There were lots of great conversations and fun at this last meeting. Ryan's presentation was well prepared and entertaining. Big thanks to Jacob Kinney for getting us the venue and for the pizza and drinks!
This time we had a less formal and more fun roundtable style meeting. We discussed as a community the topic of Tools and Work Pipelines. We got some great feedback and ideas on ways to improve productivity in your daily workflow. I, Josh Jones, moderated the discussion and presented some of the various methodologies for discussion of pros and cons and we all enjoyed some time sharing our thoughts and experiences.
This meeting was graciously hosted by EA Salt Lake and their new studio downtown. Thank you!!
Indie Night was a great success, hearing all the postmortems and seeing all the great demos was a blast! Not to mention finally giving out all the t-shirts. There are still some extras so we will plan on having those at GEEX to give out to the first N people that sign up for the Game-in-a-Day event there.
Reminder: SLGDRT meeting is Thursday this week. Info should be in your email. Email Ryan <email@example.com> with any questions.
Last chapter meeting saw an excellent GDC-level quality presentation by Ben Bell. Ben talked to us about producing the sequel Sims 3 and various stories such as team building, player types (listen to your players!), setting design pillars, firefighters, prototyping, and the need for all of us to sometimes, "have more fun" in what we do.
The meeting was well attended, about 20 people again, graciously hosted by EA Salt Lake.
Tonight was a well-attended lecture by Eric Brown, past GDC speaker and local programmer and physicist. The presentation went smoothly and EA Salt Lake provided refreshments which were enjoyed by all. Attendance was about 25 people representing about 5 studios. Special thanks to EA for graciously hosting!