November 2005

What's so retro about retro?

  1. What is it about retro games that keep us coming back for more?
  2. What do we mean when we describe a game as retro?
  3. When does a game become retro?

These were the questions that sparked off riotous but friendly debate amongst an abundance of games people in the function room of O'Neill's last week, Our two speakers of the evening, Oliver Hume and Paul Scargill, both Audio Programmers from SCEE, moderated these debates amidst the beer drinking that was donated by Climax, and the previous function room occupant's Halloween decorations.