SF IGDA Meetings
2005
December:
Worlds Are Colliding!: The Convergence of Film and Games
October:
Taming the Dragon: Next-Generation Asset Creation for PS3
June:
Giving Life to Death (Jr.)
April:
Thinking Outside The (x)Box
January:
Introducing COLLADA
2004
November:
Digital Distribution for Developers
September:
Building a Hollywood Game -- Without the Movie
August:
Breaking in Panel
June:
The Business of Video Game Publishing
April:
Light Scattering
February:
Digital Painting in Games and Film
January:
Open Mic on Game Awards
2003
December:
Hal Barwood's Game Design Rules
November:
Online Games Panel Discussion
May:
E3 Open Mic Night
April:
Film|Game: Adapting Lord of the Rings
March:
Industry Stats and Trends
February:
Kickoffs and Pre-Production
2002
December:
Panel on Cross Platform Development
November
:
Noah Falstein's Rules of Game Design
August:
Casual Meeting
April:
The Evolving Role of the Game Artist
January:
Physics and Gameplay in Foster City
2001
July:
Final Fantasy
June:
First meeting is a tremendous success!