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December 20, 2005
Topic for Discussion - Dealing with Low Expectations
Let's face it. Most games that involve sex as a primary mechanic, aren't very fun or engaging. This sets the audience expectations low for the rest of us.
In a way, that's good. A well-done (or even mediocre) sex game will get some extra attention simply because it's way above what people have come to expect. Unfortunately, this effect is limited, because many people won't even give your game a first look if it has sex in it because they assume it will be bad.
How can we overcome this? Is this something an individual company can do by promoting its products wisely, or do all of us have to band together to provide a unified "our games don't suck" marketing front? Or will the problem fix itself as sufficient numbers of really good sex games get released?
Posted by IanSchreiber at December 20, 2005 10:42 AM | Discuss this post on our forums