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<title>Game Preservation</title>
<link>http://www.igda.org/preservation/</link>
<description>Work-in-Progress blog for the IGDA Preservation Special Interest Group.</description>
<copyright>Copyright 2008</copyright>
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<title>Interview with Benoît Sokal</title>
<description><![CDATA[Adventure Classic Gaming interviewed Benoît Sokal, designer of celebrated adventure games such as Syberia and Amerzone, and <a href="http://www.adventureclassicgaming.com/index.php/site/interviews/361/">asked his opinion on projects both old and new</a>.Syberia won several awards when it was released in 2003, making Sokal a well known figure in the genre.     ]]></description>
<link>http://www.igda.org/preservation/archives/2008/07/interview_with.html</link>
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<pubDate>Wed, 02 Jul 2008 21:27:39 -0800</pubDate>
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<title>10 things everyone should know about Space Invaders</title>
<description><![CDATA[Benj Edwards from Vintage Computing and Gaming has just published an article in 1up about the <a href="http://www.1up.com/do/feature?cId=3168373"> 10 Things Everyone Should Know About Space Invaders.</a> It covers everything from development to impact in our culture. A must read for anyone interested in games!]]></description>
<link>http://www.igda.org/preservation/archives/2008/07/10_things_every.html</link>
<guid>http://www.igda.org/preservation/archives/2008/07/10_things_every.html</guid>
<category>Article/Link</category>
<pubDate>Wed, 02 Jul 2008 21:08:43 -0800</pubDate>
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<title>THE MAKING OF… Carmageddon</title>
<description><![CDATA[Edge (via. Next-Gen.biz) has the <a href="http://www.next-gen.biz/index.php?option=com_content&task=view&id=10867&Itemid=2">Making Of...Carmageddon</a> online, a not too new game from the haydays of PC, and a controversial game in the UK and German markets. Should have possibly got more love, it and it's sequel were really just fun.]]></description>
<link>http://www.igda.org/preservation/archives/2008/06/the_making_ofa.html</link>
<guid>http://www.igda.org/preservation/archives/2008/06/the_making_ofa.html</guid>
<category>Article/Link</category>
<pubDate>Sat, 28 Jun 2008 16:53:22 -0800</pubDate>
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<title>Ralph Baer On The Industry’s Birth, Preserving History</title>
<description><![CDATA[Ralph Baer had a talk about many things, as detailed in this <a href="http://www.gamasutra.com/php-bin/news_index.php?story=19134">Gamasutra news article</a>, especially interesting is on the first videogames and the need for preservation. I wonder if any form of transcript would become available, it'd be certainly an interesting read to hear it in full.]]></description>
<link>http://www.igda.org/preservation/archives/2008/06/ralph_baer_on_t.html</link>
<guid>http://www.igda.org/preservation/archives/2008/06/ralph_baer_on_t.html</guid>
<category>Article/Link</category>
<pubDate>Mon, 23 Jun 2008 19:58:14 -0800</pubDate>
</item>
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<title>@Play on Roguelikes and History</title>
<description><![CDATA[Interesting <a href="http://www.gamesetwatch.com/2008/06/column_play_superrogue_banishe.php">overview of the history of roguelikes</a> by John Harris on his @Play GameSetWatch column, and the <a href="http://rogue.rogueforge.net/">efforts made to preserve them</a>. I missed posting this earlier this week, so go read it now if you haven't ;)]]></description>
<link>http://www.igda.org/preservation/archives/2008/06/play_on_rogueli.html</link>
<guid>http://www.igda.org/preservation/archives/2008/06/play_on_rogueli.html</guid>
<category>Article/Link</category>
<pubDate>Sun, 22 Jun 2008 11:46:00 -0800</pubDate>
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<title>Video Games and Libraries</title>
<description><![CDATA[An interesting overview of <a href="http://henewlin.blogspot.com/2008/06/video-games-and-libraries.html">Video Games and Libraries</a> by Heather of Adventures in Library School, which includes a note about the Library of Congress work with them, and several other endeavours in American Libraries.]]></description>
<link>http://www.igda.org/preservation/archives/2008/06/video_games_and.html</link>
<guid>http://www.igda.org/preservation/archives/2008/06/video_games_and.html</guid>
<category>Article/Link</category>
<pubDate>Fri, 20 Jun 2008 14:05:00 -0800</pubDate>
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<title>The History of 8bit Gaming in the UK</title>
<description><![CDATA[<a href="http://www.zxsoftware.co.uk/8bitgamer/">The History of 8bit Gaming in the UK</a>, a website by Tony Barnett, I recently found and seemingly details a good amount of press releases from 1982 onwards for the UK's gaming scene. Makes for some interesting reading, especially for companies which still exist in one form or another. Certainly, the UK 1980's gaming scene was very different to the USA one, so that too is a nice contrast.

