meeting report

DemoNight Bonkers!

A record-breaking 450+ members of the Montreal game community came to see the parade of awesome that was the DemoNight.

 

 

Jammed into the SAT for over 2hrs of demos from 17 Montreal-based studios and teams. The biggest of big console games were on display, like BioWare's Mass Effect 3, all the way to the other end of the spectrum with a showcase of the best games from the past weekend's Montreal Game Jam.

View the event announcement for a listing of the games demo'd. Video and photos to be posted soon.

Video: Duke Nukem Revival/Revelations

The video of the Randy Pitchford's Duke Nukem Forever presentation is now available via our Vimeo account.

Video: A Chat with Patrice Desilets

The video of the "chat" with Patrice Desilets is now available via our Vimeo account.

A Chat with Patrice Désilets

By Salvador Garcia-Martinez

On November the 22nd, we had a very interesting presentation by Patrice Désilets. More than a presentation, it was an interactive discussion with the audience.  Patrice shared his background, his experience as a game maker, his experience while taking his year off, and also answered all types of questions from the audience.

Roundtable Discussion Notes: Indie Funding, Production Methods, Backend Tech + Play Testing

In October 2011, IGDA-Montreal hosted the first roundtable discussion night of the season, with topics focused on funding, production methods, online tech and play testing.

 

About 80 local developers showed up to share and learn with their peers. The notes from the discussions are now available for download (150kb RTF file).

Duke Nukem Forever: This Time, It's Personal

by Stephen Wark

Video: The Making of Disney's Epic Mickey with Warren Spector

The video of Warren Spector's presentation on the making of Disney's Epic Mickey is now available via our Vimeo account.

Summer Social at Cafe des Eclusiers

To close off IGDA-Montreal's 2010-2011 season, over a hundred developers from around town gathered for a few drinks at the snazzy Cafe des Eclusiers. Set against the beautiful Old Port, and with warm weather, it was a great way to kick off summer in Montreal.

 

For more photos, check out the IGDA-Montreal Flickr photostream.

Video: "Social Tsunami: Team, Tech and Design Implications of Games-as-a-Service"

The video of Kim Daniel Arthur's presentation on games as a service is now available via our Vimeo account.

Roundtable Discussion Notes: Biz, Art, Design + Production

Back in March 2011, IGDA-Montreal hosted the second roundtable discussion night of the season, with topics focused on art, design, production and business.

 

About 75 local developers showed up to share and learn with their peers. The notes from the discussions are now available for download (150kb RTF file). Sorry, for the delay ins compiling/posting them.