IGDA Chapter Meeting Notes, June 1, 2011
If you have any feedback, comments or questions regarding the June 1. 2011 Chapter Meeting, do not hesitate to contact the Chapter Leadership via email @ Philly(at)igda(dot)org
-7:15 - 7:20 Opening Announcements
New Leadership team announced:
Chair: Matt Brenner
Vice Chair: Ryan Harbinson
Treasurer: Tristin Hightower
Secretary: Jackie Awesome
Upcoming Events:
IGDA Picnic in July
Pecha Kucha (mini presentations) in August
see http://www.pecha-kucha.org/night/philadelphia/newsletters/2108 for model
Other:
Shenendoah Studio (located in center city) is looking for testers and possibly paid positions
Miguel is looking for testers for Starfox
- 7:20 - 8:35 Presentation of “A Better World” by with ToonUps; Sr. Game Designer, Mike Sweeney
The original concept was to make a game that could inspire real-world positive behavior. Their motto is “Do Good - Look Good”.
It is set up like a village with shops and countryside to visit. The traditional house and avatar customization is linked to quests at Do Good locations such as giving thanks at the “Gratitude Grotto” or playing “Positive Puzzler”
Initial brainstorming was mostly done with a team new to games, so they started by creating several mini-games to get used to the language.
The main game was too complex to have ready by launch (Thanksgiving), so they created a scaled-down demo with only two locations.
Reasons it got complex:
Flash games usually have 2 levels of quality, A Better World has four levels.
The Facebook platform changes erratically, requiring last-minute scrambles.
The game they wanted to build was very large.
After the main launch, they started developing in two-week “work sprints” between releases.
Problems they ran into with programming:
Pets required a special quadraped walking engine
Click-to-walk was creating problems with people moving in shops -
detailed analysis with Kontagent led to a new Click-and-hold-to-walk that fixed this
- 8:35 - 8:55 Q&A
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