Online Games SIG

2007 Persistent Worlds Whitepaper Project

As per mailing list message -

This is James Hursthouse and I am chair of the Online Games Special Interest Group Steering Committee. I'm writing on behalf of the steering committee to announce the 2007 Persistent World White Paper project. We vie

Why do we get so much PowerLvl Spam?

Perhaps this is a good time to start a discussion on why services like this exist for online games? After all, one doesn't have saved game services for single player games, yet the intarwebz abound with such services for persistent online multiplayer

No BLATANT advertising please

As per the general IGDA Forum regulations, posts that are thinly veiled ads or nothing but links will be removed. If you want to link to a site (whether it's your's or someone else's) please at least come up with some reasonable excuse as to why folk

Item Trading - Does it destroy game balance?

According to Joshua Hong, CEO of K2 Network, talking in the latest edition of the OG SIG Quarterly, "...vibrant secondary markets not only motivate gamers to keep their existing accounts, but they can ultimately provide a more stable in-game economy.

The Advertising in Games Debate

In conjunction with the Virtual Roundtable on Advertising in Games in the current issue of the Online Games SIG Quarterly newsletter, we're interested in the group's opinions on ads in games. A necessary evil brought about by higher than ever develop

Directions / Activities for the OG SIG

Now that Casual Games and Mobile Games have their own organization, how would people like to see the Online Game SIG develop? Where should the Steering Committee attempt to 'steer' the group?

Please feel free to share your thoughts and suggestio

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