Greetings IGDA Members! Last month we held our Second Annual IGDA Summit in Seattle. The event was incredible and featured a keynote by Kim Swift, a discussion with Ouya CEO, Julie Uhrman and a cast of amazing talks and discussions that came right from the hearts and minds of our very own IGDA Membership. The [...]
It’s easy to fall in love with your own design. Programmers are especially vulnerable to this particular vanity. If we coded it, then it must be awesome. I mean, who else could think that displaying “Error number 52” was a good, descriptive way to tell the user that a problem had just occurred? When it [...]
The community blog, Game Design Aspect of the Month (http://gamedesignaspect.blogspot.com), also known as GDAM, is currently on hiatus. If you are interested in contributing to GDAM, please contact Sande Chen by e-mail, Sande@alum.MIT.edu. In this article, game designer Chelsea Howe explains the difference between gameful design and gamification and the impact on user experience. This [...]
August 2011 – IGDA Perspectives Newsletter – Table of Contents – Censorship Hello! Welcome to the August issue of the IGDA Perspectives Newsletter. Freedom Isn’t Free, Jeff Sloan Snow White vs. the Puritans: A Video Game Developer Takes on the Supreme Court, Daniel Greenberg Cultural Sensitivities and Game Censorship in International Markets, Candide Kirk Soldier [...]