SF IGDA Meetings

2005
December: Worlds Are Colliding!: The Convergence of Film and Games
October: Taming the Dragon: Next-Generation Asset Creation for PS3
June: Giving Life to Death (Jr.)
April: Thinking Outside The (x)Box
January: Introducing COLLADA

2004
November: Digital Distribution for Developers
September: Building a Hollywood Game -- Without the Movie
August: Breaking in Panel
June: The Business of Video Game Publishing
April:
Light Scattering

February: Digital Painting in Games and Film
January: Open Mic on Game Awards

2003
December: Hal Barwood's Game Design Rules
November: Online Games Panel Discussion
May: E3 Open Mic Night
April: Film|Game: Adapting Lord of the Rings

March: Industry Stats and Trends
February: Kickoffs and Pre-Production

2002
December: Panel on Cross Platform Development
November: Noah Falstein's Rules of Game Design
August: Casual Meeting
April: The Evolving Role of the Game Artist
January: Physics and Gameplay in Foster City

2001
July: Final Fantasy
June: First meeting is a tremendous success!