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IGDA Vancouver MeetUp & Presentation - August 2011

 

When: Tuesday August 30th, 6:30pm to 9.00pm
Where: Vancouver Film School (VFS), 88 East Pender St, Vancouver, BC, Canada
Why:  - Social Mixer  6:30-7:30pm

- Two Talks starting at 7:30pm

 

Thanks to Annex Pro for sponsoring this event.

http://www.annexpro.com/

 

Where: 

Vancouver Film School (VFS), 198 West Hastings Street, Vancouver, BC, Canada V6B 1H2

When: 
2011/08/30 - 18:30 - 21:00

IGDA Vancouver MeetUp & Presentation

When: Tuesday June 14th, 6:30pm
Where: Radical Entertainment, 369 Terminal Ave 7th floor

Why: - Social Mixer starts at 6:30-7:30pm

- Presentation starts at 7:45pm

What: Games Plus Life: Using Games to Improve Our Lives

As game developers, we understand how interactivity differentiates games from other mediums of entertainment, like books and film. As a medium that asks us to "do" rather than just "see", games have potential to go beyond entertainment and impact us in deeper ways; their addictive qualities can be used to help motivate us to improve our lives in ways we've previously struggled to do.

Where: 

Radical Entertainment, 369 Terminal Ave 7th floor

When: 
2011/06/14 - 18:30 - 21:00

IGDA Vancouver Relaunch!

By Karl Parakenings

Facebook Page

 check it out here!

 

IGDA Vancouver 

 

An Evening with Duncan Brinsmead’s Brain

Greetings!

The IGDA Vancouver chapter is slowly getting organized again, but while that happens we want to make sure events of interest to Vancouver game developers are promoted.

3vis, in collaboration of Autodesk, Craft Animation and Seven Group are pleased to present “An Evening with Duncan’s Brinsmead’s Brain” in Vancouver. This user group will have an exclusive participation of Duncan Brinsmead, who is the Autodesk Maya principal scientist. Duncan Brinsmead, supported by Louis Marcoux, a Solution Specialist in 3D animation and Visual Effects will discuss and demonstrate the newest features of Autodesk® Maya®, Autodesk® 3ds Max® (including the new plug‐in CAT) and Autodesk® Mudbox™.

When: Tuesday, March 3rd, 6-9pm
Where: Caprice, 967 Granville Street, Vancouver
Cost: FREE!
RSVP: www.3vis.com

Autodesk Game Tour Vancouver


Create, Animate, Integrate

May 14th, 2008
1pm -7pm PT

The Empire Landmark Hotel

Join Autodesk for our Create, Animate, Integrate Game tour. In this seminar, see how the latest releases of Autodesk 3D solutions can help your entire team create, animate and integrate its work into the game engine like never before. Our guest speaker, Randy Stebbing, Technical Art Director at High Moon Studios will talk about why his team chose to use Autodesk 3D solutions, and how they were used in his latest work, Robert Ludlum’s The Bourne Conspiracy.

Register today http//www.autodesk.com/gametour2008vancouver

Pre-history Meets Science Fiction

Vancouver ACM Siggraph Presents

Prehistory Meets Science Fiction
The Remake of Turok

March 5, 2008
Join the development team from Propaganda Games as they take us through the process of creating the the art, design, animation and technology of Turok, their recently released HD remake of the classic dinosaur hunting game. Propaganda will bring some sculpts of the dinosaurs along, and those will be displayed in the lobby of the theatre. Come early and have a look. Doors open at 6:30 pm.

Visit Vancouver ACM Siggraph for more information and tickets

Masters Of Digital Media Student Wins IGDA Scholarship

VANCOUVER, B.C. CANADA – February 13, 2008 – Masters of Digital Media graduate student Mike Cornford was selected to receive one of 25 scholarships awarded by the International Game Developers Association (IGDA) (www.igda.org) to attend this year’s Game Developers Conference (GDC) (www.gdconf.com) in San Francisco, California. He is only one of two Canadians to be chosen for this award.

Hundreds of students from around the world applied for the IGDA scholarship due to the generous package. Winners received a Main Conference Pass, access to all sessions, roundtables and keynotes. Plus, each scholar is paired with an industry mentor. The IGDA matched Mike Cornford with game industry veteran Mike McShaffry (http://www.mcshaffry.com/mrmike/), who will also be speaking on project management at the conference. Further, scholars are treated to a studio tour at nearby Three Rings Design (www.threerings.net), a pioneer in the casual games space.

