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February 2007 Sputnik Summary
Anaglphs in Games / Automated Game Testing
Speakers:
Bruce Oberg, Sucker Punch Studios (20 min)
Alexander Jihn, Microsoft (30 min)
Bruce Oberg:
SLY 3: HONOR AMONG THIEVES (released in 2004 for the PlayStation 2) included an innovative anaglyph 3D feature. With the red/cyan glasses included with the game, players could experience real-time stereographic visuals in most gameplay areas. Producing stereographic anaglyph images (AKA anaglyphs) is a fairly mature practice among photographers. Even so, special problems arise when generating anaglyphs for consumer televisions, in real-time, and within a "free" camera system. This talk presents the pro forma methods for producing anaglyphs, as well as several tricks for producing effective stereographic effects within a video game.
Alexander Jihn:
Automated game play testing in casual games development, including research into operant conditioning and it's uses in the development of a released game title.