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<title>Tool Box</title>
<link>http://www.igda.org/tools/</link>
<description>The place to talk about tools development for games</description>
<copyright>Copyright 2007</copyright>
<lastBuildDate>Tue, 24 Jul 2007 07:19:47 -0500</lastBuildDate>
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<item>
<title>Game File Format Central</title>
<description>Guess the title says it all, eh? :)...</description>
<link>http://www.igda.org/tools/archives/2007/07/game_file_forma.html</link>
<guid>http://www.igda.org/tools/archives/2007/07/game_file_forma.html</guid>
<category></category>
<pubDate>Tue, 24 Jul 2007 07:19:47 -0500</pubDate>
</item>
<item>
<title>Simplygon Review on GameDev</title>
<description>Another poly reduction app comes our way. Does anyone actually use these in production? I know I&apos;ve been at places that have tried and for the most part, it was always better to do it by hand or resurface the...</description>
<link>http://www.igda.org/tools/archives/2007/07/simplygon_revie.html</link>
<guid>http://www.igda.org/tools/archives/2007/07/simplygon_revie.html</guid>
<category></category>
<pubDate>Tue, 24 Jul 2007 07:07:17 -0500</pubDate>
</item>
<item>
<title>What determines good middleware?</title>
<description>An interesting discussion was happening at ChaosEngine regarding middleware - what general criteria do folks look at when evaluating whether a particular middleware meets their needs or not? Thoughts?...</description>
<link>http://www.igda.org/tools/archives/2007/07/what_determines.html</link>
<guid>http://www.igda.org/tools/archives/2007/07/what_determines.html</guid>
<category>Discussion topic</category>
<pubDate>Tue, 24 Jul 2007 06:56:59 -0500</pubDate>
</item>
<item>
<title>FX Composer 2.0 RC1</title>
<description>This one&apos;s been awhile in coming, but it seems to have finally made it out with some interesting features, one of which is Mental Mill, graph node editor for shaders....</description>
<link>http://www.igda.org/tools/archives/2007/07/fx_composer_20.html</link>
<guid>http://www.igda.org/tools/archives/2007/07/fx_composer_20.html</guid>
<category>Article/Link</category>
<pubDate>Tue, 24 Jul 2007 06:46:24 -0500</pubDate>
</item>
<item>
<title>Improved drag-drop implementation (CodeProject)</title>
<description>This is a demo application that shows how to implement a drag and drop solution that gives you more positioning control. As long as you move an object within its container, there is no need to perform a true drag...</description>
<link>http://www.igda.org/tools/archives/2007/07/improved_dragdr.html</link>
<guid>http://www.igda.org/tools/archives/2007/07/improved_dragdr.html</guid>
<category></category>
<pubDate>Wed, 04 Jul 2007 11:49:13 -0500</pubDate>
</item>
<item>
<title>Lightsprint</title>
<description>Lightsprint is a new solution for realtime radiosity and global illumination available for PC and consoles....</description>
<link>http://www.igda.org/tools/archives/2007/07/lightsprint.html</link>
<guid>http://www.igda.org/tools/archives/2007/07/lightsprint.html</guid>
<category></category>
<pubDate>Wed, 04 Jul 2007 08:28:41 -0500</pubDate>
</item>
<item>
<title>GPU Caps Viewer</title>
<description>A handy little util for checking out caps on any gpu....</description>
<link>http://www.igda.org/tools/archives/2007/06/gpu_caps_viewer.html</link>
<guid>http://www.igda.org/tools/archives/2007/06/gpu_caps_viewer.html</guid>
<category></category>
<pubDate>Fri, 29 Jun 2007 09:03:35 -0500</pubDate>
</item>
<item>
<title>Omegame releases Omegame Menus Master</title>
<description>Omegame announced Menus Master v2.5, the most complete, flexible and user-friendly solution to create game user interface (UI) for any c++ platform. Menus Master provides all the functionalities artists need to create any kind of sophisticated game user interfaces: 2D...</description>
<link>http://www.igda.org/tools/archives/2007/06/omegame_release.html</link>
