Development Teams in China
Wed, 2004/02/11 - 20:21
This is a very good Postmortem of how the Ubisoft Shangai Team ported the Xbox Splintercell game (developed in Montreal) onto the PS2.
Aside from technical aspects it discusses cultural problems of dealing with westerners and large companies.
The article is free to read but you need to register to get an account.
http://www.gamasutra.com/resource_guide/20030714/hao_01.shtml
good luck and nice meeting you all
Frank
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