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Welcome to the Toronto IGDA! If you make games for a living, this place is for you! Of course if you are not a pro but are really interested in making games professionally, you are more than welcome to participate. We typically meet the first Thursday of every month for a "social". These are unstructured gatherings usually at a pub downtown for people to mingle, talk about games and geek out. Every once in a while we put on events with guest lectures, panels and round tables. Currently we are working hard to have meetings that have more depth than just hanging out at a pub. We are experimenting with a new format we call "moderated discussions". These are meant to be casual discussions on a different topic each meeting and take place is a setting more conducive (than a noisy bar). Of course we know people really like the social networking stuff so we still plan to keep it in the format. We are also bringing in new people to help run the chapter on a day-to-day basis to help keep things truckin'. Please contact josh AT darkmatterinc.com (or post on the forums) if you
If you wish to be included on the IGDA Toronto mailing list, email jason AT elecplay.com. |
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Chapter Reports June 4, 2009: Moderated Discussion: Publishing on XBOX Live Community Games January 16, 2008: Guest Speaker Triple Bill: Jason Della Rocca, One Laptop Per Child, TO Jam May 3, 2007: Panel Discussion: Indie Game Development with the Great Canadian Game Competition October 12, 2006: Clint Hocking on "The Last 3D Revolution" September 12, 2006: Cry Havok, and Let Slip the Ducks of War April 20, 2006: Post Mortem: Full Auto--Report and Pictorial November 10, 2005: Presentation: Establishing an Online Brand--Report and Pictorial June 2, 2005: Indie Games Fest--Report and Pictorial February 3, 2005: Panel Discusson: Building a Viable Game Company--Report and Pictorial August 5, 2004: Game Journalism for Game Developers: Report and Pictorial June 30, 2004: Social Event Report & Pictorial December 4, 2003: Anne-Marie Hurre Explains What Women Want September 18, 2003: Ernest Adams on Game Design and Twinkies August 7, 2003: Open Discussion--Art and Level Design Content Creation May 3, 2003: Social Event Pictorial Nov. 13, 2002: Telefilm's Keith Clarkson Presentation Oct 3rd, 2002: Social gathering September 4, 2002: OMDC Presentation June 5, 2002: LucasArts' Scot Brew Presentation April 11, 2002: We've Got Visitors! March 11, 2002: Success! |
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Chapter Coordinators Josh Druckman - josh AT darkmatterinc.com Ryan MacLean - ryanm AT drinkboxstudios.com Andrei Petrov - apright AT gmail.com Paul Forest - igda AT paulforest.com Derek Maninang - derek maninang AT rogers.com Ryan Henson Creighton - ryan AT untoldentertainment.com
Chapter Advisors Denis Dyack - denis AT siliconknights.com Trevor Fencott - tfencott AT bedlamgames.com Anne-Marie Huure - anne-marie AT womenwise.com Jason MacIsaac - jason AT elecplay.com James Schmalz - james AT digitalextremes.com Fredrik Lilegren- fredrik AT redjade.com George Geczy - george AT battlegoat.com Chris Locke - chrisl AT capcom.com Jim Mcnally - jmcnally AT ldagames.com |