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DigiFest

New media permeates our daily lives, from mobile phones on the streets, to web browsing in the office and computer gaming in the living room.

Post GDC talks and social (take 2)

This is an imported event from the old site.

More look than feel?

The event started at 7.00 p.m. with Autodesk giving an exclusive presentation of their new software. This was followed by a talk from Richard Hince of Artem Digital on their head scanning and facial capture systems.

With the rapid advancement of game console and graphics technologies, game developers are now able to create highly detailed and realistic looking game characters. But how believable are these characters when it comes to emotional interplay? Are we even approaching effective simulation of basic human emotion? And do mainstream developers and publishers even care?

Bluegfx and Autodesk Demo

[crowd]
Bluegfx and Autodesk give a presentation showing off tghe latest middleware demonstrations highlighting the workflow and integration between some of the most widely used 3D modelling tools in the industry, namely: 3DS Max, Maya and MotionBuilder. Latest technologies and capabilities will be shown from the material given at the recent GDC '06 event.