If you are reading this, you are using a older browser that cannot support the functionality of this page. Please upgrade your current browser, or download the latest version of Mozilla.
idga igda

February 2007 Sputnik Summary

 

Anaglphs in Games / Automated Game Testing

 

Speakers:

Bruce Oberg, Sucker Punch Studios (20 min)

Alexander Jihn, Microsoft (30 min)

 

Bruce Oberg:
SLY 3: HONOR AMONG THIEVES (released in 2004 for the PlayStation 2) included an innovative anaglyph 3D feature. With the red/cyan glasses included with the game, players could experience real-time stereographic visuals in most gameplay areas. Producing stereographic anaglyph images (AKA anaglyphs) is a fairly mature practice among photographers. Even so, special problems arise when generating anaglyphs for consumer televisions, in real-time, and within a "free" camera system. This talk presents the pro forma methods for producing anaglyphs, as well as several tricks for producing effective stereographic effects within a video game.

 

Alexander Jihn:
Automated game play testing in casual games development, including research into operant conditioning and it's uses in the development of a released game title.

Forums