|IGDA Board of Directors Election - 2014|
The next election for the IGDA Board of Directors begins 21 February 2014 with new directors taking office on 1 April 2014.
There will be two seats up for election this year. View the IGDA Election Policies and Procedures Manual (PDF, 429KB) for complete details on the IGDA election process.
Board members whose terms extend beyond April 2014 consist of the following individuals: Ed Fries (2015), Sheri Rubin (2015), Tom Buscaglia (2016), Luke Dicken (2016) and Sheri Graner Ray (2016).
2014 IGDA Board of Directors Election Schedule:
All members eligible to vote will will receive an email with voting instructions starting 21 February 2014. Please note: student members are not eligible to vote.
If you have any questions please contact Kate Edwards, Executive Director, at email@example.com. If you believe you are a voting eligible member and did not receive ballot information to the primary email address on your IGDA account, please contact firstname.lastname@example.org.
Candidate Information (in alphabetical order by last name)
I love games. I am an adamant supporter of the mission of the IGDA and its ultimate goals of making the industry better for developers. I have a unique set of experiences in the game industry. Having experience at the Publisher, Developer, and consultant levels, including internationally, provides me with the ability to work on big picture initiatives as well as day-in and day-out administrative priorities. In addition, I enjoy being a resource for others in the industry. My relevant work experience can be found at http://www.linkedin.com/in/jberenbaum.
I believe that extending our memberships’ access to research, technology and resources can help us all better negotiate the path ahead. I’d like to see us partner with more Universities, technology and middleware companies, and even State and Local governments to broaden the scope of influence and relevance of the IGDA. The examples shown by many local chapters throughout the world can act as a guide for this on an organization wide level.
I continue to volunteer to be a mentor at events and for students at USC. I also have direct experience with non-profits as a Management Committee Member and Music Director for KZSC, USCS’s Public Radio station where I was also on on-air DJ for several years. More recently as a long-time volunteer for the Make-A-Wish Foundation of Los Angeles and a committee member for one of their largest fundraisers for almost ten-years. It is this diverse background that will help make my contribution to the IGDA Board valuable for our members.
During my tenure at Microsoft, I was fortunate to join the games group when it was <25 people (circa 1993) and was involved in managing and growing several of its most popular studios (AAS, RAT & the Zone), working with great people (Stuart Moulder, Ed Fries, Phil Spencer, et. al) as well as giving several influential people their first opportunities in games (Shannon Loftis, Laura Fryer, etc.). I left Microsoft in 2005 to pursue the developer/start-up side of the business and had the opportunity to work with great people doing everything from MMO development (with Sigil) to developer tools (with Digini/Blade3D) to Hollywood themed social games (Exponential Entertainment) to gesture based technology (Omek Interactive) to top-shelf mobile & social games with PopCap/EA.
That career trajectory, as well as my current role as GM at Tap Slots, has given me a broad base of experience and the ability to identify with people from across the industry – regardless of discipline, level, or experience. I have been tremendously fortunate throughout my career and realize the unique opportunities afforded me by the mentors I have had the opportunity to work with. I strive to "pay it forward” in a similar fashion, mentoring individuals from across the industry and providing advice to teams as they forge new concepts across a range of platforms.
I have been active with the Seattle chapter of the IGDA and hope to contribute to the broader success of the IGDA through a combination of education, outreach and evangelism within the industry as well as the larger entertainment eco-system. Our industry provides one of the most dynamic platforms for artistic expression and pure entertainment; and that needs to be not only defended, but championed as digital entertainment continues to evolve.
I would sincerely appreciate the opportunity to represent the IGDA membership and take the responsibility quite seriously.
Over the past several years, I've become increasingly involved with the IGDA. A lifetime member, I currently serve as an elected board member of the IGDA Los Angeles chapter and as co-chair of the Women in Games SIG, where I started the monthly Women in Games profiles. I previously served as the Mentorship Chair for the WIG SIG and have contributed to IGDA Perspectives on the topics of diversity and chapter engagement. On top of that, I have visited IGDA chapters all over the world, from Singapore to Chicago. Most tellingly, I have visited countries where few have heard of the IGDA. I'm running for board to help the IGDA live up to its promise as an international organization dedicated to connecting professionals with their peers and promoting professional development.
If elected, I will work to:
After speaking to chapter leaders throughout the world, I’ve discovered that what chapters need varies by location. A one-size-fits-all approach just won’t work, even if the IGDA were only a US organization. One chapter might need money, while another might need speakers. Therefore, membership benefits should go where members see it, where they are. At a chapter level, members will see their benefits in terms of better-funded and supported events. For those beyond the reach of chapters, members will be able to see benefits through online programs that increase connection and professional development. The more these programs benefit the members, the more will join, and the entire organization will benefit from it. As a board member, I can work to make all this a reality.
An EU and US citizen, I have worked on-site in the US, Canada, and the EU, and I've seen first-hand how mobile we are as an industry. We can't afford to focus on one country or one continent anymore. I will work to increase the role of the IGDA both in North America and internationally. If my experience is any indication, we will need it.
Sixty-two percent of developers indicate their job involves crunch time; nearly half of those work more than 60 hours per week during crunch. Read the press release.