Our first game launched
We are indie developers and we are proud to announce the launch of our first title "NumberJumper" on facebook.
http://apps.facebook.com/numberjumper/
Hope you guys like it and if so then please join us at
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http://www.facebook.com/apps/application.php?id=127218096377
comments are welcomed ...
Thanks for your time
Development Team
(time2play)
I found it to be quite nice. The puzzle gameplay is also one of the more original ones I've seen so far (on the other hand I don't play too many puzzle games.
).
The only bit I have to gripe about is the instructions on how to play. It's too verbose and I didn't understand what I was supposed to do at the end of it! I finally figured out what to do by playing the game itself.
An innovative add-on over the bejeweled mechanics but it sure is entertaining...
Like Specchum mentioned in the above post, the game's tutorial needs to have less text... I did read through the whole thing though! Maybe my designer instincts made sure I did! 
The game is simple enough to understand.. but still..
probably u can show an animated version with text and movement for the tutorials..?
Or simple images with the text would be suffice...
In case you wanna go all text, try adding more spaces in between your lines, so that the reader doesn't feel as if he is doing some herculean task by reading one small para! Trust me most do!
Also, I just wanted to confirm this: say I've a row of three 2's arranged and in the next gap another 2 pops up, then should the row automatically burst out?
Of course, it is the designer's choice, but since most games with similar mechanics tend to do so.. So, I was just wondering..
The visuals are pretty nice. Oh and i really like the way the number blocks follow the path...
Overall, great effort!
Keep coming up with more.
Thanks for the comments and suggestions.
@Pallav
What's your website?
We are working on that.
@Nysa
Also, I just wanted to confirm this: say I've a row of three 2's arranged and in the next gap another 2 pops up, then should the row automatically burst out?
We made the game in such a way that if you get 4 or more randomly aligned numbers, then you need to attach another to credit it into bonus. This makes you go for more counts in alignments. This is because most of the time you will think of just making 4 but at this time you need to go beyond that which will again give you some bonus points.
Thanks for your time
Development Team
(time2play)
Not Bejeweled, its a derivative of arcade lines, with one thing added - the timer that automatically keeps adding pegs if you don't move for too long.
But still, as I said - a good first attempt.
An innovative add-on over the bejeweled mechanics but it sure is entertaining...
First I was thinking if I should give it a try or not but when I played it I found it quite impressive. I don't know but it made me a little addictive to get to maximum stars
(I didn't reach beyond "Adept" level though :P)
Not Bejeweled, its a derivative of arcade lines, with one thing added - the timer that automatically keeps adding pegs if you don't move for too long.
But still, as I said - a good first attempt.
Ahh! Arcade lines sucks and I found this to be way more interesting than that. Its fast paced movements of blocks looks really nice and I like the way combos are implemented ( I went till "awesome" combo level
).
I agree with the fact of instruction which can be improved to make it a better experience. I didn't read instructions as the game was pretty straight forward.
We want to share a proud moment
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http://www.insidesocialgames.com/2009/09/21/numberjumper-a-puzzle-game-thats-harder-than-t-looks/
We hope to deliver with even more fun in our upcoming titles.
Thanks All
Development Team
(time2play)
Ah !! a very nice puzzle game. I love the way it is packed, also after reading such a nice review about NJ on Inside social games. I became fan of this game liked its fast paced gameplay.
Still few things like challenge option which is now becoming so essential part of social game designs and also adding more rewards systems to user would be great.
Anyways its all developers take. I just say three cheers to u guys keep the good work going. 

Not bad for a first game, Congratulations!
What's your website?