Sex SIG - Leadership

 

SIG Chairperson

Brenda Brathwaite

A 25-year veteran of the video games industry, Brenda Brathwaite is a game designer who has worked on 22 published titles including the award-winning Wizardry series of role playing games and the award-winning Jagged Alliance series of strategy role-playing games. She is also a professor of game development at the Savannah College of Art and Design. Brenda is a frequent speaker at industry events including the Game Developers Conference 2005, 2006 and 2007, Women in Games International, MIT, The Guildhall at SMU and others. Brenda is an active member of the IGDA, and the founder and chair of its Sexuality in Games special interest group. She is active in the IGDA and issues of censorship, legislation, retail rating awareness and sexuality within video games. Brenda's book, "Sex in Video Games" was released by Charles River Media in the fall of 2006.

Council

Kyle Machulis, Nonpolynomial Labs Kyle Machulis is a robotics engineer, IGDA member, and founder of Nonpolynomial Labs, a research firm dedicated to creating immersive environments and alternative user input through simple, affordable means. He is also a programmer at Linden Labs. Through his webpage, slashdong.org, he builds sexual actuation hardware projects for video game interaction, while educating users on the basics of engineering. He is the developer of the SeXBox, the first video game controller made specifically for sexual use.

Ian Schreiber

Ian Schreiber has been in the industry since the turn of the millenium, first as a programmer and then as a game designer. He is currently a designer at Cyberlore Studios. The most recent project he worked on was Playboy: The Mansion.

Noche Kandora

Noche Kandora is a professional editor and journalist whose primary interests include how human sexuality and gender are expressed in 3-D digital environments. In October 2006, Noche created PixelPulse Magazine (http://slpixelpulse.com/), which covers Second Life and is sold inside its virtual environment, in addition to having an online component. The publication focuses on emergent simulated sex, as well as avatar and real-life relationships that develop inside the world. Gender identity also is a frequent subject of editorial content. Noche has been documenting all of these topics for nearly two years -- initially on apogeevr.com (http://www.apogeevr.com/) and currently via PixelPulse. Being a resident of Second Life, as well as being male-to-female transgender in real life, Noche possesses firsthand knowledge and perspective in the realms of gender and adult interaction in virtual spaces.

Volunteers/Contributors

  • Forum Moderator: Ian Schreiber
  • Mailing List Admin: Brenda Brathwaite