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April 30, 2006

Self Taught and Self Deluded?

Why aren't developers of adult erotic entertainment contracting and consulting with sexologists? Almost without exception, the games in development in the past and the games in development today are made by individuals who are self taught and who have only a cursory understanding of what appeals to their audience sexually.

"I know what appeals to me sexually, and therefore, that will appeal to my audience sexually, too."

Of course, this only goes so far. If you're a straight guy, what you create might appeal to other straight guys, but even then, we're only talking about a subset of straight guys who share your particular interest and particular kink. Do you have any idea what appeals to, say, furries?

"I've studied this stuff a lot."

If you're making games, no. No, you haven't. As a full-time game developer for 24 years, I didn't have time master any field outside of the one I was crunching on. Human sexuality is a huge and complicated field, and the study of it is very new, actually. With the rise of online communities and emergent fetishes, it's also a fast growing field.

I'd like to suggest that we, as developers of adult content, start thinking about what we can learn from the experts.

What got me thinking about all this? This article from The Independent: Shere Hite: On female sexuality in the 21st century.

Posted by BrendaBrathwaite at April 30, 2006 09:51 AM | Discuss this post on our forums