Game.Set.Match. Speed Networking Event
Game.Set.Match. Speed Networking Event
Love (of games) is in the air at the IGDA Toronto Chapter!
Find the perfect partners for your independent game project in a speed-dating style networking event.
FUN FACT: Reading is boring! If you know about the event and just want to sign up, click here: http://bit.ly/gamesetmatch
Where? Metro Hall (King W & John) Rooms 308 & 309
When? Thursday, February 10, 7:30pm.
How to Register? Register here: http://bit.ly/gamesetmatch

What's the Event About?
Did you know that the founders of the Toronto studio Capybara Games met at an IGDA Toronto event? We're hoping lightning strikes at least twice, which is why we've created Game.Set.Match.
It's a speed-networking event for artists, programmers, and musicians to meet other game developers, with the intent to band together to start, continue, or (best of all)
finish their game projects.
Are you programming a game, but need an artist to make it pretty? Does your game desperately need sound? Do you want to make a game, and want to meet a programmer to make your artwork come alive? This event is for you.
How Does it Work?
You sign up ahead of time using the form on the next page. Behind the scenes, we'll build your own personalized match list. When you come to the event at 7:30 PM at Metro Hall on February 10th 2011, rooms 308 and 309 (please be on time!), you'll pick up your list. It will contain the stations you'll visit during each round of the event.
When the bell rings, you'll go to your first station and meet your first mystery contact. You'll have 8 minutes to introduce yourselves, talk about your projects, and figure out how you can help each other with your game projects. When the bell rings again, it's off to your next station!
By the end of the event, you'll have made a handful of contacts who can hopefully help you accomplish your game development goals.
Who can attend?
The event is intended specifically for developers. Distribution, publishing, marketing, legal, project management, and other related aspects of the games business are not the focus this time out (but IGDA has a number of future events planned that address those topics!)
What if I've never made a game before?
That's okay! If you have a production skill to offer - namely art, programming or sound design - we encourage you to sign up!
What if I don't sign up?
Because we need to do intense permutational mathy stuff behind the scenes to create your personal list of matches, we do need you to sign up in advance of the event. Non-registrants may still attend, but will be moved to a separate area for more free-form networking, without benefit of our mathemagical match-making.
Meeting strangers is scary
It can be! But networking is a vital part of this (or any other) industry. When people say "it's all who you know", they mean it! In the weeks leading up to the event, we'll post networking tips and tricks to help prepare you. And at the very worst, it's only eight minutes. If you're matched up with someone and you feel uncomfortable, you only have to survive eight minutes before the bell rings and you're on to another station. It's too bad regular networking events don't give you the same easy out!
Alright - Let's Do This!
Space is limited! Find out more and reserve your spot before Feburary 3rd at: http://bit.ly/gamesetmatch
Toronto links
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Group categories
- Alex Parizeau (1)
- Andrei Petrov (1)
- App Store (1)
- Article/Link (1)
- Big Pants Games (2)
- Billy Matjunis (2)
- BioShock 2 (1)
- Business (1)
- Call for Participation (1)
- Capy Games (2)
- 1 of 5
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