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December 17, 2005
5 Questions - Noah Dudley, Naughty America The Game
Our latest 5 Questions interviewee is Noah Dudley, a producer working on the recently announced Naughty America: The Game.
Who are you, what do you do and what game are you working on?
My name is Noah Dudley, and I’m a free-lance producer with about twenty years of experience in the interactive industry. I’m working on Naughty America: The Game, an adult-themed MMOG due to come out in Spring, 2006.
Can you tell us a bit more about Naughty America?
In Naughty America: The Game you’ll create an avatar and enter into an adult world of bars, shops, nightclubs, high-rise apartments, etc. You’ll be able to play games, meet other players, form relationships, go on dates, have sex, move in together, and in short do many of the things that you could do if the entire world was available to you.
Many sex games are targeted at the typical straight, white male. What have you done to broaden the audience for NA?
We are very interested in attracting a wider audience for Naughty America: The Game, and in fact our producer is a female who has added a lot to our understanding of what would make a world like this one attractive to women. We’ve placed a lot of emphasis on the player’s ability to form real relationships with other players. That includes sex, of course, but there’s a lot more to do. We also hope to attract a gay audience too, by including gay bars and nightclubs, and supporting same-sex sex.
For you, what's the biggest challenge in sexual content development and how did you (or the company) overcome it?
The biggest challenge, besides stifling the giggles that inevitably crop up when you first start design sessions on sex games, has been finding distribution. We immediately had to give up any hope of the Wal-Marts and Targets of the world carrying our product, and have had to find other means of getting out both our product and word about our product.
What advice do you have for other developers of sexual content?
Sex out of context is nothing but pornography, which to me gets boring really fast. Sex in the context of a relationship, however, can be interesting, exciting and sometimes even meaningful. That’s what we need to be striving for as we treat adult themes in games.
Posted by BrendaBrathwaite at December 17, 2005 08:59 AM | Discuss this post on our forums