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October 03, 2005
Topic for Discussion - What do we mean when we say "sex"?
Fifty years ago, having sex used to be this straightforward thing. Both parties were pretty clear on whether they were having it or not. With the progress of technology, things seem to be more muddled on this front.
There are those who think that "cybering" isn't anywhere even close to sex, not in the same ballpark, not even the same sport. Others argue that it's even more intimate than physical sex, since you're in each other's minds. Let's take the point of view for the moment that this isn't "real" sex, on the grounds that one of the people involved may think of it just as a roleplaying exercise, or even a joke.
Now let's add a webcam and speakers, so you see, hear and speak to each other. But there's still no physical contact. Is it sex yet?
Then add teledildonics on both sides, so that you're each controlling what the other person feels. There's physical contact, just not directly with each other. Now is it sex?
Suppose we extend the current technology so that each teledildonic sends its motion to the other side and has force-feedback, so that you feel each other's movements. The sensations are practically identical to the real thing, you just happen to be physically located in different rooms. This is the point where even the people who say "cybering isn't sex and never will be" start to waver.
So, where's the dividing line? Is there a dividing line?
Posted by IanSchreiber at October 3, 2005 10:56 AM | Discuss this post on our forums
Comments
The playing field is definitely changing as cybersex becomes more than a visual experience. The online community seems to be headed in a direction that would make online sex as "realistic" as possible, but I wonder if, in some ways, this doesn't defeat the purpose of internet sex. Perhaps some people are using cybersex as a replacement for the real thing, but I think for many cyberers, it fills different needs, whether healthy or not. There's something about the removed, non-intimate "intimacy" of a chat room that is attractive to us as people who are not interested in a mutual, sensual experience, and much more turned on at the prospect of lonely mutual masturbation. All of which is to say that perhaps this new wave of interactive toys will lose speed as it actually increases the chances for meaningful online sexual encounters.
Posted by: Bonnie at October 3, 2005 11:20 AM
I agree with Bonnie on a limited scale. The online community is indeed headed towards a direction in which online sex will become as _tactile_ as possible. 'Real' sex is entirely psychological, thus 'cybersex' is sex in many senses of the word. Some people may engage in cybersex to replace the real thing, yes. Some do for entirely other reasons, but there are a few (at least I assume a few) who do purely for the...the...essence, I should say, of the act. Cybersex is infinitely more intimate than physical sex, even if it doesn't have quite the same reproductions. You are indeed _inside_ your partner's mind, or as far inside as they can or will let you. That very vulnerability is what I would imagine some cyber for. Now the specifics...*trail off into babbling*
Posted by: Lleld at October 3, 2005 03:16 PM
I'll just point out that some married couples live in different cities, and "as-realistic-as-possible" cybersex is a practical and inexpensive alternative to conjugal plane flights. There are many reasons why a couple may "get it on" online...
Posted by: Ian Schreiber at October 3, 2005 03:25 PM
I agree with all the points so far and want to add that cybering is also a place where people actually enhance their everyday sex/masturbating by developing new fantasies, etc. It's somewhat educational, very low risk, and a good way for people to explore things before or *instead* of trying them in real life (especially cool if you're dealing with high risk or taboo sexual issues). It's even therapeutic for some people or couples to try things together or independently online.
There are lots of different types of cybersexers doing it for a myriad of reasons. This creates a lot of opportunity for all kinds of products, services, and adult entertainment online but nothing is one-size-fits-all. Even in the adult game I'm working on we had to reject voice and video features early on in the design process knowing that these two features (though great in their way, for certain times and people) would damage the community and sense of "fantasy" or anonymity that will help the role-playing and eroticism thrive in the game. Yet, we know how popular and lucrative cam and voice based adult entertainment can be- it's just not for everyone in all situations when cybering online. Especially if I'm, you know, trying to be a Night Elf. ;p
Posted by: kellyrued at October 6, 2005 10:34 AM