Development Teams in China

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Anonymous
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This is a very good Postmortem of how the Ubisoft Shangai Team ported the Xbox Splintercell game (developed in Montreal) onto the PS2.

Aside from technical aspects it discusses cultural problems of dealing with westerners and large companies.

The article is free to read but you need to register to get an account.

http://www.gamasutra.com/resource_guide/20030714/hao_01.shtml

good luck and nice meeting you all

Frank