August 6th 2008 Meeting Report

For those who unfortunately weren’t able to attend our August event “Content Generation in Spore”, or view the videos linked from the blog, a brief summary of the meeting has been posted to the forums. We look forward to seeing you at future events!

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San Francisco IGDA August Event Video Online

We would like to thank Kent Jolly, Ocean Quigley and Chris Hecker from Maxis for speaking at the August meeting of the San Francisco IGDA.

For those of you who were unable to attend, we have posted the video of the event. Apologies for the tape change during Chris’ talk.


We look forward to bringing you more information on upcoming events soon.

August 6th 2008 Meeting Details

The San Francisco IGDA is thrilled to present; Chris Hecker, Kent Jolly and Ocean Quigley from Maxis.

Session Title: Content generation in Spore

Description:

Kent Jolly will talk about the techniques and tools used to create the music in spore and the future directions for that music.

Ocean Quigley will describe automating the boring stuff. How they make ordinary people into artists, what they did, what they could do next, and whether or not it’s a good thing.

And Chris Hecker will show a bunch of his favorite creatures!

Location:
Dolby Laboratories Inc.
100 Potrero Ave, San Francisco, CA
(415) 558-0200
Map

That’s the brick Dolby building and not the glass one.

Date/Time:
August 6th at 7PM

After the event we will all be going to the local bar: Il Pirata at 16th and Potrero.

We are looking forward to seeing you there!

Next IGDA San Francisco Meeting, August 6th

The next meeting of the SF IGDA will be taking place at Dolby Labs on Wednesday, August 6th.

We will have more information closer to the event but rest assured, you will not want to miss this! For now, keep the date available.

Thank you to everyone who has submitted event suggestions thus far. We are planning upcoming events with these in mind. Please keep your presentation proposals coming. As a reminder, this is open to anyone in any field of video game development. Whether it be a 10 minute talk, full hour lecture or panel discussion the content and the format of the presentation and is entirely up to you. Any suggestions for events are welcome.

Please mail all submissions to igda.sf@gmail.com.

We look forward to sharing more details about the August 6th event very soon. Don’t forget to mark your calendar.

This San Francisco IGDA evening is sponsored by:

Social Gaming Summit, June 13 2008

Survey Drawing Winner

Congratulations to Troels Folmann, winner of Green-Ear Gaming Network’s survey drawing! Troels wins a $200 Best Buy card.

May 7th 2008 Meeting Report

Dear San Francisco IGDA Members,

Thank you to Crystal Dynamics and all those who attended the first meeting of the new San Francisco IGDA chapter. Thank you also to our sponsors, without whom the night would not have been possible. We were thrilled with the event. It was a wonderful start to the now officially re-booted San Francisco IGDA chapter.

In preparing the next event, we would love to have your feedback. Please visit our forum to have your say. We would also like to hear your ideas for the future: what topics interest you, how we can improve the format of the meetings, etc.

As an extension of this effort to afford members greater influence over the content within the SF IGDA, we would like to announce that we are taking presentation proposals. This is open to anyone in any field of video game development. Whether it be a 10 minute talk, full hour lecture or panel discussion, the content and the format of the presentation is entirely up to you.

Please mail all submissions to igda.sf (at) gmail.com.

We look forward to bringing you details on the next event soon. If you would like to see an event report for the May event please visit our forums.

Green-Ear Gaming Network had surveys at the event to gather feedback on the needs of game developers. The company has provided voice technologies for various markets for the past six years and is branching out into technology for games, such as easily integrated voice and hosted multiplayer opportunities. Their developer survey will be available through May 30, 2008, and one lucky participant will win a $200 Best Buy Card. The winner will be notified by email and announced on the IGDA-SF website.

Cheers,

-The San Francisco IGDA Organizers-

The San Francisco IGDA is sponsored by:

May 7th 2008 Meeting Details

We look forward to seeing you at the first meeting of the new SF IGDA on May 7th at 7PM.

We are thrilled to have the following speakers from Crystal Dynamics:
Darrell Gallagher - Director of Art
John Pursey - Director of Technology
Troels Folmann - Producer

Session Title: Crystal Dynamics Studio Profile
“Work smarter not harder. Lessons learned from managing the transition to the current console generation at Crystal Dynamics, and the scars to prove it.”

Description:
Overview of the victories, tears, tribulations, and lessons learned from the developers of Tomb Raider at Crystal Dynamics. How have Crystal Dynamics managed to tackle the challenges of the recent platform transition as a medium sized developer and continue to put quality games on the shelf? Learn what worked and what didn’t work from members of the core management team, as they share the inner workings at one of the most successful and long standing developers in the Bay area.

Location:
Dolby Laboratories Inc.
100 Potrero Ave, San Francisco, CA
(415) 558-0200
Map

That’s the brick Dolby building and not the glass one.

After the event we will all be going to the local bar: Il Pirata at 16th and Potrero. Drink tickets and pizza will be provided by Green-Ear Gaming Network.

We are looking forward to seeing you there!

This San Francisco IGDA evening is sponsored by:

Next IGDA San Francisco Meeting, May 7

Dear San Francisco IGDA Members,

Over the past few months a small group of San Francisco developers has been working together to revive the San Francisco IGDA. That’s right, the IGDA’s once-dormant San Francisco chapter has awakened.

We’re thrilled to announce that the first meeting will take place at Dolby Labs on Wednesday, May 7th.

We have some very cool stuff cooking up for this event, but we can’t give you all the details just yet. For now, mark the day on your calendar and we’ll update you with all the juicy particulars very soon.

So, why has it taken so long to get this train back on track? There are two main reasons.

For one thing, we basically had to recreate the chapter from the ground up: new volunteers, new sources of funding, a new location for events - the works.

We also wanted to make sure we would provide something the local game-dev community can really use. We didn’t want to offer another “meet-up” event. There are already a couple of good ones. We want the new SF IGDA chapter to not only match, but exceed the quality of the previous incarnation. Through presentations, panels, and other events, our goal is to facilitate the communication of new ideas, promote discussions within the development community and provide a forum for networking and knowledge-sharing.

We hope this sounds good to you, and we’d love to hear your feedback.

We look forward to sharing more details about the May 7th event very soon. Don’t forget to mark your calendar.

Cheers,

-The San Francisco IGDA Organizers-

Jordan Blackman - Ubisoft
Mark DeLoura - Technical Consultant (IGDA Board Member)
Thomas Grové - Studio Interrupt
Mary Beth Haggerty - Independent
Tim Longo - Crystal Dynamics
Jen Rivas - Secret Level
Trevor Stricker - Disco Pixel
Alex Wilmer - Berkeley Sound Artists

The San Francisco IGDA is sponsored by:


SF Game Development Meet-Ups

Charlie from Unknown Worlds has started a new informal group for game developers in the SF area. It’s called SF Portmortem.

http://www.unknownworlds.com/postmortem

It even sports a slick new web site. Many thanks Charlie!

We would also like to mention that Casey from Crystal Dynamics organizes the SF Game Development Meetup.com meetings. It’s been active since 2002.

http://gamedev.meetup.com/35/?gj=sj5


Mission

The International Game Developers Association (IGDA) is a nonprofit membership organization that advocates globally on issues related to digital game creation and unites the game development community. The IGDA SF chapter serves the San Francisco and Bay Area game development community specifically. IGDA membership is encouraged, but not required, for participation in meetings and events.

Next Chapter Meeting

November 2008

Sponsors











(For information about becoming a sponsor, contact Jennifer.)

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