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Busy month for IGDA board

August was a busy month for the volunteers of the IGDA's board of directors. They elected Tobi Saulnier as co-chair.
Work Experience on the Gravity Crash Project
IGDA's Tim Langdell and Mobigame title Edge
A story is currently circulating the blogs about a trademark dispute between Edge Games and Mobigame over the game Edge for Apple's iPhone.
Post GDC talks and social (take 2)
This is an imported event from the old site.

Post GDC Social
IGDA London members gathered at the Slug and Lettuce in Soho to socialise. Demetri Detsaridis (Massively Mobile) gave an informal debrief on GDC'08 "the best and worst of the show". Unfortunately there was a mix up with the booking and the downstairs area was not available. Fortunately, the turn out was fairly low so we all got a seat!
Rules of the game: legal issues in game development
Over the last few years, many game developers have found themselves on the wrong side of the law. From careless use of copyrighted imagery to unintended violations of a game's intended age rating, game development is full of hidden legal pitfalls. This evening gave us a better insight into how to protect ourselves and our companies.
Social
On Wednesday 27th June 2007, the IGDA London held a social event at 26 Smithfield where the new committee members introduced themselves to the London Chapter members.
Pictures:
London Games Festival
IGDA London is working with Sense of Play 06 and JumpStart Workshop.
More look than feel?
The event started at 7.00 p.m. with Autodesk giving an exclusive presentation of their new software. This was followed by a talk from Richard Hince of Artem Digital on their head scanning and facial capture systems.
With the rapid advancement of game console and graphics technologies, game developers are now able to create highly detailed and realistic looking game characters. But how believable are these characters when it comes to emotional interplay? Are we even approaching effective simulation of basic human emotion? And do mainstream developers and publishers even care?
Is There A Future For Mobile Gaming?
The event was held at the Kings-Cross O'Neil's and as has been typical of our meetings, all went smoothly in hosting another interesting I.G.D.A gathering. We introduced a £2 entrance fee for the first time for non-members, and the turn-out was decent considering the added fee (around 25-30 people, with 15 being non-members). Most people who came didn't mind the entrance fee, though we believe it turned more people away.
Next group event
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