meeting report

Video: Prototyping with Simon Darveau

The video of the prototyping presentation by Spearhead's Simon Darveau is now available via our Vimeo account.

Report: Prototype: A Developer's Best Friend

By Salvador Garcia-Martinez

On April 24, we had a very interesting and motivating presentation by Simon Darveau, creative director of Spearhead Games and previously working extensively on the Assassin's Creed franchise and other games at Ubisoft. The main goal of this presentation was to introduce the audience to the integration of effective prototyping during the game’s development process.

Simon started talking about his experience prototyping games, kindly shared a number of tips to integrate prototyping in the game development process, and finally answered some questions from the audience.

Roundtable Notes: Tech, Marketing, Management, Jamming

In March 2013, IGDA-Montreal hosted the second roundtable discussion night of the season, with topics focused on indie challenge: tech, marketing, team management, and jamming.

About 80 local developers showed up to share and learn with their peers. The notes from the discussions are now available for download (82kb RTF file).

Shifting the Balance: Creating Multiplayer in Tomb Raider

by Stephen Wark

Video: Tomb Raider Multiplayer - Surviving Together

The video of the Tomb Raider presentation on mutiplayer mode design and development is now available via our Vimeo account.

Video: DemoNight! 2013

The video of 2013 DemoNight! with all 14 game demo presentations is now available via our Vimeo account.

DemoNight 2013 Awesomeness

Over 400 local developers showed up at the SAT to check out the latest and greatest from 14 studios in Montreal. Teams had 7 minutes each to show off their work-in-progress games. It was a diverse mix from solo labors of love all the way up to massive AAA productions. Aside from each project being interesting in its own right, that spread of styles, genres, and scale is made the night especially interesting.

There were several post-even write-ups (that are much better than this one Wink

Video: Character Performance in Far Cry 3

The video of Jeffrey Yohalem's "Character Performance" presentation is now available via our Vimeo account.

Far Cry 3, or How To Break Out of Cliches

By Tuuli Saarinen

Ubisoft writer Jeffrey Yohalem's talk on players as performers and player expression in Far Cry 3 was a talk of the best kind: one that makes you challenge your views.

Before the talk, Far Cry 3 had come across as a typical adventure shooter – lots of guns, lots of action, and a heroic story barely tied to the gameplay. Fitting in performance and player expression seemed a bit farfetched, but a group of people big enough to fill the Autodesk lobby showed up to find out what the deal was, and were handsomely rewarded for their curiosity.

Roundtable Notes: Telemetry, Gambling, Monetization, Art

In October2012, IGDA-Montreal hosted the first roundtable discussion night of the season, with topics focused on player telemetry, monetization, gambling, and art careers.

About 80 local developers showed up to share and learn with their peers. The notes from the discussions are now available for download (200kb RTF file).