Tony also seems to run the parent site <a href="http://www.zxsoftware.co.uk/">ZXSoftware.co.uk</a>, which contains information on Sinclair systems.]]></description>
<link>http://www.igda.org/preservation/archives/2008/06/the_history_of_3.html</link>
<guid>http://www.igda.org/preservation/archives/2008/06/the_history_of_3.html</guid>
<category>Article/Link</category>
<pubDate>Tue, 17 Jun 2008 12:35:38 -0800</pubDate>
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<title>The Horrors of Retro PC Game Covers</title>
<description><![CDATA[SomethingAwful has a look at some of the worst <a href="http://www.somethingawful.com/d/news/video-game-covers.php">PC Game Covers</a> from the 1980s and 1990s.]]></description>
<link>http://www.igda.org/preservation/archives/2008/06/the_horrors_of.html</link>
<guid>http://www.igda.org/preservation/archives/2008/06/the_horrors_of.html</guid>
<category>Article/Link</category>
<pubDate>Tue, 17 Jun 2008 03:52:52 -0800</pubDate>
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<title>Alone in the Dark History In Pictures</title>
<description><![CDATA[Alone in the Dark has a long history since the first 1992 release - PCGH shows a <a href="http://www.pcghx.com/aid,647436/Imagegallery/Alone_in_the_Dark_From_1992_until_today/">moderate gallery of pictures for nostalgia</a>.]]></description>
<link>http://www.igda.org/preservation/archives/2008/06/alone_in_the_da.html</link>
<guid>http://www.igda.org/preservation/archives/2008/06/alone_in_the_da.html</guid>
<category>Article/Link</category>
<pubDate>Sun, 15 Jun 2008 14:23:54 -0800</pubDate>
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<title>Darling Brothers Honoured With CBE</title>
<description><![CDATA[<blockquote>David and Richard Darling, co-founders of game developers Codemasters, were both made Commanders of the Order of the British Empire (CBE).</blockquote>

Good news, and some history too, on the <a href="http://news.bbc.co.uk/1/hi/technology/7452798.stm">BBC article</a>. Some more on <a href="http://www.bruceongames.com/2008/06/15/david-darling-cbe/">Bruce On Games</a> too.

(Via <a href="http://www.rockpapershotgun.com/?p=1919">RPS</a>).]]></description>
<link>http://www.igda.org/preservation/archives/2008/06/darling_brother.html</link>
<guid>http://www.igda.org/preservation/archives/2008/06/darling_brother.html</guid>
<category>Article/Link</category>
<pubDate>Sun, 15 Jun 2008 12:58:53 -0800</pubDate>
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<title>Dan Rubenfield Speaks Out on New Game Enhancements</title>
<description><![CDATA[Not-too-distant-past history, but still worthy of a look is <a href="http://rubenfield.com/?p=86">the thoughts of designer Dan Dubenfield</a> on the NGE (<a href="http://en.wikipedia.org/wiki/Star_Wars_Galaxies#New_Game_Enhancements">New Game Enhancements</a>) to Star Wars Galaxy.

His points are looked at by <a href="http://brokentoys.org/2008/06/12/good-apollo-dear-god-the-internet-it-burns-iv-srsly-dude/">Scott Jennings at Broken Toys</a>, who is pretty critical of the ordeal in general.


Finally, Rock Paper Shotgun's Kieron Gillen takes a look at the original source and <a href="http://www.rockpapershotgun.com/?p=1920">musters some thoughts on it</a>.

