jobs au portugal

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Anonymous
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Company description

eWorks Studios , first Portuguese games company, makes top-quality games for PC and consoles, in close partnership with publishers. We have the best of both worlds here -- the energy, excitement, and rewards of a start-up company, combined with investors long-term stability.

We're a small group of game industry newbie’s that focus on making top games. We're all friends here, and everyone gets a say in hiring so we can keep it that way.

eWorks offer a challenging work environment, a competitive salary, and excellent benefits. Interested candidates should forward resume and indicate position of interest and salary requirements to:

Level Designer
We're looking for Game Level designers to wow our clients with their vast knowledge and experience. As a game designer, he/she will have at least 3 years of experience designing game levels. You enjoy working in a close team environment, and you're willing to be flexible, following the Creative Director's direction on style and format. Your passion for developing interior and exterior spaces will show in your portfolio, and we'll see terrain height map creation along with strong Adobe Illustrator map designs. Your technical experience scripting AI behaviors and your creation of interactive spaces will be icing on the cake.

Job Requirements include:
Thorough knowledge of existing level editors.
True passion for video games.
Strong knowledge of Illustrator, Photoshop, & standard 3D tools.

Applicants will send us:
Their resume, including experience- and qualifications.
A portfolio URL or CD containing completed 3D levels- designs for Quake, Half Life, etc. Your samples will show an understanding of game play and strong design principals. You'll want to include a text file with your levels to give instructions on how to load the levels, and provide a brief summary of your design thought process for each level.

Art Director
Responsibilities: The Art Director will primarily be responsible for overseeing a team of artists on a real-time console game. A fundamental grasp of designing effectively for the constraints of polygon-based 3D game engines is of utmost importance. Previous experience is required. Communication skills are also important as he/she will be working with a team of designers, modelers, texture artists, and animators.

Required skills:
* Strong environment design and illustration background
* Highly skilled in communicating rapidly through detailed illustrations
* Direct experience with computer graphics and 3D software
* Ability to work creatively within strict technical constraints
* Ability to work with a team of talented artists
Helpful skills:
* Considerable computer game play experience / Animation background design experience
* Character design skills Please submit a resume, along with samples of your design or illustration work and/or a demo reel to the attention of Human Resources either by mail of email.

Programmers
We are currently looking for programmers experienced in C/C++ to work on next generation consoles. We have opportunities for programmers interested in game engine and design, tools development, graphics development, character animation, physics and mathematical modeling, interface design and artificial intelligence.

Ideal candidates should have:
- experience with graphics and game engine
- programming experience in C/C++
- experience with Internet programming
- strong object oriented design skills
- ability to work in small-team environment

Associate Producer
The ideal candidate has two years of experience in game production and/or testing, and at least one shipped title to his or her name. Strong communication skills are essential. Experience with console game development is a plus.

Job Responsibilities/requirements:
- Work closely with the game's producer to help coordinate project.
- Assist with managing budgets, coordinating schedules, and facilitating communication between the creative and technical teams.
- Strong design sensibilities preferred.
- Understand of the technical details involved with interactive production.
- Computer proficiency and familiarity with testing games required.
- HTML skills a plus.
- Two or more years of production experience in traditional media (film, print, television) and/or multimedia product design are preferred.