Articles Posted in the Uncategorized Category

  • fuel

    Game Design Aspect of the Month: Aus Landscape

    By Ben Abraham Game Design Aspect of the Month is currently edited by Sande Chen and Altug Isigan, founding members of the IGDA Game Design SIG. There was a particular hill that I came across in Fuel, in an area covered with a tall field of crackling brown and straw-colored grasses. The battered remnants of [...]

  • eve nts

    Events

    Events (as of May 20, 2011) – Please submit your event to us at ryan@igda.org! WIGI Women and Men (San Francisco) Tuesday, May 24, 7:00pm – 10:00pm San Francisco, CA, USA http://www.womeningamesinternational.org/work-learn-play.html#WAM On the fourth Tuesday of every month please join local video game and related industry folks at a monthly networking event. Eat, drink [...]

  • igda_paxe_2011_sm

    IGDA Rendezvous with PAX East 2011 by David J. Bolton

    Whisper it quietly, but for those developers and gamers on the East Coast, PAX East 2011 was  something of a moral victory. Irrespective of the controversy that preceded PAX’s arrival in Boston, which then descended into farce with the “booth babe” debate at the actual event, PAX East was a success on every level when [...]

  • 2011-gdc-igda-TOC

    PERSPECTIVES NEWSLETTER | IGDA OUT AND ABOUT | April 2011

    For those of us who missed PAX East or GDC, we have an opportunity to catch up through this month’s Special Issue on IGDA Out and About. A special thank you goes out to Jonathon Myers for organizing coverage of GDC and PAX East. Our attention also turns to Japan and support efforts such as [...]

  • roga

    Women in Games International in Review

    The best part of 2010: WIGI has finished strengthening our infrastructure. We have a powerful executive team of leaders and a new website, newsletter and event pro­gram. We’ve expanded our chapters and are offering more networking op­portunities in more locations. Looking forward to 2011: With the strong foundation built in 2010, WIGI looks forward to [...]

  • roga

    A SHINY NEW STUDENT COLUMN

    By Nancy-Elizabeth Townsend Welcome to 2011! Whether you spent your holiday week glued to a console or avoiding all moni­tors as if their harsh glare alone could reignite your carpel tunnel, a new year equals a new semester and with that comes new opportu­nities. But before anyone absorbs any pesky optimism, let me relay a [...]

  • roga

    Game Marketing Salad: Insight from 2010

    By Mary Kurek From my writings and client research in 2010, I’ve stumbled across some interesting trends and market niches that could be worth your attention. Mommy Bloggers you’ve heard of them, even if you’ve not tapped that market. These are highly organized, business-savvy, income-producing moms who know their value to brands. For the most [...]

  • Untitled

    A TOOLKIT FOR GAMES LOCALIZATION

    By Janaina Wittner Despite the worldwide financial crises, the video games industry is experiencing constant growth and shows no signs of slowing down. Driven by hardware and graphics en­hancement, it will keep attracting more and more adoptees and fans worldwide. However, generating international rev­enue from your game is not easy. The international gaming commu­nity expects [...]

  • WHY YOU NEED A GLOBAL CONTENT MANAGEMENT PROCESS

    WHY YOU NEED A GLOBAL CONTENT MANAGEMENT PROCESS

    By Víctor Alonso Lion Multiple factors determine the reason why some games sell more than others. It is not always a matter of better graphics, the use of more advanced technology or the popular­ity of the intellectual property. Sometimes the “fit” of the story, the consistency of the terminology and the quality of the content [...]

  • Reflections on Train

    Reflections on Train

    The following article first appeared on the community blog, Game Design Aspect of the Month (http://gamedesignaspect.blogspot.com), also known as GDAM, under the topic of Mature Games. Each month, game designers and other industry professionals offer their views on a particular game design issue. Please participate in December 2010’s topic, No More War Games?, by submitting [...]