(Via. GameSetWatch)]]></description>
<link>http://www.igda.org/preservation/archives/2008/06/dan_rubenfield.html</link>
<guid>http://www.igda.org/preservation/archives/2008/06/dan_rubenfield.html</guid>
<category>Article/Link</category>
<pubDate>Sun, 15 Jun 2008 12:22:25 -0800</pubDate>
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<title>Big Budget Videogame Diasters</title>
<description><![CDATA[Although possibly not all historical fact (with several being estimates of budgets) a pretty good list called "<a href="http://videogames.yahoo.com/feature/big-budget-disasters/1218872">Big Budget Disasters</a>" by Mike Smith charts some of the famous and infamous budget diasters of videogames. I happened to quite like <em>The Last Express</em> however, so check it out if you can like Mike suggests :)]]></description>
<link>http://www.igda.org/preservation/archives/2008/06/big_budget_vide.html</link>
<guid>http://www.igda.org/preservation/archives/2008/06/big_budget_vide.html</guid>
<category>Article/Link</category>
<pubDate>Sat, 14 Jun 2008 06:45:38 -0800</pubDate>
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<title>The Slow Decline of the Wii Virtual Console</title>
<description><![CDATA[Starlight at PS3news.com has an article up entitled <a href="http://www.ps3news.com/NintendoWii/the-slow-decline-of-the-wii-virtual-console/">"The Slow Decline of the Wii Virtual Console"</a>. This details his opinions on the current failures of Nintendo and the system, and why it will be unlikely that several classics will ever appear on it, or other, virtual places - licensing issues mainly. He compares NES vs. SNES releases and comments on Nintendo's own odd withdrawing from releasing some games (which get posted to the ESRB site then pulled).]]></description>
<link>http://www.igda.org/preservation/archives/2008/06/the_slow_declin.html</link>
<guid>http://www.igda.org/preservation/archives/2008/06/the_slow_declin.html</guid>
<category>Article/Link</category>
<pubDate>Wed, 11 Jun 2008 08:14:39 -0800</pubDate>
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<title>IA: The Art of Interactive Storytelling</title>
<description><![CDATA[A video from 2003, uploaded recently to the Internet Archive, is "<a href="http://www.archive.org/details/Interactive_Narrative">The Art of Interactive Storytelling</a>". Interesting view for those who are too young to know the early games, or have missed playing some that are featured (from a few text-based ones, to Ultima, to Final Fantasy, Half Life, Neverwinter Nights, The Secret Of  Monkey Island and others).

<embed src="http://www.archive.org/flow/FlowPlayerLight.swf?config=%7Bembedded%3Atrue%2CshowFullScreenButton%3Atrue%2CshowMuteVolumeButton%3Atrue%2CshowMenu%3Atrue%2CautoBuffering%3Atrue%2CautoPlay%3Atrue%2CinitialScale%3A%27fit%27%2CmenuItems%3A%5Bfalse%2Cfalse%2Cfalse%2Cfalse%2Ctrue%2Ctrue%2Cfalse%5D%2CusePlayOverlay%3Afalse%2CshowPlayListButtons%3Atrue%2CplayList%3A%5B%7Burl%3A%27Interactive%5FNarrative%2FInteractive%5FNarrative%2Eflv%27%7D%5D%2CcontrolBarGloss%3A%27high%27%2CshowVolumeSlider%3Atrue%2CbaseURL%3A%27http%3A%2F%2Fwww%2Earchive%2Eorg%2Fdownload%2F%27%2Cloop%3Afalse%2CcontrolBarBackgroundColor%3A%270x000000%27%7D" width="320" height="268" scale="noscale" bgcolor="111111" type="application/x-shockwave-flash" allowFullScreen="true" allowScriptAccess="always" allowNetworking="all" pluginspage="http://www.macromedia.com/go/getflashplayer"></embed>

Description:
<blockquote>This video is one of two loops prepared by Douglas Wilson for an exhibit curated by Henry Lowood and Casey Alt of the How They Got Game Project, Stanford Humanities Lab, called "Fictional Worlds, Virtual Experiences: Storytelling and Computer Games." The exhibit was hosted by the Cantor Center for Visual Arts at Stanford University and ran from 12 Nov. 2003 through 28 March 2004.</blockquote>]]></description>
<link>http://www.igda.org/preservation/archives/2008/06/ia_the_art_of_i.html</link>
<guid>http://www.igda.org/preservation/archives/2008/06/ia_the_art_of_i.html</guid>
<category>Article/Link</category>
<pubDate>Wed, 11 Jun 2008 08:05:55 -0800</pubDate>
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<title>The Best N64 Games That Still Matter Today</title>
<description><![CDATA[racketboy and andymol21 have put together a list of the <a href="http://www.racketboy.com/retro/nintendo/n64/2008/06/the-best-n64-games-that-still-matter-today.html">The Best N64 Games That Still Matter Today</a> with some detail on the reasons why these games still matter - these are the games that likely will stand the test of time for their uniqueness or sheer enjoyability, even today (and expect to see most of them pop up on the virtual console service of course).]]></description>
<link>http://www.igda.org/preservation/archives/2008/06/the_best_n64_ga.html</link>
<guid>http://www.igda.org/preservation/archives/2008/06/the_best_n64_ga.html</guid>
<category>Article/Link</category>
<pubDate>Mon, 09 Jun 2008 10:42:45 -0800</pubDate>
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