Website flash games testing
Hello, I'm first time on this forum and I have to say that there is many usefull information but unfortunately I didn't found answer for my questions.
I'm QA tester/ Team leader from 2 years in company where we performing mobile tests. Today I was informed by my boss that in 5 days we will start new project. As in subject... He said that I should prepere to it how best I can.
It's new for me, I didn't had any contact with testing online flash games ever. It's easy to guess it's much complicated and harder than testing mobile games.
All what I know about this project is :
- 4 games to test (all in different types)
- possibility to playing with others (from 1 to 6 players)
As you can see, not too much. I have to prepere a plan of testing but how it should looks like? Please help me! 
If someone could give me any advice, suggestions, any informations, documents, e-books, checklists, lotchecks, whatever... It will be very helpfully.
If You need more information, please ask.
Thanks in advance,
Pawel
Hello again,
Thanks for advices. All is ready to use. Computers in different configurations with different operating systems (XP, Vista, 2000, MAC) and browsers (IE, Firefox, Opera, Chrome and Safari). I have 5 people so with me it's exactly 6 persons.
Unfortunately GDD will be not available. Is there maybe some kind of schema (templates) planning?
I already seen that games. Sudoku, (very close to standard Sudoku but with possibility to play with other players, the winner is who faster fill all fields), some kind of Pun game. (One player drawing the picture and rest have to guess what it is), some kind of scrabble (really close to original) and last Mahjong (it's too really close to original).
Now, with this informations I have to prepare plan of tests, time estimation and checklists. If you have any idea it will be very appreciate.
Pawel

I stand by what I said before. (Nothing you've said changes what I said before.) You can't make a test plan until you have the game (since you don't have the GDD.) No generic test plan will do. Nobody's test plan for some other Sudoku game will work for your particular Sudoku game.
Tom Sloper
Sloperama Productions
Making games fun and getting them done. www.sloperama.com
Instructor in games, University of Southern California http://itp.usc.edu/
Please don't PM me using this site's PM feature. Thanks!
You could create a temporary test plan if the game is a derivative of a well-known concept (e.g. Tetris clone). But since you're doing Ad Hoc testing anyways (from the sounds of it), creating a test plan ahead of time probably wouldn't do you much good since you don't know what you're getting.

You can't make a test plan without information.
You need the game designs or at least to see the games.
But in general terms, if there are multiplayer games to test, you need to plan to have more people. And you need a variety of computers, with different operating systems and different browsers, all with Flash installed. Ideally, you should test older versions of Flash as well as the latest version, but that might not be practical.
Tom Sloper
Sloperama Productions
Making games fun and getting them done. www.sloperama.com
Instructor in games, University of Southern California http://itp.usc.edu/
Please don't PM me using this site's PM feature. Thanks!