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January 12, 2006
5 Questions - Sex in Games Conference
Following the announcement of Evergreen Events' upcoming Sex in Games Conference June 8-9th in San Franciso, CA, we asked Suzanne Frejis-Chuberka to give us another five answers to our 5 questions:
The last time we talked, you mentioned you started a conference company, though at the time, the Sex in Video Games conference didn't exist. Can you talk a bit about that as well as your conference background?
Well, this seems like the perfect time to have a Sex in Video Games Conference. I was the Conference Director for the Women's Game Conference where your Sex in Games lecture had the largest turn-out by far. Seeing how well attended that lecture was in addition to the growth of the Sex in Games genre within video games, we decided that this was the ideal time for this conference.
My conference background is fairly extensive. I was the Program Manager For the Asia Society's West Coast Branch and I organized a wide range of conferences that ranged from author's readings to luncheons for the Indian Minister of Finance. I have also been the Marketing Manager for a company that did conferences for the educational community.
Why a sex in games conference?
We are at the cusp of a revolution regarding sex in games. There are many directions that the industry can go with this genre and we feel that it is our responsibility to help the industry to focus on the areas where growth can occur.
Who are you hoping to target for the conference?
The target audience for this conference is threefold: the video game industry, the adult entertainment industry, and those interested in investment opportunities.
Can you talk about some of the panels and presenters?
There will be two lectures, “Sex in Games: Where Are We Now?” that you’ll be delivering, as well as another by Dave Taylor, Game Producer and Game Consultant, “The Future of Sex and Technology”. As many people likely know, Dave was a programmer on DOOM and Quake among others.
There will be a heavy influence on facilitated networking with Steve Harper as well as business matchmaking.
The panels include Creating Mainstream Erotic Games, Integrating
International Success to the US Market, Emergent Sex in Video Games and Video Game Hardware, Creating Successful Online Erotic Games, Investing In Sexually Themed Games, Alternative Distribution Methods for AO Games, and an MMOEG (massively multiplayer erotic game) Panel.
Why do you suppose it's taken nearly 30 years for there to be the “First ever” conference of sex in games?
Well, this genre has finally reached a level of maturity where there is a lot of interest in discussing how games can be most effective in this arena and there is a great deal of interest in investment opportunities with these games. With the huge success of sex on the internet within both mainstream as well as adult films and with the continual technological sophistication, it is only natural for both the mainstream as well as the adult entertainment industry to move more into the Erotic Game Arena.
Posted by BrendaBrathwaite at January 12, 2006 06:43 PM | Discuss this post on our forums