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May 24, 2007
Icarus Studio releases middleware toolset
Looks like Icarus is ready to release its toolset for creating MMOs. It'd be interesting to get people's takes on the service that they're providing here, from tools to all their various services.
Posted by JayK at 11:17 AM | Comments (0)
May 12, 2007
CrypticAR
Cryptic Studios has released their custom rigging solution for bipedal characters for 3DSMax. It's a fairly full-featured solution, supports ik/fk switching, squash and stretch, custom skins and a lot of other goodies.
Posted by JayK at 03:07 AM | Comments (0)
EASTL
Paul Pedriana at EA Redwood Shores details out EA's modifications to STL, largely in regards to performance of the allocator and additions to the container.
Posted by JayK at 02:40 AM | Comments (0)
Blade Interactive announces Infinite Worlds
Blade Interactive, creators of HydroEngine unveiled Infinite Worlds, a complete game development suite, including asset management, level editor tools, QA and data managment tools. They claim to do multi-user level editing - I'd love to see this in action.
Posted by JayK at 01:35 AM | Comments (0)
May 04, 2007
FileCarver
From the site:
"FileCarver is a program for editing binary data files that follow an arbitrary format that you specify. FileCarver offers a completely new approach to binary file editing, when compared to the traditional use of a hex-editor. When using a hex-editor, you are forced to calculate the offset and the format of the data that you want to change, which, at times, can be extremely difficult. On the other hand, with FileCarver, you simply specify the format of the file prior to opening it, using an XML definition file, and you are automatically presented with a complete graphical user interface to edit the file."
Could be useful in level editors, depending on how you handle your data.
Posted by JayK at 04:29 AM | Comments (0)
May 02, 2007
Saving App Settings to XML
Jason Titcomb covers the why and how of saving application settings in XML on TheCodeProject. A lot of people seem to be doing this these days, so hopefully this will prove useful to those wanting to do the same.
Posted by JayK at 08:50 AM | Comments (0)
