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March 31, 2007

3D Ripper DX

This little tool captures various data from a game frame and dumps it out for all to see:

- capture all geometry, textures and shaders, rendered during single frame;
- import captured geometry into 3D Studio Max or Maya;
- see what exactly has been drawn by each individual draw call;
- see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source code if available) of each individual draw call.

What do people think of this?

Posted by JayK at March 31, 2007 10:40 PM

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