June 21st Meeting & Newsletter

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oXYnary
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Joined: 2009/03/06

June meeting: 6/21/07, Microsoft

9931 Willows Road NE
Redmond, WA 98052
http://local.live.com/?v=2&sp=Point.ryf9h04tmq6r_Willows_9931%20Willows%20Road%20NE%0D%0ARedmond%2C%20WA%2098052__&encType=1

From Redmond Way (which is NE 85th in Kirkland and also known as HW 908) you simply head north on Willows Road (which T-stops into Redmond Way as you can
see on the map below). After you head up Willows for a bit you will see a sign on your left that says "Willows". You will actually enter in where you see the second Willows sign and this is the building. At this time there should be parking all over the place.

6:30 - Refreshments
7:00 - An Evening with Xbox Live Arcade and Microsoft Live New Directions for Sputnik!

Topic 1: Post-mortem on shipping a game for Xbox Live Arcade - the Carcasonne team talks about their experience shipping a game for Microsoft's Xbox360 Live Arcade. Come hear about what works and doesn't work in this model: technology, team work, audience, game play
and more.

Topic 2: Update from Microsoft on Live - how are things going for the downloadable game service? Where is it going? Partipate with the group to ask questions and see what's new or in the future for this business model and technology.

Topic 3: Open discussion on what can the Seattle chapter do for its members? How to better serve our needs? New Chapter Coordinators Jason and Jay want to hear your ideas and get your assistance to build this chapter in a new direction.

Refreshments Courtsey of
Omni Interactive Audio
Microsoft Games Studio
and
DigiPen Institute of Technology

*********
UPCOMING EVENTS:
JUNE

JULY

AUGUST
PAX is comin' to town! http://www.penny-arcade.com/pax August 24-26

SeaFair is back, get outside and play!

SEPTEMBER
Austin Game Developers Conference - Sept 5-7 http://www.austingdc.net

******

JOB POSTINGS:

Join us in shipping Boku, a game-building tool that runs on the Xbox360 with a kid-friendly visual programming language. User-generated content communities are white-hot, and we are in a great position to be early to market with a dynamic creative community for children on
the 360.

You are a seasoned game dev with at least six years of experience and multiple ship cycles under your belt, looking to work on something with a very fresh flavor. We are looking for a generalist who is extremely comfortable with all things 3d, realtime and interactive.

Be a guru in one or more of:
- Physics
- Shaders
- Animation
- networked multiplayer.
Bonus points for: C#/XNA, user interface, 3d math, scene management. We are and will remain a small team. This position is for one of the core, "founder-level" team members. We are looking for someone who is nimble and imaginative enough to roll over on fascinating follow-up
projects.

BS / Masters in computer science, graphics, or mathematics preferred.
mailto:a-kfife@microsoft.com