The IGDA's Board of Directors announced today that Jason Della Rocca will be stepping down from his position as Executive Director of the IGDA. A Montreal-native, Jason has led the development of the organization and been its public face for the past 9 years.
But while he's leaving the Executive Director position at the end of March, he will continue to coordinate the local Montreal chapter.
Thank you for all your hard work Jason!
IGDA-Montreal is excited to announce a fourth edition of Dominance War, a massive international online game art competition. Dominance War IV, starting February 20th, is a truly unique game art competition. It brings together the globe's best online art forums to compete for world champion standings in an Olympic-like setting. In this event, Game Artists are the athletes and online forums are their countries.
Dominance War gives game artists a fantastic opportunity to showcase
talents, get employed, make great portfolio pieces, receive recognition and enjoy the challenge of competing with fellow game artists on an international level.
Based in Montreal, Canada, DW wants to get as many local artists involved. For more information please visit: www.dominancewar.com
Sylvianne Pilon from UQAM has completed a study that compares the gaming industries in Montreal, Lyon and L.A. The study concludes that cultural factors in a region have a significant impact on why creative industries are drawn to certain regions over others, despite the globalization of the economy.
The annual donation drive for Child's Play has begun! Locally, the Montreal Children's Hospital receives the benefits of your generosity.
Child's Play works the same as last year. With the help of hospital staff, we've set up gift wish lists full of video games, toys, and movies. You can go to each hospital's list and buy a toy, and that toy will be sent to the hospital. Some of these kids are in pretty bad shape. Imagine being stuck alone in a hospital over the holidays, getting something from a fellow gamer would really raise their spirits. Some of the stuff the hospital will give away for kids to keep, while other gifts (like consoles) will be kept by the hospital for patients to use throughout the year.
Gifts purchased from the Montreal Children's Hospital Amazon wishlist will be sent directly to the hospital, which will in turn issue you charitable tax receipt.
If you aren't able to donate, please post flyers in your office or banners on your website.
On the opening day of the MIGS conference, Alliance numérique has announced that according to a recent study Quebec is the sixth largest gaming industry in the world with 4,400 developers.
Gamasutra reports that they have obtained an old email between two local gaming companies, along with telephone confirmation from another, in which they discuss the possibility of fixing salaries to increase employee retention and decrease poaching from other companies. Other companies are refusing to comment on the matter.
The Canadian Chamber of Commerce in Korea has been mandated by the Seoul government to organize a delegation of South Korean companies to Montreal.
As part of the delegation, they are hosting a breakfast presentation for Montreal area game companies.
The breakfast will be held on Thursday November 13 at 8:00am at the Intercontinental Hotel.
All IGDA members and game developers interested in connecting with Korean based game and tech companies are invited to attend. Those interested to attend the breakfast can send an RSVP at: email@example.com
The McGill Health Challenge, an international conference taking place in Montreal this Wednesday to Friday, will focus on how exergaming can be used to combat obesity. Lisa Carson, one of the conference speakers says, "Exergaming needs to recognised as an exciting alternative to traditional physical exercise." She and her colleagues recently completed a study that showed children who played exergames didn't gain weight and it improved their self-confidence in trying more traditional sports.
As fear is the oldest and strongest emotion of mankind (Lovecraft), human beings have always taken a malicious pleasure in frightening themselves. If literature and cinema were and still represent good means for the expression of horror, nowadays, the experience of fear is as intense in video games.
Ludiciné, a research group from the University of Montreal, is inviting academics and industry professionals to submit papers to be presented at their upcoming conference Thinking After Dark: Welcome to the World of Horror Video Games. They are soliciting proposals in both English and French. The deadline for proposals is January 15, 2009. A selection of the papers will also be published in a special issue of Loading..., the journal of the Canadian Game Study Association.
The conference will take place in Montreal on April 23 to 25, 2009.