More Than Pushing Polys: How to Become a Better Artist and Videogame Professional

IGDA Toronto October 20, 2011 Event

 

The IGDA Toronto chapter committee is excited to invite you to our next meeting featuring Adam Bromell, the Principal Editor of Polycount.  Polycount is an online artist community created, maintained and contributed to by professional videogame artists and boasts over 4 million viewers per month.  Having worked at companies such as Threewave, Relic, and currently at Ubisoft, Adam is an integral part of the Polycount Forum where 33,000+ contributing artists post their work to collaborate, critique, and help each other develop their craft.

Please join us on Thursday October 20 at 7:30pm where Adam will be giving a talk based on his adventures throughout his career, and what he has learned along the way.  Some topics he will be presenting will include essential advice on how to make your work stand out, improving your value as a professional game developer, and how to stay passionate about your work.  This talk is aimed at amateurs and veterans alike…and not just artists!  See you there!

Where: 

Event: Metro Hall, 55 John Street, Room 308

Social to follow: The Ballroom, Upper Level, 145 John Street

When: 
2011/10/20 - 19:30
Groups: