March 2011
Metrics (Part I)
Submitted by Sande Chen on Thu, 2011/03/17 - 16:00
In this article, game designer Ian Schreiber outlines the debate between metrics-driven design and the more touchy-feely intuition-based design.
Metrics
Here’s a common pattern in artistic and creative fields, particularly things like archaeology or art preservation or psychology or medicine where it requires a certain amount of intuition but at the same time there is still a “right answer” or “best way” to do things. The progression goes something like this:
Game Design links
Next group event
To be announced
Group categories
- GDAM (1)
- Using Metrics (1)