SPARK VFX '08 Film Festival

Psyop & Best of Stash '07

Vancouver ACM SIGGRAPH presents:



Wednesday · January 23, 2008

AFTERNOON PROGRAM
1:00 pm Doors Open & Registration
2:00 pm The Creative Process of Designing a Universe
3:30 pm Q & A
3:45 pm Intermission
4:00 pm The Best of Stash '07

EVENING PROGRAM
6:00 pm Doors Open & Registration
7:00 pm The Creative Process of Designing a Universe
8:30 pm Q & A
8:45 pm Intermission
9:00 pm The Best of Stash '07

For details, please check out: Vancouver ACM SIGGRAPH Coming Events

Game Design Expo 2008 Announces Keynote Speakers

Makers of Hit Game Halo 3 Headlining 2008 Event

Vancouver, BC – November 13, 2007 – Game Design Expo is thrilled to name its keynote speakers for 2008: Jay Weinland and CJ Cowan, two of the team leads behind Bungie Studios' blockbuster Halo 3 , the fastest selling video game of all time.

The keynote will headline Game Design Expo 2008, which runs January 19 th and 20 th , 2008, in Vancouver, BC. The event is hosted by Vancouver Film School (VFS) in association with Event Partners G4TechTV, EA, CAEAA, Annex Pro, Crystal Dynamics, Radical Entertainment, Big Fish Games, Metropolitan Hotel, and The Province.

The two-day event will also feature lectures and panels by the designers, producers, and CEOs from top companies like Activision , BioWare , Eidos , EA , and Stormfront Studios , presenting topics ranging from the Console Wars to Digital Acting & Interactive Narrative to Game Audio . In conjunction with Game Design Expo 2008, the Game Design program at VFS will hold a free day-long Open House on January 20 th , with workshop classes and hands-on game demos.

In their keynote address, Bungie's Weinland (Audio Lead) and Cowan (Director of Cinematics) will discuss the tools and processes that helped create the sound and visuals for Halo 3 , which was released in September to rave reviews and first-day sales in the U.S. that reached a record-breaking $170 million.

General ticket sales for Game Design Expo 2008 begin on November 21 st , 2007. Check gamedesignexpo.com for detailed information, schedules, and up-to-the-minute news.

Game Design Expo Set to Return for Second Year

Game Design Challenge #2 - THIS SATURDAY!!!

Siggraph 2007 :: Computer Animation Festival

September 19 & 20, 2007

The premier annual event for the world’s most innovative, accomplished, and amazing digital film and video creators. An internationally recognized jury receives hundreds of submissions and presents the best work of the year. Selections include outstanding achievements in time-based art, scientific visualization, visual effects, real-time graphics, and narrative shorts.

The Computer Animation Festival is recognized by the Academy of Motion Picture Arts and Sciences as a qualifying festival. Since 1999, several works originally presented in the Computer Animation Festival have been nominated for or have received a “Best Animated Short” Academy Award.

For more info check the Siggraph Website or download the Press Release

Videogames @ Vidfest

Ace Starlord's Guitar Hero Rockoff II

 Guitar Hero Rockoff 2August 23, 2007

Vancouver BC 

This past Thursday saw Ace Starlord's Guitar Hero Rockoff II come to life. Hosted by the Artery.ca, Chivana Resto-Lounge and the Vancouver Chapter of the International Game Developers Association (IGDA) an ecclectic crowd of about 50 showed up to rock out with Activision's Guitar Hero "Rocks the 80's" video game.

The evening started with Ace Starlord (aka Jason Elliott) out in all his glory, stretchy pants, make up and all announcing that it's not how good you play, but how good you look playing. Everyone paired up for chances at the Pro Face Off mode and enjoying the music and atmosphere. Many other people enjoyed themselves by watching all the antics from the sofas and tables. All around you could see people smiling, talking, and meeting others on a very successful night.

That's not to say the evening was perfect. It started out with some sound problems, which were promptly fixed to the relief of everyone. While everyone wanted to rock and roll all night, the Playstation 2 wasn't quite up for it. By the half way point, the machine began to pause for a few seconds, knocking the players out of their groove. Luckily most of the crowd took it as a bit of additional amusement.

The Artery.ca, Chivana Resto-Lounge, and the IGDA Vancouver would like to say thank you to everyone who made it out. You made the evening the success that it was and we couldn't have done it without you. This is hopefully only one of many to come. Now, without further adieu, here are the photos of the evening...

 

(If you have any photos you would like to share, please post them in the Guitar Hero thread in the Artery Lounge Forum.) 

2007 ELANS

Minna Mingle

The Big Game Design Competition 2007

Boardgame Challenge Results

We had an amazing turn out at the first ever IGDA Vancouver Boardgame Design Challenge. We had eight teams enter and dozens of people came out to play. A special thanks goes out to Strategies Hobbies and Games for hosting the event and putting up some of the prizes.

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