<guid>http://www.igda.org/tools/archives/2007/06/omegame_release.html</guid>
<category>Article/Link</category>
<pubDate>Wed, 27 Jun 2007 04:20:10 -0500</pubDate>
</item>
<item>
<title>Fonix Middleware Adds Voice Recognition for the Wii</title>
<description>Speech technology solutions and interface provider Fonix Speech has announced that it has joined Nintendo&apos;s Tools and Middleware Program for the Wii, giving developers access to Fonix’s VoiceIn Game Edition and Fonix VoiceIn Karaoke Edition voice recognition technologies....</description>
<link>http://www.igda.org/tools/archives/2007/06/fonix_middlewar.html</link>
<guid>http://www.igda.org/tools/archives/2007/06/fonix_middlewar.html</guid>
<category>Article/Link</category>
<pubDate>Wed, 27 Jun 2007 04:17:54 -0500</pubDate>
</item>
<item>
<title>A few good CodeProject articles</title>
<description>Here are a couple of CodeProject articles that are pretty relevant to tools. Binary Search Tree in C# Copy/Delete/Browse Files in C# .NET Random Number Generators and Distributions...</description>
<link>http://www.igda.org/tools/archives/2007/06/a_few_good_code.html</link>
<guid>http://www.igda.org/tools/archives/2007/06/a_few_good_code.html</guid>
<category>Article/Link</category>
<pubDate>Wed, 06 Jun 2007 01:44:38 -0500</pubDate>
</item>
<item>
<title>Icarus Studio releases middleware toolset</title>
<description>Looks like Icarus is ready to release its toolset for creating MMOs. It&apos;d be interesting to get people&apos;s takes on the service that they&apos;re providing here, from tools to all their various services....</description>
<link>http://www.igda.org/tools/archives/2007/05/icarus_studio_r.html</link>
<guid>http://www.igda.org/tools/archives/2007/05/icarus_studio_r.html</guid>
<category>Article/Link</category>
<pubDate>Thu, 24 May 2007 11:17:00 -0500</pubDate>
</item>
<item>
<title>CrypticAR</title>
<description>Cryptic Studios has released their custom rigging solution for bipedal characters for 3DSMax. It&apos;s a fairly full-featured solution, supports ik/fk switching, squash and stretch, custom skins and a lot of other goodies....</description>
<link>http://www.igda.org/tools/archives/2007/05/crypticar.html</link>
<guid>http://www.igda.org/tools/archives/2007/05/crypticar.html</guid>
<category>Article/Link</category>
<pubDate>Sat, 12 May 2007 03:07:00 -0500</pubDate>
</item>
<item>
<title>EASTL</title>
<description>Paul Pedriana at EA Redwood Shores details out EA&apos;s modifications to STL, largely in regards to performance of the allocator and additions to the container....</description>
<link>http://www.igda.org/tools/archives/2007/05/eastl.html</link>
<guid>http://www.igda.org/tools/archives/2007/05/eastl.html</guid>
<category>Article/Link</category>
<pubDate>Sat, 12 May 2007 02:40:24 -0500</pubDate>
</item>
<item>
<title>Blade Interactive announces Infinite Worlds</title>
<description>Blade Interactive, creators of HydroEngine unveiled Infinite Worlds, a complete game development suite, including asset management, level editor tools, QA and data managment tools. They claim to do multi-user level editing - I&apos;d love to see this in action....</description>
<link>http://www.igda.org/tools/archives/2007/05/blade_interacti.html</link>
<guid>http://www.igda.org/tools/archives/2007/05/blade_interacti.html</guid>
<category>Article/Link</category>
<pubDate>Sat, 12 May 2007 01:35:53 -0500</pubDate>
</item>
<item>
<title>FileCarver</title>
<description>From the site: &quot;FileCarver is a program for editing binary data files that follow an arbitrary format that you specify. FileCarver offers a completely new approach to binary file editing, when compared to the traditional use of a hex-editor. When...</description>
<link>http://www.igda.org/tools/archives/2007/05/filecarver.html</link>
<guid>http://www.igda.org/tools/archives/2007/05/filecarver.html</guid>
<category>Article/Link</category>
<pubDate>Fri, 04 May 2007 04:29:55 -0500</pubDate>
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