News About Contact Discussion List Forum

« March 2007 | Main | May 2007 »

April 24, 2007

Skinned Mesh Export: Optimization

Ferns Paanakker has written a good article on handling skinned meshes in the export process and how he considers multiple target platforms for output. Good stuff!

Posted by JayK at 11:56 AM | Comments (0)

April 17, 2007

MagicIndie Acquatica

MagicIndie is releasing a water engine for a scant $15 licensing fee. Features include:

- Water surface approximation using heightmaps.

- Heightmaps can be generated in realtime using FFT or Perlin noise.

- Generation of normalmaps

- Generation of geometry: simple grid, geomipmap grid, radial grid

- Water rendering options include: reflections, refractions, CPU/GPU vertex displacement, foam rendering, sunlight reflection rendering, depth effects.

- 4 DirectX9 based rendering engines are available for different types of hardware, starting with DirectX7 and up to Shader Model 3.0.

Posted by JayK at 12:12 PM | Comments (0)

April 13, 2007

Writing Scripting Languages

Pretty interesting read at Gamasutra, featuring Bruce Wilcox, a poor soul who's written 3 scripting languages. He discusses each one and the case for building each. Good stuff.

Posted by JayK at 02:43 AM | Comments (0)

Torque Constructor

GarageGames has released Torque Constructor, a free CSG modeler and includes a lightmapping solution from Synapse Gaming.

Posted by JayK at 01:59 AM | Comments (0)

April 08, 2007

AI Implant

Gamasutra has an interview with Dr. Paul Kruszewski, CTO at Engenuity Technologies, where he discusses the starting up of the company, development of the tools, integration into UE3 and how it works.

Posted by JayK at 09:17 AM | Comments (0)

April 06, 2007

.NET 3.0 New Features

CodeProject has a slightly older (Dec.2006) article breaking down the addition of Windows Workflow Foundation, Windows Presentation Foundation, Windows Communication Foundation, and Windows CardSpace in .NET 3.0.

Posted by JayK at 08:39 AM | Comments (0)

April 04, 2007

GROME Editor

GROME is a procedural world editing toolkit complete with SDK for integration into game pipelines. Previously in beta form, the commercial release is now available. The company seems to also be building a complete development platform which they provide some general view into here.

Posted by JayK at 10:29 AM | Comments (0)