I am too old for breaking in the industry?

7 replies [Last post]
Pablo Diaz
Offline
Free member
Joined: 2009/10/16

Hi everyone, I live in Mexico City, since high school I decided that wanted to develop games, so I chose to study computer systems engineering, I got my degree and then I took a postgraduate diploma on marketing hoping that it would broad my perspective and apply that insight to videogames, first my plan was to work here in my country as a programmer, save some money and then take a diploma course on game design on one game school, (Vanarts was my target). But later I got an opportunity to work on Gameloft Mexico so I moved to Mexicali to work there as a programmer, unfortunately I think that it was a dead end since we were not doing any game design or development at all, it was only pure porting (we received the finished source code made by a guy in China, compiled the game with the resources, loaded it to the cell phone, sent it to QA, QA detected the incompatibility problems and sent it back to us to correct them), I sticked with it for a while (a year and a half) hoping that the situation would improve and we would be making new games developed there, and also because I am sure I was getting experience on the industry, unfortunately the idea of making new games didn’t happen (and still isn’t happening according to the friends I made there) and the job conditions deteriorated, so I quit.

My main objective is to become a game designer, that’s where I feel my true passion is, but I also enjoy programming (I got a Java programmer certification), so I am right now primarily a programmer.
That’s why before I quit Gameloft I tried to get a job on another company, showing my experience there, so I went to the GDC 2008 and met some people and showed them my resume hoping to land a position as a junior programmer, there were a few that showed interest in me but I think that a factor for not selecting me was that I don’t have a working visa for the U.S.A. or Canada (according to my research you get one of those once you have a job offer, but your employer must fill all the paperwork).

So last year I landed a job as a software engineer here in Mexico City, developing business applications, in my spare time I started learning about DirectX 10, I even made a simple engine that loaded models made in 3DS Max hoping it would improve my resume.
This year I went again to the GDC, this time I was told by many hiring people that I they liked my credentials but basically I am “overqualified” for a junior programmer position and either I did not had enough experience to get a job as a senior programmer or they didn’t have any positions for my qualifications.

Also I am starting to wonder if my age (just turned 28) is or will be a factor for landing a job on making new games.
Since my objective is to become a game designer then I am starting to consider a change of strategy (instead of aiming to get a junior programmer job, aim for something else), I have always liked writing, I have a story I have been imagining it since high school (I don’t think it would make a good game) but I have been considering publishing it as a serial webcomic on a blog or something like that, that way I think I would receive feedback for my real attempt of writing fiction, although I don’t know how much it would help me getting closer to my objective.

Any advice would be appreciated, thanks.

Andrew Grapsas
Offline
Core member
Joined: 2009/03/09

Age has nothing to do with it. You can do anything you want whatever your age, as long as you're willing to take a pay cut, etc.

Over qualified? That seems like a stretch. No offense, unless you've been working steadfast on actual, published games, you really can't be over qualified for a junior level position.

Besides, if someone super experience and wonderfully qualified stepped into our office and said, "Hey, sure, I'll take a junior level position" would we turn him down? No way!

It just doesn't make sense to turn skilled people down. Not for our industry.

Pablo Diaz
Offline
Free member
Joined: 2009/10/16

Thanks for your reply, Centaur2048.

An acquaintance of mine told me that because of the economic climate, companies were more compelled to hire people with 100% of the profile, not 90% or 110% because a person with more qualifications would tend to ditch the company and look for something better, not to mention the enormous number of qualified people in the job market, making it easier to find 100% candidates.

Forgive me if it sounded preposterous, but indeed, during my experience in Gameloft I worked in over 40 published games which I am credited on them.

I am reading the other thread "Foreigner Friendly Game Companies" as I think I am on a very similar situation. I am considering immigrating to Canada since its easier to do so than the U.S.

But I was wondering how much would it help the webcomic idea?

Kyle Rowley
Offline
Free member
Joined: 2009/10/16

Quote:
Originally posted by centaur2048
Age has nothing to do with it. You can do anything you want whatever your age, as long as you're willing to take a pay cut, etc.

Over qualified? That seems like a stretch. No offense, unless you've been working steadfast on actual, published games, you really can't be over qualified for a junior level position.

Besides, if someone super experience and wonderfully qualified stepped into our office and said, "Hey, sure, I'll take a junior level position" would we turn him down? No way!

It just doesn't make sense to turn skilled people down. Not for our industry.

Hm, I'm not so sure. Overqualified applicants will often expect to move up quickly and could potentially leave if they don't get what they want. Some employers may be hesitant to hire them because of this.

Pablo Diaz
Offline
Free member
Joined: 2009/10/16

I just read TSloper Lesson #51 on "Wasting Time", so I am going to take it to the heart and make that webcomic.

Hopefully it will also serve as portfolio for writing. Smile

Tom Sloper
Offline
Core member
Joined: 2009/03/06

Quote:
Originally posted by matruz
I just read TSloper Lesson #51 on "Wasting Time", so I am going to take it to the heart and make that webcomic.

Hopefully it will also serve as portfolio for writing. Smile
Sounds good to me! Buenos luck, matruz.

__________________

Tom Sloper
Sloperama Productions
Making games fun and getting them done. www.sloperama.com
Instructor in games, University of Southern California http://itp.usc.edu/

Please don't PM me using this site's PM feature. Thanks!

ben edwards
Offline
Joined: 2009/11/29
Along the lines of a comment

Along the lines of a comment or two already mentioned here...

Is it appropriate to say in an interview I'd like to gain skill sets and move up the ladder? Or should I say I have no ambition and just want to do my job? At each QA interview I've gone to I get asked "Where do you see yourself in X years?" and I say "One day I'd like to be a level designer. I know it won't happen overnight, but I think QA is a great way to get hands-on experience in the industry."

Tom Sloper
Offline
Core member
Joined: 2009/03/06
Truthful answer usually the best

ben edwards wrote:
Is it appropriate to say in an interview I'd like to gain skill sets and move up the ladder? Or should I say I have no ambition and just want to do my job?

If somebody asks you where you see yourself in 5 years, and you say "still working in QA," then that person can only guess:
a. That you are lying for some unknown mysterious reason;
b. That you have no ambition;
c. That you can't imagine yourself doing anything beyond writing bug reports.

If you really have no ambition or can't imagine yourself doing anything but QA and it's a truthful answer, then by all means give the truthful answer.

__________________

Tom Sloper
Sloperama Productions
Making games fun and getting them done. www.sloperama.com
Instructor in games, University of Southern California http://itp.usc.edu/

Please don't PM me using this site's PM feature. Thanks!