Events
A Summary of IGDABKK at the BIFF2006
For those who are wondering how the IGDABKK booth at the Bangkok International Film Festival 2006 went, there is a quick summary of the event posted with pictures of the event and screenshots from the Video Presentation of the list of games that were shown on the video reel.
IGDABKK at the Bangkok International Film Festival 2006
The IGDA - Bangkok Chapter(IGDABKK) has been contacted by A. Kasem Lumpoon of the Thai Animation & Multimedia Association (TAMMA) regarding an invitation to share a booth at the Bangkok International Film Festival (http://www.bangkokfilm.org) just on the evening of February 8, 2005. After discussions with the local chapter, we have planned to set up the booth on the theme “Overview of the Game Development Industry In Thailand” in which we aim to provide a quick overview of the games, company, indie studios, independent developer works, and other interesting facets of the game development industry in Thailand in an unbiased way to visitors and guests of the festival that are mostly in the movie industry. In the festival we plan to show video presentations of different organizations, distribute flyers (Company/Organization/Developer Profile) and contact information for inquiring visitors if they are interested in certain organizations.
Special Lecture at KMUTT - 01/02/2006
On February 1, 2006, A. Pisal Setthawong (Chang) has arranged and moderated a special game development lecture/seminar at King Mongkut University of Technology at Thonburi (KMUTT) and invited a number of game developers to join the session with includes the following topics:
1) Data-Driven Game Architecture, A Discussion of the Pros and Cons of Scripting Engine
2) An Quick Overview of the roles, duties, and work of a typical Game Designer and Principles of Good Game Design
The first invited guest speaker was Thanit A. a game designer from Debuz Co.,Ltd. who came to take about the first topic by using examples of his personal project which is an Interactive Novel Engine called Angel's Tale to explain principles of the Scripting Engine and how it can help the game development process.
Later on the second session, Mr. Polsin P.(Oke) a game designer from Sanuk Software Co., Ltd. came to discuss about his experience in the game design field and added a number of game design tips for the class. After a introduction and a detailed discussion, this session turned into an open discussion in which all the guest speakers and classroom were discussing about different issues pertaining the game development industry.
On a side note, another game Developer and IGDA member Suphot S. (Phot) popped in during the seminar and added color in the discussion with his experience in a developer and the administor of a local MMOG community, which mirrors some issue on the agenda.
At the end, the seminar was concluded with an extended Q&A session in which lasted beyond the allocated time of 3 hours, but at the end, everyone was happy and hopefully this would help breed a new generation of game developers here in Bangkok!
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