By Salvador Garcia-Martinez
On April 24, we had a very interesting and motivating presentation by Simon Darveau, creative director of Spearhead Games and previously working extensively on the Assassin's Creed franchise and other games at Ubisoft. The main goal of this presentation was to introduce the audience to the integration of effective prototyping during the game’s development process.
Simon started talking about his experience prototyping games, kindly shared a number of tips to integrate prototyping in the game development process, and finally answered some questions from the audience.
In March 2013, IGDA-Montreal hosted the second roundtable discussion night of the season, with topics focused on indie challenge: tech, marketing, team management, and jamming.
About 80 local developers showed up to share and learn with their peers. The notes from the discussions are now available for download (82kb RTF file).
by Stephen Wark
Over 400 local developers showed up at the SAT to check out the latest and greatest from 14 studios in Montreal. Teams had 7 minutes each to show off their work-in-progress games. It was a diverse mix from solo labors of love all the way up to massive AAA productions. Aside from each project being interesting in its own right, that spread of styles, genres, and scale is made the night especially interesting.
There were several post-even write-ups (that are much better than this one
The video of Jeffrey Yohalem's "Character Performance" presentation is now available via our Vimeo account.
By Tuuli Saarinen
Ubisoft writer Jeffrey Yohalem's talk on players as performers and player expression in Far Cry 3 was a talk of the best kind: one that makes you challenge your views.
Before the talk, Far Cry 3 had come across as a typical adventure shooter – lots of guns, lots of action, and a heroic story barely tied to the gameplay. Fitting in performance and player expression seemed a bit farfetched, but a group of people big enough to fill the Autodesk lobby showed up to find out what the deal was, and were handsomely rewarded for their curiosity.
In October2012, IGDA-Montreal hosted the first roundtable discussion night of the season, with topics focused on player telemetry, monetization, gambling, and art careers.
About 80 local developers showed up to share and learn with their peers. The notes from the discussions are now available for download (200kb RTF file).