Quality of Life Videos
The IGDA hosted the full-day Quality of Life Summit at the 2005 Game Developers Conference. To share in the knowledge and lively discussions, the IGDA recorded all the sessions, which are made freely available here for download. Jump to the QoL Events page to access all presentation slides, event proceedings, media coverage, etc. Thanks to the DigiPen Institute of Technology for graciously hosting the video files, enabling the IGDA to save on bandwidth. |
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Disclaimers
DigiPen is graciously hosting the video files recorded by IGDA during the Summit. As a condition of accessing these files, you agree to comply with DigiPen's Terms of Use. IGDA and DigiPen provide these files "as is". In no event shall DigiPen be liable for any special, indirect, incidental or consequential damages arising out of or in connection with the use or information available or services provided from this website.
Video files are provided in QuickTime .mov format. Apple's free QuickTime player is required to view videos.
Videos are made available with permission. Presentations remain the property of their respective copyright holders.
The keynote lecture is available to IGDA members only. IGDA members, must log in with their username/password to access this video.
Summit Videos
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Welcome/Introduction (mov - 23.3MB - 7minutes) |
The State of Game Industry QoL Panel
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7 Reasons Why You Should Care About This Stuff (mov - 25.5MB - 16minutes) - Francois Dominic Laramée – freelance developer, IGDA QoL Committee Chair |
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Globalization, Labor Shortages and their effects on the Game Industry's Quality of Life
(mov - 17MB - 10minutes) - Clarinda Merripen – Director of Operations, Cyberlore Studios |
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The US Fair Labor Standards Act and Other Legal Considerations Regarding Overtime and the Work Force
(mov - 30.8MB - 17minutes) - Tom Buscaglia – Attorney, T.H. Buscaglia & Associates |
Case Studies
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Quality of Life at BreakAway Games (mov - 25MB - 15minutes) - Deborah Tillett, President, BreakAway Games |
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Quality-of-Life Lessons from Elsewhere in High-Tech
(mov - 46.4MB - 30minutes) - Kim Pallister, Engineering Manager, Intel |
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Quality of Life through applying Software Quality Management (mov - 57MB - 33minutes) - Tobi Saulnier, VP Operations, Vicarious Visions |
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The Business Case for Improved Production Practices (mov - 97MB - 60minutes) This keynote lecture is available to IGDA members only. IGDA members, must log in with their username/password to access this video. Best selling author and software industry leader Steve McConnell explains the dollars and cents of production process improvement and maps out the need for improved software development practices in a way that is meaningful to managers and executives. The average software company spends 2-3 times as much on each project as best-in-class companies spend to deliver similar functionality. The average organization wastes 25% or more of its budget on projects that are ultimately cancelled. Technical staff members are all-too-aware of the need for improved practices. But how do you make the case to upper management? |
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Labor Relations 101 (mov - 95.8MB - 57minutes) How can organizations and associations improve the quality of life across an industry? What are unions and how do they function? What are the alternatives for solving workforce problems? This session examines cases of how other tech and creative industries have dealt with problems of workforce empowerment, including collective bargaining and other approaches to workforce problems. Along with presenting the pro and cons of unions, this session presents some of the new, innovative solutions to the problems of working in the new economy. |
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Towards a Sustainable Future: Panel & Discussion (mov - 166.5MB - 1hour42minutes) This panel of industry leaders explores the potential for a sustainable future where passion is rewarded, instead of exploited. A future where projects are well scheduled, contracts offer a sustainable business model, and developers are treated as the true creative engines of the game industry. They share their horror stories and their revelations, and provide insight on how they're working towards a future where the industry's workforce doesn't burnout and leave before they've done their best work. |












