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March 30, 2007
Ambiera irrKlang
Ambiera, makers of the open source Irrlicht Engine are releasing audio engine irrKlang. As with Irrlicht, usage of irrKlang is completely free.
From the website:
· Buffered and streamed audio playback, in 2D and 3D.
· High level resource management and autodetection: The engine can do everything for you. Just tell it to play a sound file, and it will load, cache and/or stream sound data for you automaticly, depending on what is best for performance and memory usage. But if you want to specify how the engine should handle this, you can do this as well.
· Extendable: Possibility to write own file format readers/decoders to extend the engine with it.
· Plugin System: Simply copy external created plugins to the place where irrKlang is being used and extend its functionality with it
· Multi/Singlethreaded modes: The engine can run both multithreaded or singlethreaded in the same thread as your application, to make it possible to debug your application easier for example.
· Low level audio output manipulation: Possibility to alter any aspect of a playing sound like panning, volume and 3d position.
· Fast 3D audio on low end hardware: Because some low end audio hardware is not able to play 3D sounds without significant performance loss or some don't support 3d audio buffers at all, irrKlang has a high performance 3d sound buffer emulator built-in, causing a sound experience nearly as it was a real 3d sound buffer.
· Multiple rolloff models: irrKlang supports linear as well as logarithmic rolloff.
· Advanced file reading support: irrKlang can read directly from compressed zip files, pak files, memory, and everywhere the Irrlicht Engine can. File reading function callback can be overwritten by the user, of course.
Posted by RaquelBujans at March 30, 2007 09:02 AM
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