Being brief is a craft. Game dialog has to be brief. When it’s not, players get bored. Game text also has to be split up. Or it’s not readable — and players get bored. Good games use both their gameplay and the tropes of games writing to sharpen their dialog. For instance, read this scene [...]
About six months ago, I got into a Skype chat with an old friend I hadn’t spoken to for some time. He’s working as a programmer in Texas, and generally consumes himself with geeky things like role-playing games, impossible long-distance relationships and making more money than me. He told me to check out the website [...]