Using Metrics

Metrics (Part I)

In this article, game designer Ian Schreiber outlines the debate between metrics-driven design and the more touchy-feely intuition-based design.

Metrics

Here’s a common pattern in artistic and creative fields, particularly things like archaeology or art preservation or psychology or medicine where it requires a certain amount of intuition but at the same time there is still a “right answer” or “best way” to do things. The progression goes something like this: