wii platform prior to winning the Wii AFL project. This is our usual method of development, as we carry out R&D activities on any new platforms that have potential for projects. This R&D was very valuable to us as we [...]

  • Aussie Indies

    Aussie Indies

    By Ashley Zeldin By the time Luke Muscat was hired at Halfbrick four-and-a-half years ago, the independent studio already had carved out a niche doing contract work. “Whenever we completed a contract, we had another one lined up,” he recalled. When the global financial crisis hit in late 2007, the Australian games industry was worth [...]

  • Untitled

    STUDIO SPOTLIGHT: GAS POWERED GAMES

    Interview With Chris Taylor How does Gas Powered Games generate game ideas? In the old days, ideas were much more random and usually came from an inspiration, a book, a movie or even another game. These days, we are much more into evolving ideas from games we’ve already developed. At Gas Powered Games, we’re very [...]

  • gas-powered-games-logo

    Studio Profile: Gas Powered Games

    Interview With Chris Taylor How does Gas Powered Games generate game ideas? In the old days, ideas were much more random and usually came from an inspiration, a book, a movie or even another game. These days, we are much more into evolving ideas from games we’ve already developed. At Gas Powered Games, we’re very [...]

  • Studio Profile: Six to Start

    Studio Profile: Six to Start

    Interview With Adrian Hon How did Six to Start get going? We started the company in fall 2007, a little after Dan and myself had left Mind Candy, where we’d been working on Perplex City. We had some seed investment from NESTA, and on the strength of our previous work, we also won some commissions [...]

  • digital-extremes-logo

    Studio Profile: Digital Extremes

    Interview With Peter Alau How did Digital Extremes get going? Digital Extremes was founded in 1993 to create shareware during the craze of the early ’90s. Epic Pinball was a 10-month project written entirely in assembly language by James Schmalz. Sequels like Silverball and Extreme Pinball were released shortly thereafter, and together, they helped fund [...]

  • Studio Profile: Ideomen

    Studio Profile: Ideomen

    Interview with Liz Canacari Elizabeth “Liz” Canacari, Founder and Project Goddess at Ideomen, has over 10 years experience in the development of online and entertainment applications from both the development and management sides of the table. Ideomen is a recent start-up.  How long have you been planning the launch and what is your background? Planning [...]